As the possibility to play the Beta3 version where very limited i still
found some good moods to continue working.


So i did some work for the final version.
Fixed some stuff
Added some spawnpositions.
Split some objectives.
Added some cover
Did some work on the looks.
==================================================
Now the caporder is
1 - Center Railarea no recap
2 - Eastern Railarea No recap
3 & 4 - The open field & Generatorhall basement
Need to be capped both like in Danzig
to open up the next objective
5 - Lazur Warehouse area
6 - Chemical plant
===============================================
In order to make the Open field objective more of an area to fight for i added some more cover and another building there.
I'm still in doubt to make the 2 objective ( The Eastern Railarea ) NooB proove as sometimes
i noticed Allies haveing a hard time capping it. To me its simple to cap but some people might
need it so i have changed ait a bit but not to much.
Needs testing off course....