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RO nostalgia

I like this part

GI: So if the game sells well, are we going to see a sequel using Unreal Engine 3?
Gibson: Definitely using Unreal Engine 3.
Kipper where's the "hint"?

Wow this is crazy:

GI: Can you describe the process you guys undertook to collect real data, images, and sound for the game?
Gibson: Really Allen Wilson has been our best source of information we’ve had, especially with the scenarios and a lot of the research. Some of the stuff, where he’s gotten information, you don’t even want to know. He’s got sources inside the former Soviet Union that get him Soviet documents that have never been seen in the West. When he gets them from these guys they’re like, “Do not ask where we got them.” We’re like, “Okay, we don’t want to know.” Don’t ask. Don’t tell.
I love Tripwire.
 
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