This is a new release of Partisan Forest, modified enough that I decided to change the name slightly to "Partisan Forest Raid" (plus, people like raiding things, right? Refrigerators, panties, etc. ). These are largely changes I banged out so I could submit the map to the 1st phase of the map contest. I found a few minutes tonight to finalize things, so here's the public release. The original thread has most of the info on the map.
While the actual layout of the map hasn't changed, I completely changed the first Russian spawn as well as made all objectives recappable. This should solve the problems in the original map, where the Germans would capture both outposts within a couple minutes and the rest of the map was a back-and-forth battle for the main camp. The new capping should increase the intensity of the map by forcing the Germans to both capture the main camp while securing the outposts.
Changelog:
Download link is here: http://ut2004.wickedpenguin.com/files/RO-PartisanForestRaid.rar
Screenies (Yes, yes the map is dark!) :
While the actual layout of the map hasn't changed, I completely changed the first Russian spawn as well as made all objectives recappable. This should solve the problems in the original map, where the Germans would capture both outposts within a couple minutes and the rest of the map was a back-and-forth battle for the main camp. The new capping should increase the intensity of the map by forcing the Germans to both capture the main camp while securing the outposts.
Changelog:
- Moved 1st Russian spawn forward for balance.
- All objectives now recappable for balance.
- Added botpathing. Bots can now attack and defend all objectives.
- Updated German loadouts
- Removed STG
- Added MP41
- Added G41
- Updated Russian loadouts
- Added MP40
- New lightning and weather effects
- Added more ambient sounds
- Miscellaneous graphical and audio updates
Download link is here: http://ut2004.wickedpenguin.com/files/RO-PartisanForestRaid.rar
Screenies (Yes, yes the map is dark!) :