Hello,
Yesterday I did some testing while playing with regards map memory usage.
While playing Cholm on my pc with Win7 LAA tool in use, full server, noticed the following interesting phenonma:
RAM Start 1.8GB, half way through 2.5GB, toward the end 2.7GB.
Road to Tunis, 3/4 full server:
2.4GB, then every 15mins until the end, 2.6GB, 2.8GB, 2.9GB.
Changed Operating system to Windows XP no LAA activated.
Krivio Bridges, Snowy panthers and River Island on full to half full server as it got later and later.
1GB to 1.2GB with no change, steady as a rock.
It seems that when one plays in Win7 there is a memory leak where the RAM usage accumulates until at some point the game crashes with an excess memory error, I would not mind betting that I had played another couple or hours, lol, I would have reached 4+GB (limit of RO/DH memory with LAA tool) and would have experienced a game crash. Most players are not aware of LAA and so are limited to 2GB whereupon the memory leak problem would result in a crash sooner or even straight away on larger maps.
I measured the RAM usage using the task manager monitoring gauge (control Alt delete and task manager) and watched the RAM usage. Pls also do this and see what happens on your pc and when is a crash experienced. I will try without LAA on and see how that goes.
When running in winxp there was no memory leak whatsoever. It cleared and rebuilt with each map change as no doubt is supposed to do being originally a winxp game.
Not sure how to go about fixing a memory leak, more likely an incompatibility in the game with win7 and not really fixable. = no future. I do not have win8 would be interesting to see if the same thing happens.
Was playing on the GG server too and there were a lot of players there dropping out the whole time with memory errors. That was the Feuille map. This is a big map and uses about 1.8GB of memory just to start up so many players would crash out straight away if they have a game RAM usage limit of 2GB.
What can be done to fix this memory leak problem. A solution here would also work for other games using the same Unreal Game Engine?
All the best
Alan
Yesterday I did some testing while playing with regards map memory usage.
While playing Cholm on my pc with Win7 LAA tool in use, full server, noticed the following interesting phenonma:
RAM Start 1.8GB, half way through 2.5GB, toward the end 2.7GB.
Road to Tunis, 3/4 full server:
2.4GB, then every 15mins until the end, 2.6GB, 2.8GB, 2.9GB.
Changed Operating system to Windows XP no LAA activated.
Krivio Bridges, Snowy panthers and River Island on full to half full server as it got later and later.
1GB to 1.2GB with no change, steady as a rock.
It seems that when one plays in Win7 there is a memory leak where the RAM usage accumulates until at some point the game crashes with an excess memory error, I would not mind betting that I had played another couple or hours, lol, I would have reached 4+GB (limit of RO/DH memory with LAA tool) and would have experienced a game crash. Most players are not aware of LAA and so are limited to 2GB whereupon the memory leak problem would result in a crash sooner or even straight away on larger maps.
I measured the RAM usage using the task manager monitoring gauge (control Alt delete and task manager) and watched the RAM usage. Pls also do this and see what happens on your pc and when is a crash experienced. I will try without LAA on and see how that goes.
When running in winxp there was no memory leak whatsoever. It cleared and rebuilt with each map change as no doubt is supposed to do being originally a winxp game.
Not sure how to go about fixing a memory leak, more likely an incompatibility in the game with win7 and not really fixable. = no future. I do not have win8 would be interesting to see if the same thing happens.
Was playing on the GG server too and there were a lot of players there dropping out the whole time with memory errors. That was the Feuille map. This is a big map and uses about 1.8GB of memory just to start up so many players would crash out straight away if they have a game RAM usage limit of 2GB.
What can be done to fix this memory leak problem. A solution here would also work for other games using the same Unreal Game Engine?
All the best
Alan
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