Nestor, great idea and great start on your plan. If you need any help with the mapping, please ask. And if Capt. Obvious can get that new tank modeled, I will press Lex and Teufel into service to get it done for you. You were a big help with my 'Tractor Works' project, and I would be happy to help get some content done for you.
I will bear this generous offer in mind. Please bear in mind, however, that I am not very far into this map yet and the Capt O, as he said, has a lot on his plate - soe of which I guess you know about.
So far I have just:
- put in the terrain (512x512 for added detail - hopefully I can make trenches with the main terrain rather than introducing extra terrain info actors),
- done the skybox (had to add a custom texture as there are no satisfactory dawn skybox textures in RO),
- blocked out the buildings (by using Jason's map as the base layer for my terrain),
- dressed the park in undamaged state (so I can have fun destroying it - incidentally making it more realistic) and
- started work on the interior of the KH (it really is an impressive fort - I am going to have to work hard on balancing this map).
I will be working on textures for the terrain and streets soon and will post them here as an asset for other mappers.
I am toying with the idea of giving the Soviets very limited ammo (like 2 clips), meaning they have to scavenge in the battlefield. This will also hopefully encourage a lot of the gritty H-to-H combat that characterised house clearance in Stalingrad.
LOL - I just tried googling "sig33b" to get some info about the rate-of-fire and possibly gun pics for the interior, and found that this thread is number 3 in Google.
Primary Armament150mm Stu. I.G. L/11Ammunition Carried30Traverse (degrees)Manual (3