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Beta Map Ro-Grain-silo_b3a

Doksta

Active member
Nov 18, 2007
41
0
Qld
Well, after some game play i have been at it all day to get all what i think needs changing and fixing for the momment.
sryy i didnt GET b2 out, needing a fix straight away,so here's B3a
changed
> axis squadies from 3-2 each side
> minefields at allies spawn
> moved minefield at silo open stairsways ALOWING AXIS access both ends
> moved allies nth spawn point slightly behind silo---better protection
> put some protection around axis spawn near silo
> covered axis spawn near silo (roofed)
> opened 2 windows on top floor of silo's body
> closed windows in closed stairwell from axis spawn shooting
> added more rooms in allies housing appartments
> adjusted window shooting positions in appartments
> optomized some more for fps in areas
> moved axis surpply ammo forward
> blocked off forward rt flanking routes to allies spawn
> some retexturing
================================================== ========================
FIXED
> Tears that were found
> exploits on silo
> stairway on silo
================================================== ==================
> i think i covered most of it for now.

snapMN01-1.jpg


LINK
http://www.mediafire.com/?qjxwbfnnam2
 
I did a run-around in practice mode, I must say this is one of the best looking Stalingrad maps I've seen, really has much better atmosphere and more authentic look than most others.

My main concern is the amount of reinforcements, I had to suicide a couple of times to change classes and I noticed you lose about 3 or 4 percent of the reinforcements when one player is killed. I would predict in an actual game teams will be down to 0% incredibly quickly :(

There's a few tiny gripes which I have but to be honest I can't think of them right now off the top of my head, they're mainly just about the way a few things look. I'll wait for the next version to see whether you've already noticed and gone about changing/fixing them.
 
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