Ro 2 needs medic class!

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DiedTrying

FNG / Fresh Meat
Jan 17, 2011
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USA Prime Credit
Goofy shoot em up? Let me guess Battlefield? Funny thing that guys who hate CODs/Battlefields always compare them to RO how ironic;) Plus admit it RO 2 turned to be arcadish in some way.

I was actually thinking of Global Operations.

and I have no idea what you just said
 

vanelle

FNG / Fresh Meat
Feb 9, 2011
140
24
0
A medic class won't happen.
Hmm the arma medic ? like in ACE nah that's too hardcore for most people and way too difficult too play for people who are non familair with Arma.

I remember you could do a bunch of actions for wounded people like giving morphine and stuff, I don't even remember but it was deep.

I don't see any medic here magic healing any soldiers, it is just silly.
 

katzcinsky

FNG / Fresh Meat
Feb 17, 2011
102
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you have to realize that RO2 is not a class based shooter, per se.. where classes have roles that need to be fufilled. A class, in RO, is dependent on the weapon they carry. A skilled player at RO knows where these weapons can be used most effective and how they can help out the rest of the team. There aren't that many other gadgets in RO2 except for smoke grenades and binoculars.
 

Sifer2

FNG / Fresh Meat
Sep 16, 2011
207
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I dunno if this was the case but I thought Medics back then didn't fight and you were not really supposed to shoot them either were you? Like they wore medical cross's or something so you knew they were just there to treat the wounded.

But honestly I don't have much problem with the bandage system we have now. Though I think wounds should actually effect you. Legshots slow you down an arm shots make your aim less stable. Torso shots probably both.
 

Alu

FNG / Fresh Meat
Apr 16, 2011
64
132
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Yeah you are hit and you bandage yourself in one second, that's very realistic.
 

nebsif

FNG / Fresh Meat
Apr 12, 2011
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Yeah you are hit and you bandage yourself in one second, that's very realistic.
no1 likes it, but no1 at TWI seems to care.. these forums start to feel more and more like EA UK BF3, both in terms of the rage and how the staff cares less and less (hero only MKB-->MKB 4every1!).
Regardless, I HAAATE medics.. as much they as promote REAL teamwork, especially when they can revive its just unreal and annoying as hell when you kill 5 careless squad noobs, 6th guy gets you and revives every1. (Project Reality any1?)
Game is "forgiving" enough as it is with the small maps and the amount of time it takes to get back into teh action after you die
 

Alu

FNG / Fresh Meat
Apr 16, 2011
64
132
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no1 likes it, but no1 at TWI seems to care.. these forums start to feel more and more like EA UK BF3, both in terms of the rage and how the staff cares less and less (hero only MKB-->MKB 4every1!).
Regardless, I HAAATE medics.. as much they as promote REAL teamwork, especially when they can revive its just unreal and annoying as hell when you kill 5 careless squad noobs, 6th guy gets you and revives every1. (Project Reality any1?)
Game is "forgiving" enough as it is with the small maps and the amount of time it takes to get back into teh action after you die

Medics in RO wouldn't 'revive' just stop your fatal bleeding which doesn't happen often cos usually 1 shot=death. RO 1 is realistic. RO 2 is neither realistic or arcadish it tries to be both, and it's bad. Just like one of the best reviews of the game said.
 

Roztig死

FNG / Fresh Meat
Jul 25, 2009
135
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32
California
Yeah you are hit and you bandage yourself in one second, that's very realistic.
I think the problem is how it's being used, my idea of it is you get shot get into cover, bandage, but people seem to be using as get shot bandage get shot bandage. It could use some finer tuning on how fast you can bandage.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
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Nevada
I wouldn't mind a medic class so long as you couldn't do the voodoo zombie revivals of earlier games.

Just make it so you can't bandage yourself, but make the bleed out much longer to give the medic time to show up. No magical healing either...maybe at the most morphine to erase limping/unsteady aiming once they introduce limb wound effects, and then only for a few minutes perhaps.

And make sure he only gets a rifle so people aren't using him to get an automatic.

One thing is certain: the bandage mechanic already in game needs to be made more involving. It should be a bit closer to Far Cry 2's bandanging where it takes at least 5 seconds and it takes your eyes off the action. And the aforementioned limb effects from RO1 need to come back.
 
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slyder73

Active member
Aug 3, 2006
826
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Vancouver
Medic was on the battlefields just like any other class. Admit it, Medic itself is pretty epic class. Am sure that in games like Enemy Territory you've enjoyed playing it. Also when you helping others it makes you feel like 'He still plays cos I saved him' Plus admit it it's always nice when someone appreciates your work and says 'thanks bud'!. Now in RO 2 there is bandage system and bleed out'. Bleed out=2 seconds&goodbye. Bandage pretty much saves you but you've gotta stop and you ain't got much time before you bleed out. Now what if to change it a bit. For example you start to bleed out, your eye's are getting red, you starting to shake, yell for help and such. You've got around 10-15 seconds to live for example. Then you starting to call Medic!. Now when you are medic, you will see flashing icon(must be flashing cos it will make it intense!) Your run up to your buddy and heal him. There should be a short animation where you 'healing him' and then you say(medic) 'You good to go!'. Medic should have like 4-5 bandages on him or unlimited but that I would leave to Devs you could always stuck up in ammo box I guess.

Medic Combat Gear:
Medic gear should be kept simple
MP40 or Kar98
Pistol(but well... Medic could go on without it so no need for it).
NO NADES(we wouldn't want to turn it into assault class'

Just to make it clear cos some people don't get it, Medic wouldn't 'revive' so once you're dead you stay dead.
Now the '2 bandages system heal yourself'
When you are hit for example in the leg you can still run/sprint which is bit weird to me, but that's not the point. When you're hit you press B, that saves you from bleeding out. You are ready to fight but when your press 'T' button you will see that you are red in few places in your body. So Medic should be able to heal you fully from your injury. So it looks like this. You're fighting the battle then BAM u get shot, you run for cover press B. You are saved from death but you've noticed that you've been hit in the leg and therefore you cannot run/sprint and that ain't cool!. So you call for Medic. There should be a different icon cos medic needs to know which wounds are fatal and which are not. Obviously it's priority to help the bleeding out guy rather then someone who was shot in the arm and still is OK and can fight. Medic runs up to you then cool animation he 'heals' you and you can keep running, shooting well again(if you are hit in the arm). And others.


In my opinion on servers for example 32/32 players there should be 2 medics per side but again that we would have to leave that to Devs. We don't want lots of medics that for sure!. Please write your opinions about that(especially if you like the idea). Maybe TWI will comment on this and tell you their point of view about this. Of course this is just a scheme.
So comment for&against.

This would not work for Red Orchestra. No medic on the planet today, let alone in WW2 Stalingrad could magically heal all wounds in just a few seconds.
This is a realistic WW2 game, not Star Trek, where some sort of healing tricorder might exist.
This arcadey stuff will never belong in the RO series.
 

SunKing

FNG / Fresh Meat
Aug 7, 2006
243
76
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Sacramento
Sure why not. This isn't a sequel to Red Orchestra, just a game using the name.

My last game, half my Russian team was running around with pistols so they could "get their unlocks" and proceed to insult me when I asked for objective support.

GG on your cod clone, you accomplished your goal TW.
 
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Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
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Nevada
Sure why not. This isn't a sequel to Red Orchestra, just a game using the name.

My last game, half my Russian team was running around with pistols so they could "get their unlocks" and proceed to insult me when I asked for objective support.

GG on your cod clone, you accomplished your goal TW.

You made this up and you know it.
 

Alu

FNG / Fresh Meat
Apr 16, 2011
64
132
0
T
This is a realistic WW2 game, not Star Trek, where some sort of healing tricorder might exist.
This arcadey stuff will never belong in the RO series.

Yes it is where you bandage yourself in 1 second, you can even TWICE bandage yourselves. You can twice get hit and still can fight like nothing happens. Yeah Realistc RO 2, sorry but RO 2 is no longer realistic same with SHOOTING. You sprey at enemy from 1 meters but somehow he survives and still kills you.
 

Empty Box

FNG / Fresh Meat
Sep 2, 2011
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Guys there is no longer Medic class in BF3. They mixed it up with assault class which can use medkits(I played BF3 alpha). Also what the heck just because others games BF3 for example has Medic doesn't mean RO 2 can't have one also. According to this logic if there weren't any popular games with medics you would like the idea...?

Where did I say anything about how just because BF has it we cant here?

Once again, this community absolutely fails when it comes to other games. Zomg CoD, Zomg BF.

It's a bad idea because it is a bad idea. Let it stay in Battlefield or ARMA. It has no place here at all, it serves zero purpose here at all.

Dragging people back to your lines? Why? His body vanishes after a certain time anyways. As it stands, there is nothing a medic could do in that regard. Bandaging? Everyone can do it for themselves as it, and wounds have really next to no effect right now.

People don't "get out of the fight" in video games. There is no being sent to a field hospital, none of that at all. That is what medics exist for, to save a soul. That has next to no purpose in a video game.

This game isn't hardcore enough for ARMA style medics, but isn't arcade enough for BF style medics. The only thing that would make sense is a bandage distributor.... which..... How often have you run out of bandages?

I know I haven't. By the time I need a third I'm long dead anyways.
 
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