RO ObjTerritory Question

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dohfugwimee

FNG / Fresh Meat
Sep 13, 2006
32
0
0
Can the amount of players needed in a territory be increased before it is captured?
What I mean is can the minimum be raised to 2 or more players before the territory is captured, rather than just a single player?
Am I making sense?...lol
Can this be done...if so...how?
Thanks

EDIT.... Also...is possible to give RO ObjTerritory a 0 score value?
Ultimately I like the fighting over a territory ...but prefer a teamkill score to determine winner rather than a combination of kills and objective scores
 
Last edited:

Slyk

FNG / Fresh Meat
Feb 17, 2006
1,277
10
0
www.after-hourz.com
Sort of. You can edit the "capture time" or some setting like that. Make it longer/slower and you more or less make "more" players necessary to complete the capture. Not sure if you can do anything to make X number of players present before it begins to cap. Experiment, see what you get.
 

dohfugwimee

FNG / Fresh Meat
Sep 13, 2006
32
0
0
O...so you say...or at least think that the more players in a Territory the capture rate is sped up?
Hmmm..yeah, not totally what I want but i will play with it...Thanks...

********

Any thoughts on the second question? Reducing capture value to 0?
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
the first needs new ObjTerritory code (maybe also TeamGame code)
the second a new gametype subclassed from ROTeamGame
 

dohfugwimee

FNG / Fresh Meat
Sep 13, 2006
32
0
0
the first needs new ObjTerritory code (maybe also TeamGame code)
the second a new gametype subclassed from ROTeamGame

lol...wish I knew what you meant...haha
Guessing this is out of my skill level...
Thanks tho...
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
well, more basicly spoke, its nothing you can do with the Editor. Unless you want to create new code, it's not possible in the way you want.