RO {core} training

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Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
has now split into 2 maps

RO-Coreinfratraining

and

RO-Coretanktraining

infrantry map is just the old training map with a new area and tanks removed

tank map is a 4000m range with distance markers in metres also targets at 1000m and 2000m

pictures to follow

BOTH BETAs

enjoy
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
will be on map orchestra as soon as it lets me

currently on the {core} server

213.19.130.152:7757
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
Ok latest version now avaible ive overhauled the whole map and set it in a new location - an old airbase

Latest version name:
Core infantry training b1

File:
http://www.maporchestra.com/downloads/p13_sectionid/23/p13_fileid/351

Screenshots
coreinfrantrytrainingb1an4.jpg


coreinfrantrytrainingb1ix1.jpg


coreinfrantrytrainingb1mp0.jpg


Enjoy
(avaliable also to play on the core public server)
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
killer can you add one of those gray targets next to the range signs so people get an idea of how big an enemy is at that range?
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
zets theres huge massive numbers 100m 200m 300m etc etc but ill try and make a visual....
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
32
Sheppards house
untitled36.jpg


I'm talking about adding scale actors like above so you can see for size reference, then skinning them so they are easy to see. Maybe we are talking about 2 different things because everything you need to do that is in the editor or ms paint.

:confused:
 

Killer9999

FNG / Fresh Meat
Nov 29, 2005
271
2
0
thought u ment proper skinning as in like real charater models anyways i used to have red ones they just look even more unrealistic than my current ones i wanted a wood texture but it dnt work