Hello, after some time and many tests I've managed to improve the performance of my map.
- I removed the rain, some "mover objects" and a lot of "Static Meshes" that have not considered them to be essential.
- I have adjusted the "cull distance" of the "static meshes" that contained the map, I'm sure the problem was this. Many of the static meshes had a cull distance too high for his position in the map.
In this new beta I have modified some cap zone and respaws, to improve the playability of the map.
You can download the new beta version here:
- I removed the rain, some "mover objects" and a lot of "Static Meshes" that have not considered them to be essential.
- I have adjusted the "cull distance" of the "static meshes" that contained the map, I'm sure the problem was this. Many of the static meshes had a cull distance too high for his position in the map.
In this new beta I have modified some cap zone and respaws, to improve the playability of the map.
You can download the new beta version here: