ro-KrasnyiOktyabr reflection in kf-bedlam

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Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
yeh that disappointed me quite a bit. RO-Hedgehog was never a really fun map in RO to begin with. a KF-Danzig wouldve been a TON more fun! Hedgehog/Farm is just way too wide open and big, sure the map gets harder later on, but damn it feels so dull, something about the map i just dont like.
You mean the map with two landmarks and nowhere to hide?

Danzig would be the **** to play in this game. Just hide up in the third floor apartments and pipebomb the hell out of the stairs.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I didn't play much RO but...

If you look in the broken shards of glass one of the window static meshes (I think it's from the Manor package) you'll clearly see a reflection in them that is not coming from the level itself.
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
I didn't play much RO but...

If you look in the broken shards of glass one of the window static meshes (I think it's from the Manor package) you'll clearly see a reflection in them that is not coming from the level itself.

The unreal engine doesnt use 'real' reflections of the environment. The reflections are all texture cubemaps, used simply to make the texture look a bit more interesting.
 

HaYHaYHaY

FNG / Fresh Meat
Mar 22, 2007
109
2
0
hahaha... to be honest... i don't really mind these minor things... i rather find it funny to see RO scenaries in KF reflections lol...
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
the krasyni trader reflection is in almost every map that i've played. noticed it a long time ago in westlondon church trader location. it looks out of place, but really, it's not that big a deal. actually just kinda ammusing if you ask me
 

KON_Air

FNG / Fresh Meat
Jun 13, 2009
277
50
0
Looks like the default reflection map for that surface is from Okyabr map;

shot00004tr.jpg
 
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