I had to jump through close to 20 General Protection Faults just for moving my mouse in a way that the editor didn't approve.
-_-
**** that.
Also it seems that my optimization efforts have just turned around and I am now getting a lower fps than I was yesterday. So, I've decided to cut visibility down to 18500 units (just above 300m). Hopefully that will help? On the other hand, my system never quite cared for portals thanks to Nvidia's awesome 8800 drivers.
I would like to say the map is on schedule for 6PM EST, but depending on how much the editor decides to give me ****, it could be delayed.
Currently doing a full rebuild now and will test when its done.
All code and texture assets are completed, so really it is just the map itself holding me back now.