This update has been a long time coming, as in "near-vaporware" amount of time. RO-Mga was the last map I made for the RO:CA mod and then I ported it over to Ostfront. I released a Beta 1 of it, started work on Beta 2... and then life got in the way.
As some here know, I went off to become an Air Traffic Controller. It's been a whirlwind since then. You can read all about that journey on my blog, but as time went on I got pulled back into RO. I'd missed the action and the fun that this game offers. It's still by far my favorite FPS.
A week or so ago, I cracked open the RO Editor for the first time in a long, long time, opened up RO-Mga, and said "Let's finish this...". So here's the new version.
Anyways, I think this'll be the last version before the - oh my goodness - FINAL version.
Download Links
The map represents a historical battle that took place on August 29th, 1941 where the Germans siezed control of the train station in the town of Mga. By taking that rail station, they cut off the last lifeline to the city of Leningrad. The moment that station fell, the Siege of Leningrad began and 900 days of misery ensued for the Russians trapped within the city.
Now, while the battle was real and I did find some historical references relating to collective farms and churches in the area of Mga, I was unable to find any clear reference materials for the battle plan itself. Therefore, the resulting map's layout is fictional. There were Kolkhozs, ruined churches, and a train station in the area, but my layout for them in this map is wholly fictional.
It's also partly inspired by my desire to see some kind of "castle siege" map in RO. I based the church off a reference photo I'd seen of a church in the Mga area and proceeded to build a wall around it.
Beta 3 Change Log
As some here know, I went off to become an Air Traffic Controller. It's been a whirlwind since then. You can read all about that journey on my blog, but as time went on I got pulled back into RO. I'd missed the action and the fun that this game offers. It's still by far my favorite FPS.
A week or so ago, I cracked open the RO Editor for the first time in a long, long time, opened up RO-Mga, and said "Let's finish this...". So here's the new version.
Anyways, I think this'll be the last version before the - oh my goodness - FINAL version.
Download Links
- RAR - http://ut2004.wickedpenguin.com/files/maps/RO-Mga_b3.rar
- UZ2 - http://ut2004.wickedpenguin.com/files/maps/RO-Mga_b3.rom.zip
(inside ZIP file - my server won't download UZ2 extensions MIME types)
The map represents a historical battle that took place on August 29th, 1941 where the Germans siezed control of the train station in the town of Mga. By taking that rail station, they cut off the last lifeline to the city of Leningrad. The moment that station fell, the Siege of Leningrad began and 900 days of misery ensued for the Russians trapped within the city.
Now, while the battle was real and I did find some historical references relating to collective farms and churches in the area of Mga, I was unable to find any clear reference materials for the battle plan itself. Therefore, the resulting map's layout is fictional. There were Kolkhozs, ruined churches, and a train station in the area, but my layout for them in this map is wholly fictional.
It's also partly inspired by my desire to see some kind of "castle siege" map in RO. I based the church off a reference photo I'd seen of a church in the Mga area and proceeded to build a wall around it.
Beta 3 Change Log
- Increased cover for Germans on approaches to the church
- Increased cover for Russian on approaches to Kolkhoz
- Added several defensive points around church
- Added spawn protection for Russian church spawn
- Added MG role for Russians
- Added sniper role for Germans with scoped K98
- Added two semi-auto roles for Germans with G41s
- Modified cap zones for both Kolkhoz and Train Station to favor the Russians a bit more
- Added more detail to train station building interior
- Added more detail to the Kolkhoz interior
- Added a pair of small minefields on the route to the train station
- Fixed several buggy emitters
- Decreased grass size
- Removed moving textures from wheat fields to aid framerate
- Added ammo resupply points
- Increased detail and cover within the Train Station tunnels
- One vehicle per side, type unknown. I've really wanted to see the Stug III used in its role as an assault gun, but I do think the map is too small to effectively use vehicles. With a couple rounds of HE it would effectively decimate the Russian defenses. To counter it, I'd have to use either an SU-76, a T-60, or even a BT-7 or AT gun from one of the mods. A PTRD wouldn't cut it.
- Artillery to one or both sides, probably 1 or 2 salvo for the Russians.