RO-REALISM MODiFICATION:
After endless argues about:
Gameplay vs realism
Historical vs functional
Teamwork vs personal freedom
I decided to start a thread only for those who crave some of the following:
1) Improved teamwork - stay close to mates for benefits (ie less suppression FX)
2) Real effects of damage - knockdown, crippeling wounds and bleeding
3) Realistic reinforcements - Alternative to 15 sec interval, limit classes.
4) Effective suppression effects - Anti-heroic behaviour
5) Realistic maps
6) Increased fear of death
7) Other feats/suggestions - Commander map, Join squad etc
The realismmod MAIN intent is up teamwork, increase fear of death, and slow down the game Phase an inch
This will make firefights last longer, players will be non-heroic, one will have more time to coordinate and communicate.
Additionally one will survive longer as firefights will be engaged a longer distances.
Some adds might not be historical correct but would non-the-less add too the games primary intent.
Also I do NOT wish to prioritize pure cosmetic changes (if it doesn not add to the game's intent)
If we can make a mut/mod, we get to try our needs, while the opposition get their needs = end of unlimited argues and flaming.
WE NEED coders, 3D artists, Soundartists, Mapmakers, supporters, and ideas NOW!
If you enjoy this idea and want to help creating a mutation for RO, based on this, or just have feedback, please contact me.
After endless argues about:
Gameplay vs realism
Historical vs functional
Teamwork vs personal freedom
I decided to start a thread only for those who crave some of the following:
1) Improved teamwork - stay close to mates for benefits (ie less suppression FX)
2) Real effects of damage - knockdown, crippeling wounds and bleeding
3) Realistic reinforcements - Alternative to 15 sec interval, limit classes.
4) Effective suppression effects - Anti-heroic behaviour
5) Realistic maps
6) Increased fear of death
7) Other feats/suggestions - Commander map, Join squad etc
The realismmod MAIN intent is up teamwork, increase fear of death, and slow down the game Phase an inch
This will make firefights last longer, players will be non-heroic, one will have more time to coordinate and communicate.
Additionally one will survive longer as firefights will be engaged a longer distances.
Some adds might not be historical correct but would non-the-less add too the games primary intent.
Also I do NOT wish to prioritize pure cosmetic changes (if it doesn not add to the game's intent)
If we can make a mut/mod, we get to try our needs, while the opposition get their needs = end of unlimited argues and flaming.
WE NEED coders, 3D artists, Soundartists, Mapmakers, supporters, and ideas NOW!
If you enjoy this idea and want to help creating a mutation for RO, based on this, or just have feedback, please contact me.
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