Yes, your nightmare has come true, I has made map. They say you better not release your first map and they are probably right this map looks crap but on the other hand it is a bit different then the normal RO maps you find out there...
Get the map here:
http://rapidshare.com/files/101249605/RO-Friendly_Fire.rar.html
The scenario is desribed here:
http://www.redorchestragame.com/forum/showthread.php?t=24436
PROs
-the map has lot of destroyable stuff (60 destroyable glass windows )
-it is my map
-the gameplay should be rather unique (TDM whithout knowing who is your team)
-I put a few funny details in it just because I was bored, for everything you find you will get a cookie
CONs
-I made this map
-it is ugly and boring (I made many mistakes which only a mapping n00b can make)
-don't tell me about the terrain under the base I know I ****ed that up
-BSP behaves strange on this map proably caused by excessive vertix editing of the builder brush but nothing that affects playing
I made a gif which shows the development of the map (took me around three months learning UnrealED and building this):
Screenies:
http://i8.photobucket.com/albums/a45/KettchWraith/ammobunker.jpg
http://i8.photobucket.com/albums/a45/KettchWraith/guns.jpg
http://i8.photobucket.com/albums/a45/KettchWraith/trainyard.jpg
A big thanks go to following people:
3Dbuzz.com, TWI (for making this great game), DrGuppy (for explaining me how to break glass the RO way), Divinehammer (for his great Q&A thread), SchutzeSepp (I used your flag, it looks much better in my base than on the Reichstag anyway), Llruce (I used a brick texture from Riga Docks, great map btw) and many others I forgot !!!
Don't expect much from this but if you ever make a LAN, remember this map and I think you will have great fun with it. I put a mutator in the zip archive which should allow you to disable name tags (keep the archive together please if you host this file) and it would probably be a could idea to diasable kicking because of teamkills
I am happy about any kind of feedback!! There should be nothing wrong with this map which prevents you from playing it. I personally grew tired with this project and would like to see if everything works just FINE
Get the map here:
http://rapidshare.com/files/101249605/RO-Friendly_Fire.rar.html
The scenario is desribed here:
http://www.redorchestragame.com/forum/showthread.php?t=24436
PROs
-the map has lot of destroyable stuff (60 destroyable glass windows )
-it is my map
-the gameplay should be rather unique (TDM whithout knowing who is your team)
-I put a few funny details in it just because I was bored, for everything you find you will get a cookie
CONs
-I made this map
-it is ugly and boring (I made many mistakes which only a mapping n00b can make)
-don't tell me about the terrain under the base I know I ****ed that up
-BSP behaves strange on this map proably caused by excessive vertix editing of the builder brush but nothing that affects playing
I made a gif which shows the development of the map (took me around three months learning UnrealED and building this):
Screenies:
http://i8.photobucket.com/albums/a45/KettchWraith/ammobunker.jpg
http://i8.photobucket.com/albums/a45/KettchWraith/guns.jpg
http://i8.photobucket.com/albums/a45/KettchWraith/trainyard.jpg
A big thanks go to following people:
3Dbuzz.com, TWI (for making this great game), DrGuppy (for explaining me how to break glass the RO way), Divinehammer (for his great Q&A thread), SchutzeSepp (I used your flag, it looks much better in my base than on the Reichstag anyway), Llruce (I used a brick texture from Riga Docks, great map btw) and many others I forgot !!!
Don't expect much from this but if you ever make a LAN, remember this map and I think you will have great fun with it. I put a mutator in the zip archive which should allow you to disable name tags (keep the archive together please if you host this file) and it would probably be a could idea to diasable kicking because of teamkills
I am happy about any kind of feedback!! There should be nothing wrong with this map which prevents you from playing it. I personally grew tired with this project and would like to see if everything works just FINE