Hi folks,
once upon a time I just wanted to try out the SDK editor and played a little bit around with it. I opened up some simple maps to see how they've been made. So changed some things on Keystone's Debrecen, trying to understand. And I changed. And changed. Days went by and I almost changed nearly every object in the map. I made new textures over and over, played around with hemisphere, soil, trees, buildings, walls.
Then my son said "Hey, lets try this map!" And so we did. Until that day my intention was just only to see how the SDK does work. I opened my local server for some friends and we played with 4 to 6 players. But what I didn't expect until that moment was the big exaltation of all facing this piece of map. So I wrote Keystone some lines and proceeded with the map, though the "Alte Ziegelei" (old brickyard) doesn't have anything in common with "Debrecen" any more.
Today my project came to the end. Because all I'm able to do has been done. I'm a 2D/3D artist but no programmer or coder. Anyway today I will publish this map for you. But please keep in mind that this is a BIG map in all aspects. You don't have 2 GB RAM? Don't play it. You like to set AA and AF to high values? Don't play it. You face problems while playing the map? Don't ask me. I did my very best to get a good performance on the map - but hey, it is big and has thousands of trees planted on it.
Please follow this link for downloading "RO-Alte_Ziegelei_BETA48" in german forum
All descriptions on the map are written in german, but I'm shure you can live with it. Daytime on the map is a late rainy afternon in november. So if you think it's too dark then it is not your TFT's fault. Since i placed two Pak40 AT guns on the map you'll need the AHz-vehicle-pack. Now I wish you fun with my little project and I hope to see you one day there
Cheers Foo'bar
once upon a time I just wanted to try out the SDK editor and played a little bit around with it. I opened up some simple maps to see how they've been made. So changed some things on Keystone's Debrecen, trying to understand. And I changed. And changed. Days went by and I almost changed nearly every object in the map. I made new textures over and over, played around with hemisphere, soil, trees, buildings, walls.
Then my son said "Hey, lets try this map!" And so we did. Until that day my intention was just only to see how the SDK does work. I opened my local server for some friends and we played with 4 to 6 players. But what I didn't expect until that moment was the big exaltation of all facing this piece of map. So I wrote Keystone some lines and proceeded with the map, though the "Alte Ziegelei" (old brickyard) doesn't have anything in common with "Debrecen" any more.
Today my project came to the end. Because all I'm able to do has been done. I'm a 2D/3D artist but no programmer or coder. Anyway today I will publish this map for you. But please keep in mind that this is a BIG map in all aspects. You don't have 2 GB RAM? Don't play it. You like to set AA and AF to high values? Don't play it. You face problems while playing the map? Don't ask me. I did my very best to get a good performance on the map - but hey, it is big and has thousands of trees planted on it.
Please follow this link for downloading "RO-Alte_Ziegelei_BETA48" in german forum
All descriptions on the map are written in german, but I'm shure you can live with it. Daytime on the map is a late rainy afternon in november. So if you think it's too dark then it is not your TFT's fault. Since i placed two Pak40 AT guns on the map you'll need the AHz-vehicle-pack. Now I wish you fun with my little project and I hope to see you one day there
Cheers Foo'bar
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