RO1 vs RO2

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R20+

FNG / Fresh Meat
Oct 5, 2011
39
3
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Red Orchestra OstFront 41-45 vs Red Orchestra 2: Heroes of Stralingrad.

I noticed flame wars between original fans and new players. I am new to this game. What is the difference between the two games? Which is better and why?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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Frankly, it's entirely up to personal preference. RO1 was a lot slower than RO2 is, which is the main difference between the two, IMHO. A lot of folks preferred the slower gameplay and feel that the faster, more frantic RO2 is more akin to modern arcade shooters than the franchise they love.

I couldn't disagree more. The tactical depth in RO2 vastly outweighs the tactical depth in RO1. It's just a new set of challenges that people weren't expecting and that nobody really knows how to handle yet. Once RO2 has a year or two worth of mods and maps under it's belt, folks are going to wonder how anyone ever thought RO1 was the better game.
 

catfish@rock

FNG / Fresh Meat
Oct 3, 2011
137
171
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If you don't own RO1, play insurgency mod (on steam free download : half life 2 mod) instead to feel the ruthless, harsh battleground atmosphere. of RO1.

From no BS cracking thumping bullet sound flying right beside you, uncontrollable muzzle kick back, insurgency mod has basically same core gun play/ squad coop element as RO1.

And they were created by same modder who originally created RO1 though he's no longer working with TWI.

In my opinion, RO1, insurgency mod kind of games have rare BS to please mainstream, so very brutal, ruthless gameplay which many hardcore gamers like.

Though RO2 has realistic theme of former series, no one can deny it incorporated many gamedesign choices for mainstream, children to enjoy the game easily.

RO1, insurgency mod is much more brutal, harsh, some might say they are the closest thing you can experience the ruthless battlefield on pc.

so, you're more softcore FPS kind of gamer RO2 is fine, but you accept no BS...and want ruthless, harsh battlefield RO1 is better for you..


RO2 uses unreal 3 engine and RO1 using former version of unreal engine, so graphic is better in RO2.

RO1 has realistic sound design which is crucial for battlefield atmosphere
RO1 has better audio support and quality technology.

RO1 has been around for long so there's lots of mods and additional tanks, vehicles, maps (big maps), and Darkest hour mod where player fight as U.S. airborne against german troops.
 
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Schnitzel15

FNG / Fresh Meat
May 23, 2011
358
215
0
Lithuania
RO2, period.

I just like how the feel of the game improved. The controls feel a lot more smoother. You can run longer than a 300lb man like in RO1. The graphics are sweet. Weapons handle great, SMGs have more realistic recoil. Suppression is making me pee my pants. Cover system is great, though could use some tweaking. And performance should be optimized a lot.

The only better thing in RO1 (for me) was the hit detection. It was a lot easier to hit someone at long distances with a bolt-action rifle. I don't know why, but it was.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
RO1, period.

I just don't like the direction the game has taken. The controls feels simplified, the weapons are to easy to handle, and players in overall just rush for their objective before the time runs out. To mainstreamed.
 

Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
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Sunny Scarborough
RO1 is over there and now I'm playing RO2. It's different, and I'm enjoying it in between the bugs that TWI are steadily whittling away at.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
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RO2, period.

I just like how the feel of the game improved. The controls feel a lot more smoother. You can run longer than a 300lb man like in RO1. The graphics are sweet. Weapons handle great, SMGs have more realistic recoil. Suppression is making me pee my pants. Cover system is great, though could use some tweaking. And performance should be optimized a lot.

This. RO2 is an improvement over Ostfront in multiple respects. Some questionable design choices, but HoS is already a formidable experience and will only get more so. It only needs a few tweaks to be near-perfect in my book.
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
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Germany
As I already said in another thread. It is pretty funny and sad at the same time that since a few years on the internet anyone that does not share the same opinion is: trolling, whining, flaming etc...

The reasons why a lot of RO1 players are not that happy with RO2 is that they expected a different game. A game that is closer to RO1 and a lot of the interviews and gameplay videos looked like it would go that way. But like we got told by tripwire somewhere in the development they decided to change some things. The problem that I see is that for obvious reasons tripwire did not really communicate those changes. So a lot of RO1 players were suprised by the beta and the release.
 

shaqism

FNG / Fresh Meat
May 17, 2009
680
102
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113
Centre of the Earth
Ive never personally handled any of these guns so I would have no idea how well the average man could handle them, but I did enjoy how tough red orchestra 1 when you first purchased it
 

SheepShaver

FNG / Fresh Meat
Nov 25, 2005
253
31
0
Dyfed, Wales
And they were created by same modder who originally created RO1 though he's no longer working with TWI.
Jeremy did leave the Red Orchestra team before Combined Arms was released. I don't think he had that much to do with RO1.

And on a side note:
RO2 has more in common with RO v3.x than with RO1 (imho). That means that RO2 is far more "true" to the original RO than RO:Ost.
 
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KingLol

FNG / Fresh Meat
Feb 12, 2009
176
134
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First off, the thing about audio is plain and straight off lying. Audio is far better in RO2. Guns sound like guns and not hollywood-guns or explosives.

He said sound design, not audio samples! RO1 had far superior directional audio compared with the software sound in RO2.
 

S.t.a.l.k.e.r.

FNG / Fresh Meat
Jun 10, 2009
97
84
0
Burning rubble of Koenigsberg
He said sound design, not audio samples! RO1 had far superior directional audio compared with the software sound in RO2.

So true.
Listening is an important part of the gameplay.

In Ostfront is much easier to guess the position of someone firing at you, even if he is concealed while in HoS, sometimes, i get killed without hearing ANY sound.

And what about "silenced" nades? Half of the nades I throw produce no sound at all.
.
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
First off, the thing about audio is plain and straight off lying. Audio is far better in RO2. Guns sound like guns and not hollywood-guns or explosives.

I think a lot of people are suffering from what I've started calling "Fantasy Realism", and this is causing them to praise RO1 far more than it really deserves. Yes, it was a decent game, but no, it wasn't realistic, and has little to do with what real combat feels like.


Personally, I enjoy both games, but see little reason to go back to RO1. RO2 feels far more alive. I can actually see things, I can actually move, I'm not a 500lb moleman with horrible eyesight lugging a boat anchor behind me.


I will admit there are aspects to the weapon handling that I would like to see improved, mainly the time it takes to properly line up sights, and quick movement of weapons. (Jerking your weapon in an about face should be hard to do and still pull off accurate shots.) Close Quarter battles feel decent, but the 50-100+m battles feel off.


For the most part, RO2 is a great game still in polishing stages, and is only getting better.Still needs additional vehicles, and more maps, but those are a given. I would love to see the community working with the devs to help them crank out more content.
 

S.t.a.l.k.e.r.

FNG / Fresh Meat
Jun 10, 2009
97
84
0
Burning rubble of Koenigsberg
I think a lot of people are suffering from what I've started calling "Fantasy Realism",

Could you detail your point of view? "Fantasy reality" what?
I guess we are still talking about audio, isn't it?

What's realistic, for example, in "muted" grenades or getting killed without even hearing a gunshot? I'm not talking about getting sniped by someone a mile away - i'm talking about 50 meters or even less.

Or nades and gunshots make noise just in hollywood?
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
63
The Netherlands
RO Ostfront 1941-1945 is old:

Old graphics.
Old maps who are played to death.
Old sound and soundtrack.
Played by people who liked it back then.
Still played by people who doesn't like RO Heroes of Stalingrad and not willing
to accept people, games and all other things change.

RO Heroes of Stalingrad is new:

New graphics which seems to improved since release.
New maps, some great but thats personal taste.
New options, like cover and roles.
New audio including great soundtrack
Played by people who did like RO and do like the new game.
As I did read a lot lately its not played by people who are lost in realism
and who won't play it until it's modded and look and feel like the previous
game. All these people apparently play RO Ostfront at this moment.

I played RO Ostfront for years and I like the new game. I didn't discover any difference in
realism in both games. To be honest I didn't discover any realism in any game I played....
 
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Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
Actually, most of those issues appear to be sound bugs, not by design. I often hear grenades and such very clearly. Other times, no so much or not at all.

Fantasy Reality that many seem to suffer from is about things like "There is no way a human can do that!", "A real gun doesn't sound like that", or "There should be a fireball when grenades go off!". Likely the worst are the ones like how hard it is to hold a rifle steady, how quickly a human can actually walk, or how far they can accurately see.

Basically fantasy reality is the same issue as people believing all explosions are large fireballs, cars always blow up if on fire, that there is sound in a vacuum, or that there is any point to wings on a space craft.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
So true.
Listening is an important part of the gameplay.

In Ostfront is much easier to guess the position of someone firing at you, even if he is concealed while in HoS, sometimes, i get killed without hearing ANY sound.

And what about "silenced" nades? Half of the nades I throw produce no sound at all.
.

That's as true as it gets. Sometimes when I throw a grenade behind a wall for instance I can't hear it go of. Maybe they used sound oclusion - or whatever it was called - anyway, the point of it is that sounds will be lower if they're behind any objects and so on. Unfortunately, It's a little bit to much of it. In RO1 you could easily hear where the shots where coming from, and if a grenade was close to you, or arty, you didn't just hear it, you felt the whole blast.

RO Ostfront 1941-1945 is old:

[...]Still played by people who doesn't like RO Heroes of Stalingrad and not willing
to accept people, games and all other things change.[...]

I am not quite sure what you mean with 'not willing to accept people and games'. If I knew this was coming I would have waited a while before I bought the game. Games are not cheap unless you download them illegaly. Since I don't, I got something I didn't expect at all, and it somehow saddens me that the game wasn't as I thought it would be. The changes in RO2 are away to drastic IMO opinion and this wasn't really something TWI told me about, aswell as other people. If RO2 was called something else I wouldn't bother but I simply expect a sequel to be just that - a sequel.
 
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MrLebanon

FNG / Fresh Meat
Jun 6, 2011
439
179
0
on a forum
RO1 gave me the feeling I was participating in epic battles, RO2 gives me the feeling im just playing another shooter again.

this
i felt like a small piece of a giant war machine in RO1

that and it was a finished product by the time i started playing....