Having examined the code, I think I will administer a minor nerfing to the ISU152. For instance, the current damage radius is 2500 for HE. The IS2 has a radius of 1200 for its HE. So, I'm simply averaging them together to yield a radius of 1850, which is still pretty damn huge. Furthermore, the damage has been toned down from 2000 to 1800. Given that, additionally, the blur is dictated by a combination of radius and damage, it should alleviate the 10s+ blur time, to an extent. Rate of fire for the ISU152 has been increased from (1 shot / 30s) to (1 shot / 28s).
I hope these adjustments are acceptable?
In addition to my current to-do list:
-Spawn controlled Panzerfaust pickups (I almost got it last night

)
-Integration of latest PaK40 and PaK43 elements with Kriegstadt-specific adjustments & AT Gun re-arrangement.
-Clean up those mean BSP holes
-Add Kroll Oper / beginning of K