Ro1 vs Ro2

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
but they drastically alter the gameplay to be much more fast paced. In the case of RO that isn't necessarily a good thing.

No, in YOUR case it's not a good thing because you suck at it. People don't complain about being too good at something (not genuinely) so if you're complaining about it being too fast its because you are no good when the game is too fast, so you want it slowed down.

All those years of you laughing at the CoD kiddies when they got pwned in RO are coming back to bite you in the ***. You're learning that karma is a *****, and now the shoe is on the other foot and YOU have to beg for less realism in the forums, because YOU can't handle a realistic game.

Sucks to be on the receiving end, doesn't it?

but it also encourages players to simply sit back and try to be a sniper - a scope.

Huh? One minute the game is too fast, the next it's too slow. Why else would you care about people trying to be snipers (bahaha lol sure whatever) without a scope? That's what the slow "camp and snipe" gameplay you like so much is all about. Why would you suddenly start complaining about it?
 
Last edited:

OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
its just a really hardcore edition of CoD world at war.

LOL no, that was RO1. One was fake but easy, the other fake but hard. RO2 is realistic. Camp and snipe works, so does run and gun. Your problem is you can only play against one style of player, so you simply want to ban all the other styles. That's exactly what CoD does.

You are demanding less realism so you can have more fun. Sound familiar?
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
It does have a huge impact on gameplay. Whether or not it bothers you is completely different. The ability to see distant targets even at the size they would appear IRL is a huge advantage in game. I have mixed feelings about the zoom, I appreciate that it allows players to see realitically scaled objects, but it also encourages players to simply sit back and try to be a sniper - a scope.

Granted, it does affect gameplay significantly. It's all a matter of opinion, but the zoom isn't "terrible" for gameplay, I don't think. It makes real-range combat viable, and makes rifles desirable without the need to nerf the SMG to oblivion. It's certainly a lot harder to maneuver now... if you don't know what you're doing.

They've simply switched one difficulty (shooing straight) for another (moving to your objective without getting shot). The net difficulty of staying alive and accomplishing objectives has gone up, at least in my opinion, compared to RO1. This is largely why I feel a lot of RO1 vets are crying foul. They're suddenly struggling to do the things they did in RO1, and so they proclaim RO2 to be a Call of Duty knockoff because the only way they could be dying so much is if they changed it into an entirely different game.

It's just a matter of learning the new game, rather than trying to play it like the old one. The vets should drop their expectations of what the game SHOULD be and embrace it for what it is. After playing it for a few weeks, I'm really, deeply enjoying the game as it is. The experimental weapons have really died down, my performance in-game is getting a lot better (just got out of a very intense game where I placed second, despite only having ~15 kills, simply because I was playing well, defending the point, etc. armed with nothing more than a bolty), and I'm actually having a blast now. I just think that everyone needed to get used to the new mechanics.

RO2 is fun (if you find a good server and no bugs which is impossible right now but still) but its clear from the unlocks and sheer amount of automatic weapons, to the "bandage.... good as new" system its not red orchestra. its just a really hardcore edition of CoD world at war.

I don't know, I just feel a lot of people aren't giving it a chance because it isn't exactly what they were expecting. This is a Red Orchestra game in every sense of the word. Punishing difficulty, harsh realism, and an incredible sense of teamplay and intensity that you can't get anywhere else. Trust me, I've looked. Nothing else offers what this series can offer, and RO2 has it in buckets. Yes, granted, the attention to historical detail has slipped a bit, and I wouldn't complain if the experimental were harshly limited and what have you, but it's hardly game-breaking, and there is a rock solid core in RO2 that really shines if you let it.

Besides, have you played a CoD game lately? They honestly have nothing in common with RO2 besides "they revolve around shooting."
 

Leo4444

FNG / Fresh Meat
Oct 10, 2006
370
55
0
Las Vegas
I've read that many ro1 fans are disappointed and outraged at the way ro2 turned out, and i'd like to know why. I've got about 200 hours of gameplay in both Ro & DH but I find ro2 to be an improvement in most ways. Bugs/crashes aside (since they will be sorted out), let's talk about the rest.

Gameplay- Might be subjective but I find Ro2 "funner". There seems to be more action and less pixel sniping, while still maintaining that realistic feel.


Realism - I keep reading ro2 isn't as realistic but I can't figure out why, maybe I haven't played long enough. I'll list the realistic features that the other game is missing. Correct me if i'm wrong. I know i'm missing plenty for both sides, just going off the top of my head here...

Ro1-
-realistic weapon sway
-detachable bayonettes
-no stupid binocular vision

Ro2 -
-Bullets penetrate walls
-Characters are more interactive, can perform more movements
-Pistols and smgs are accurate and usefull beyond 20 feet
-Recoil, (I own plenty of firearms, the recoil just feels right in this game)
-Tunnel vision while bleeding out
-Adjustable sights for most weapons, not just tanks
-Ability to hold breath to steady aim
-Ability to use both irons & glass on sniper rifles
-Larger number of tank parts can break down

Graphics- Ro2 wins hands down

Sound- Ro2 wins hands down

Maps - Ro1's combined arms maps are better and much more numerous, but when comparing infantry only maps, I feel ro2 wins simply because of the better graphics. I haven't played enough ro2 to find any major unbalances.

Vehicles - Ro1 has far more to choose from, but the few that we get in ro2 are filled with details that further immerse you in the game. If more tanks are to be created, as TWI promised, Ro2 will win this category.



My Conclusion : Ro2 seems to be an improved ro1 in almost every aspect. The new skins, gameplay and graphics are so very refreshing. The lack of large maps and vehicles are a bit depressing, but that will probably change as time goes on, and the modders/devs work their magic. As an infantry player with 220 hours under my belt, I honestly can't see why anyone would prefer ro1 (bugs aside).

Ro1>ro2. Am I right? :) FIXED

So the two things ro2 is better is in Graphics/sound and in your opinion gameplay. Graphics/sound are a given its been 6 years...Really you dont know why ro2 isnt realistic? Have you ever done any research on ww2? Or even seen a movie? At this point even enemy at the gates is more realistic than ro2.
 
  • Like
Reactions: Krobar

Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
IMO, the single thing that will make the game feel 100x better is tweak the class loadouts.

Surely there are some other things, but they dont bother me so much.
 
Last edited:

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
I've read that many ro1 fans are disappointed and outraged at the way ro2 turned out, and i'd like to know why. I've got about 200 hours of gameplay in both Ro & DH but I find ro2 to be an improvement in most ways. Bugs/crashes aside (since they will be sorted out), let's talk about the rest.

Gameplay- Might be subjective but I find Ro2 "funner". There seems to be more action and less pixel sniping, while still maintaining that realistic feel.


Realism - I keep reading ro2 isn't as realistic but I can't figure out why, maybe I haven't played long enough. I'll list the realistic features that the other game is missing. Correct me if i'm wrong. I know i'm missing plenty for both sides, just going off the top of my head here...

Ro1-
-realistic weapon sway
-detachable bayonettes
-no stupid binocular vision

Ro2 -
-Bullets penetrate walls
-Characters are more interactive, can perform more movements
-Pistols and smgs are accurate and usefull beyond 20 feet
-Recoil, (I own plenty of firearms, the recoil just feels right in this game)
-Tunnel vision while bleeding out
-Adjustable sights for most weapons, not just tanks
-Ability to hold breath to steady aim
-Ability to use both irons & glass on sniper rifles
-Larger number of tank parts can break down

Graphics- Ro2 wins hands down

Sound- Ro2 wins hands down

Maps - Ro1's combined arms maps are better and much more numerous, but when comparing infantry only maps, I feel ro2 wins simply because of the better graphics. I haven't played enough ro2 to find any major unbalances.

Vehicles - Ro1 has far more to choose from, but the few that we get in ro2 are filled with details that further immerse you in the game. If more tanks are to be created, as TWI promised, Ro2 will win this category.



My Conclusion : Ro2 seems to be an improved ro1 in almost every aspect. The new skins, gameplay and graphics are so very refreshing. The lack of large maps and vehicles are a bit depressing, but that will probably change as time goes on, and the modders/devs work their magic. As an infantry player with 220 hours under my belt, I honestly can't see why anyone would prefer ro1 (bugs aside).

Ro2>ro1. Am I right? :)

Agreed !
 

Lex_Luger

FNG / Fresh Meat
Sep 27, 2011
32
41
0
Ro1 was a fun game to play on day 1 for most of the maps

Ro2 isnt fun game to play on day 1 on most of the maps

Ro1 , fun game

Ro2, campfest, unbalanced, unoptimised buggy mess
 

BlackScore

FNG / Fresh Meat
Sep 16, 2011
31
2
0
I agree with freeman 45.

It's right; Ro2 is far away from Ro1. The first days after release i became frustrated, it was not what i expected (and because of the bugs, crashes,...). But i get settled in.

The biggest improvment in my eyes is the smooth movement.
The biggest lack are the maps, but i hope this can be solved.
 

TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
I think more than anything ro1 vets has just been spoiled.With custom content and a large number of high quality maps and years of tweaks by TWI and even custom type servers /mods.

I think RO fans need to be patient and give the delv's /custom content time its just barely been 2 weeks.Myself I'm having fun playing it now and it will only improve.
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
It's in the overall gameplay RO1 triumphs. Looking only at the movement in both games a lot of improvements have been made in RO2 over RO1. But a lot hasn't been made to keep the gameplay like the one in RO1, like how it takes the same time to bring up your iron sights from sprinting and jogging while sprinting is 100 times more effective in RO2.

Other than movement, the current weapon loadouts certainly doesn't help to bring that realistic feel RO1 have.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
I think more than anything ro1 vets has just been spoiled.With custom content and a large number of high quality maps and years of tweaks by TWI and even custom type servers /mods.

I think RO fans need to be patient and give the delv's /custom content time its just barely been 2 weeks.Myself I'm having fun playing it now and it will only improve.


Specially "years of tweaks" (in other words, "years of support"), listening to the community (yes they do and yes they DO read the "suggestions" forum).

People also forget about the size of the dev team. This is not a multi-million dollar company at the scale of Activision or DICE, where hundreds of people are working on the same product at the same time.

I played RO1 very intensively (before steam stats and achievements), had a few breaks, but I kept coming back.
 
  • Like
Reactions: Josef Nader

zeep

FNG / Fresh Meat
Nov 21, 2005
434
147
0
Ro1-
-realistic weapon sway
Lol. It was a stupid sway animation where the bullets didn't even go in the direction of where the barrel was pointing. As far from realistic as possible. Conefire did the rest in RO1.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
bad comparison never use stupid in comparison as it makes it opinionated and also just not a great comparison on your part. as i did read it all which i probably shouldn' thave as i got what i expected a bad comparison not that disagree or agree just a lowsy comparison. :eek:

wasn't to bad to read interesting opinion you got there. ;)
 
Last edited:

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
I think more than anything ro1 vets has just been spoiled.With custom content and a large number of high quality maps and years of tweaks by TWI and even custom type servers /mods.

I think RO fans need to be patient and give the delv's /custom content time its just barely been 2 weeks.Myself I'm having fun playing it now and it will only improve.

also just a side note they only have 20 people working on the game and less coders which is where most of there problems are. :rolleyes:

alot of the guys can't do much other than start working on bonus content. ;)
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
You have 200 hours?

Some of us have 2,000 hours :p. RO was, for better or worse, a big part of our lives for a long time. The devs intentionally made it less realistic and more CoD-like (SasQuatch even said so outright) to appeal to a wider fanbase. So now we have maps with dozens of fully automatic weapons.

It's not fun the way RO used to be.

That's why we're pissed.

Can you please stop making things up? I have never said anything of the sorts, I've not even hinted at it. Stop living in your own little fantasy world and get things right for a change. Thanks.

PS: Consider this a warning. Either you quote me, or not. But you don't get to blab around spreading misinformation after this any more.
 

Dr.Phibes

FNG / Fresh Meat
Jun 24, 2010
452
124
0
Can you please stop making things up? I have never said anything of the sorts, I've not even hinted at it. Stop living in your own little fantasy world and get things right for a change. Thanks.

PS: Consider this a warning. Either you quote me, or not. But you don't get to blab around spreading misinformation after this any more.

But he is in a realism unit and pretends to be german, that makes him better than us.
 

[TORO]Patosentado

FNG / Fresh Meat
Aug 15, 2011
175
32
0
Spain
I agree that RO2 is far better than RO1, and once the "teething problems" are solved it will become a legend of FPS games...
The T-34 IRL had a birth plenty of glitches and problems... and you all now how it finished...
 
  • Like
Reactions: greenlemonade

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Ro1 was a fun game to play on day 1 for most of the maps

Ro2 isnt fun game to play on day 1 on most of the maps

Ro1 , fun game

Ro2, campfest, unbalanced, unoptimised buggy mess

Ro2 is a more fungame than ROost. I always play with a bigsmile.
For exemple what the tank ai crew tells you.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Originally Posted by 20.PzGr.Fleck
You have 200 hours?

Some of us have 2,000 hours :p. RO was, for better or worse, a big part of our lives for a long time. The devs intentionally made it less realistic and more CoD-like (SasQuatch even said so outright) to appeal to a wider fanbase. So now we have maps with dozens of fully automatic weapons.

It's not fun the way RO used to be.

That's why we're pissed.

-----------------------------------------------------------

Boy oh boy tell me what was realistic in RO1, tell me now.
Only the textures of the tanks and players. Its a great fungame
that i have played till the last day. But don`t tell me that it is realistic.
You are dreaming. For example, do you know how a panzerfaust really worked??

I enjoy RO2 much more than part 1. ROost had his time, that could you see to the playing persons and empty servers.

I have stopped playing it because there were at last 2 servers and DH none. I have written this before but people keeps dreaming.


All RO players wake up !! This is the beginning of RO2 and this game is
already great and it becomes one of the best.

Greetings from Holland