You are all missing the two greatest questions in RO gaming.
1. Why are friendly satchels placed on OBJECTIVES like the proverbial "light which draws the moth"? Every fool and his brother rush up to an objective and stand there looking at placed charges and BOOM > Disconnect for the engineer trying to do his job. Piece of advice: If you are not an engineer stay the F away from the objective which is yet to be blown.
2. What in the hell is wrong with people running into friendly arty?? A good SL announces several times that arty is falling at X location. Yet what happens? Half the team sprints for just that location to pick "mushrooms" that appear to grow on the map in that area. What else could it be? Ohhhh STUPIDITY to the highest degree. Then there is the "Oh, the first salvo finished, I'll just run through that area before the next one comes...". Which means, pudding-for-brains sprints 15 seconds to run out of gas just as the next salvo booms in the distance. Result: Tard-head is now in the midst of the mushroom field doing acrobatics as his diligent SL is being kicked for TKs.
And finally a new rant. The spawn TKer. Advice to decent folk: Let the jerk kill you. Taunt him even. Give him a whack with the rifle butt, shoot as his feet etc. Make yourself a good target for his random spawn firing a couple times and it might be the magic "boot" number to get him removed from the server. Did just that last night on a WB server. Jerkboy thought it was fun to wound teammates so another guy and I taunted him into TKing us and problem solved. Sure, you waste a few minutes of your time, but usually the jerk never returns once the map rotates.