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Final Map RO-Friendly Fire

Yes, your nightmare has come true, I has made map. They say you better not release your first map and they are probably right this map looks crap but on the other hand it is a bit different then the normal RO maps you find out there...

Get the map here:
http://rapidshare.com/files/101249605/RO-Friendly_Fire.rar.html

The scenario is desribed here:
http://www.redorchestragame.com/forum/showthread.php?t=24436

PROs
-the map has lot of destroyable stuff (60 destroyable glass windows :D)
-it is my map
-the gameplay should be rather unique (TDM whithout knowing who is your team)
-I put a few funny details in it just because I was bored, for everything you find you will get a cookie

CONs
-I made this map
-it is ugly and boring (I made many mistakes which only a mapping n00b can make)
-don't tell me about the terrain under the base I know I ****ed that up
-BSP behaves strange on this map proably caused by excessive vertix editing of the builder brush but nothing that affects playing

I made a gif which shows the development of the map (took me around three months learning UnrealED and building this):
BirthOfANewStar.gif


Screenies:
http://i8.photobucket.com/albums/a45/KettchWraith/ammobunker.jpg

http://i8.photobucket.com/albums/a45/KettchWraith/guns.jpg

http://i8.photobucket.com/albums/a45/KettchWraith/trainyard.jpg

A big thanks go to following people:
3Dbuzz.com, TWI (for making this great game), DrGuppy (for explaining me how to break glass the RO way), Divinehammer (for his great Q&A thread), SchutzeSepp (I used your flag, it looks much better in my base than on the Reichstag anyway), Llruce (I used a brick texture from Riga Docks, great map btw) and many others I forgot !!!

Don't expect much from this but if you ever make a LAN, remember this map and I think you will have great fun with it. I put a mutator in the zip archive which should allow you to disable name tags (keep the archive together please if you host this file) and it would probably be a could idea to diasable kicking because of teamkills ;)

I am happy about any kind of feedback!! There should be nothing wrong with this map which prevents you from playing it. I personally grew tired with this project and would like to see if everything works just FINE ;)
 
I'll start mantising right away mate :p

Congrats on getting it out, though - it's always a relief to bring it out into the light of day.

Never said it was perfect I could fix stuff on this map for the next three months (but on the other hand it is really not worth it :eek: and I simply could rebuilt it).

This was just a learning map for me and since it is a bit different I thought it was worth sharing (nah jk).
 
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I'm sure if you put it in the beta system people would leave feedback, and you could develop it to more perfection.

Anyways it looks liek a cool idea.:)

Yeah maybe you are right.

But I never aimed for perfection since this was my first map. I made many stupid mistakes and if I wanted to make it perfect I would have to start from scratch.
I think the map could be fun how it is, it should be pretty balanced too since the map is small and things like the spawns and objectives are very simple.
This map was a learning thing for me and I made the "everybody looks the same twist" to make it more interesting (at least in theory) and it because it was very easy to do. And I hope I can try this out some day on a LAN party with some friends and I think that is the place were the map belongs and not on the average public server.

And thanks to the Poles for hosting it on their page :D

EDIT: Feel free to run over the map and look for easter eggs or funny details :p
 
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And thanks to the Poles for hosting it on their page :D

You are very welcome :)
We even have this map in a mapcycle on our server "Aster #2", but unfortunately it doesn't cooperate with AB 2.08 mutator running there what appear by satchels are panzerfausts at pickups, and it does not kill the guns, but when you pick both PF and then fire you will have satchels in your inventory, it's quite deceive and objectives are harder to achieve but as you wrote it's a fun map, so... :)
 
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