RO Influences

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MILK

FNG / Fresh Meat
Nov 22, 2005
880
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Czech
2m.toh.cz
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People usually get bored of the same old thing... and I am thinking that playing Quake4 online or UT2004 or whatever other "Insane LightSpeed shooter" is all the same thing...

So... as people get bored of the usual, they will move on to something with more of a challenge to it.. like ehhhh Red Orchestra.

tbh I loved to watch replays of best world duelist in UT2k4... my mouth stayed opened pretty often. You can hardly say it is always the same. It is same like F1 race... same track, same cars... but still you are watching performance that only few people can do... and at the end you will go play that game and try to do what you have just seen in replay.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,061
2,618
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Roswell, GA
www.tripwireinteractive.com
I would be surprised if you don't see some of the RO features pop up in other shooters. Things like weapon resting, smooth free-aim, etc. Heck, COD's already been copying RO features for years ;)
Hell, I did (briefly) consult legal counsel when "certain parties" nicked a bunch of stuff from the first mod I was on ("The Russian Front", for MoH)... decided that it was cheaper and simpler to treat it as a form of flattery... lol
 

Boogerhead

FNG / Fresh Meat
May 16, 2006
509
2
0
But think about this, WE switched, whos to say that PermanentMarker isn't right? If MoH started a trend that caught on so well maybe RO might start a new trend.

Hey, speak for yourself. I never switched because I never could play those arcade-y shooters.

There was only ONE FPS I'd ever stuck with before this, a Quake 2 mod called D-Day: Normandy (http://www.planetquake.com/ddc) ... It had a lot of features that you like now ... about six years ago. I can't remember the last time I fired it up.

I hope RO:O continues to do very well. It's got great support, a great community, and, hopefully, will be a great commercial success. The money might talk to the other developers more than the features.
 

Piron

FNG / Fresh Meat
Nov 22, 2005
229
0
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Belgium
There was only ONE FPS I'd ever stuck with before this, a Quake 2 mod called D-Day: Normandy (http://www.planetquake.com/ddc) ... It had a lot of features that you like now ... about six years ago. I can't remember the last time I fired it up.
Amen to that. Dday was the first ww2 themed shooter with all the classes, weapons, iron sights, stamina meter,... everything on a quake2 engine! I've wasted several years of my life playing and creating that game. Btw, its free and available as a stand alone game.
 

EscAz

FNG / Fresh Meat
Jul 8, 2006
197
0
0
tbh I loved to watch replays of best world duelist in UT2k4... my mouth stayed opened pretty often. You can hardly say it is always the same. It is same like F1 race... same track, same cars... but still you are watching performance that only few people can do... and at the end you will go play that game and try to do what you have just seen in replay.

Agreed with that Milk. Problem is RO has such a bad Demo review mode, that, before it would be changed, it will never happens. RO TV is needed to promote this fantastic game.
Watching demos right now in RO is a little boring ( you can't even see your weapon...)
 

SgtH3nry3

FNG / Fresh Meat
Did no1 ever play Cod UO it was basicaly ro 3.2 with a cross hair. They put in all the same weapons as RO stole deploying mgs and other things that i forget.
Well, and the movement was more arcade.
I was actually about to say it was the only original feature they ever had, but then I remembered HD2 had it before them :)
Yeah, the very first game with climbing in it was Hidden & Dangerous right?
FreeMan said:
Well it's time you stole "vaulting" from IW and put it in RO. That's definitely something I would love added.
Seconded, I'd love that in RO. :)
 

FreeMan

FNG / Fresh Meat
Nov 27, 2005
204
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Did no1 ever play Cod UO it was basicaly ro 3.2 with a cross hair. They put in all the same weapons as RO stole deploying mgs and other things that i forget.
UO always felt like an upgraded version of Wolfenstein:Enemy Territory, which I absolutely loved!
 

mbrooksay

FNG / Fresh Meat
Jul 30, 2006
328
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Auburn, NY
This is just a prediction that has been in my head for a while...

I think...

In a couple of years... there will be a lot of "More realistic" games Like RO.

Things tend to catch on...
I agree with you that more realistic games like Red Orchestra will start being released, but games like Counter-Strike, Unreal and the like won't change for the more realistic. After all, the fast paced action-movie-like gameplay is why those games are popular in the first place.


And really, I wouldn't want to see Counter-Strike change to be more realistic. I play Red Orchestra when I want to realistically shoot people and when I'm a little bored of it after four hours sometimes I switch over and play CS:S for a while.
 

OneInchPunch

FNG / Fresh Meat
Jul 31, 2006
48
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France
I like unrealistic shooters, especially Unreal and i'm sure UT2k7 will rock. I remember RO used to copy the double "UP key" combo to "run" in the early days of the mod. It was not a bad idea. My hand suffers a lot with "shift" pressed at the same time.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
Did no1 ever play Cod UO it was basicaly ro 3.2 with a cross hair. They put in all the same weapons as RO stole deploying mgs and other things that i forget.

I played it and find it very little at all like RO. CoD has very arcady movement, shooting, damage, health etc. There is certainly not a realistic "feel" to it. CoD2 was even worse!
 

Avron

FNG / Fresh Meat
Nov 26, 2005
246
0
0
There will be more realistical games and also arcady games. I think there is a market for realistical games. Of course the mainstream will remain arcady.