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RMFMOD with Realwar Server

Hans Sachs

Grizzled Veteran
Apr 21, 2006
91
2
47
JAPAN
seikouudoku.info
Hi all!
Please let me introduce MOD and the server.:)

Realwar Server (IP 121.115.153.236 ) it is possible to combat considering realism after RMFMOD is used.

What is RMFMOD?:confused:
I think that it understands if the following are seen.


・Grenade and the satchel charge throw return
It is possible to pick it up with the USE key while seeing it near the packing dynamite Chicago pineapple being thrown out.

・It is a salvable system as for the comrade-in-arms.
It decreases the damage range when covering to Grenade and the satchel charge thrown out and leaving.

・Barrel longevity improvement of machine gun
Breaking is long though steam occurs at once.

・PanzerFaust backing blast
It is damage behind when launching it. It is reflection damage when there is an
obstacle. Effect is added.

・Warhead change of Panzerfaust
The model of the launched warhead in the round. It deletes it smoke because
there is not an impellent either.

・The ammunition of MG42 is increased to 250.

・Manual reload making about tank main armament.

・Adjustment of speed of tank.

・Getting on and off positioning of tank.

・It vibrates when the tank passes the vicinity.

・Penetration of bullet and cannonball.
It changes according to the material and the thickness of the wall.

・Bullet and cannonball damage adjustment.

・Reactionary adjustment of small arms.

・View effect when arms are launched
It grows dim.

・It grows dim when the aspect is far when making it to the iron site.

・To the restraint of the tracer.

・There is view in the impact when the cannonball is received when getting on
the vehicle.

・Behavior change in Hatai cutting
It is possible to move only even in one, and cutting Hatai disappears.

・Behavior change vehicle is damaged
It doesn't explode even if getting off as the engine damage and the Hatai
cutting, etc.

・Correction of voice that sounds in brain.

・A half track and a universal career are Hatai cutting. When the tire breaks as for BA64, the steering wheel is dizzied.

・For skin in each MAP.

・Helmet variation.

・Grenade can be used together with the smoke screen.

・It can have the main arms besides PTRD.

・System of weight of arms
The jump power and it light-footed changes by the all up weight of arms.

・Armor adjustment of tank
The turret and the body are checked respectively.

・It the armor considers it excluding the tank.

・Damage change at position of satchel charge.

・An inside crew can be murdered because of penetration.

・An increase at time of smoke screen.

・The impact sound when the human body bullet.

・It is obstructed that BOT other than the tank soldier board the tank.


The above-mentioned becomes the main content.
Please refer below URL for Skin that has been introduced now.:)

Soviet Red Army
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999395000_1.jpg
http://seikouudoku.info/xoops/modules/myalbum/photo.php?lid=32

Heer
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999449000_2.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999458000_3.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999641000_4.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999650000_5.jpg

Waffen SS
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980546000_1.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980556000_2.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980568000_3.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980574000_4.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980589000_5.jpg



Necessary MOD&MAP can be downloaded below URL in the Realwar server.
http://seikouudoku.info/xoops/modules/mydownloads/singlefile.php?cid=5&lid=16


More soldiers wanted. :D

At the end,,,

I'm sorry in Bad English.
 
Last edited:
So let me get this straight~

This mod is already made? It's on your server? It's REAL and not in closed development??? :eek:


Yes
It is MOD that has already been completed. :D

As for MAP that corresponds to this MOD, "RMF" is attached to the head of the
MAP name.
To hope for the play of MAP corresponding to RMFMOD is to vote as for MAP that adheres to the head "RMF".

>Tomcat_ha
It would be greatly appreciated of obtaining good impression.:)
 
Upvote 0
Gonna help you with some better English, I hope you do not mind n_n;
Hi all!
Please let me introduce the MOD and the server.:)

In the Realwar Server (IP 121.115.153.236 ) it is possible to play being closer to realism with RMFMOD is used.

What is RMFMOD?:confused:
I it would be easier to understand if I list the following features:


・Grenade and the satchel charge throw return
It is possible to pick it up with the USE key while looking at either the Satchel or the F1 grenade. (not sure what you were writing before, I'm sorry :( I like it though!)

・It is a salvable system as for the comrade-in-arms.
It decreases the damage range when covering to Grenade and the satchel charge thrown out and leaving. (???)

・Machine gun's barrel lasts longer.
Steam occurs faster but breaking takes more time.

・Panzerfaust back end blast.
Damage can be inflicted backwards when it is shot. It is reflection damage when there is an
obstacle. Effect is added.

・Warhead model of Panzerfaust changed.
The model of the launched warhead is changed for the Panzerfaust. It no longer has smoke because
there is not an impellent in the actual Panzerfaust.

・The ammunition of MG42s are increased to 250.

・Manual reload making about tank main armament. (???)

・The speed of tanks have been adjusted.

・Getting on and off positioning of tank. (???) EDIT: From what I've seen of his screenshots, it means NON-TANK DRIVERS can BOARD THE TANK! OH MY GOD!

・The ground shakes when the tank passes nearby. (WOOOO!!!)

・Penetration of bullet and tank/cannon rounds.
It changes according to the material and the thickness of the wall. (Nice!)

・Bullet and cannonball damage adjustment.

・Reactionary adjustment of small arms. (? gun sight adjustment?)

・View effect when arms are launched
It grows dim. (???)

・It grows dim when the aspect is far when making it to the iron site. (???)

・To the restraint of the tracer. (? Tracers give less light out?)

・There is view of the impact when a cannon round hits the vehicle. (Did I get this right?)

・Behavior change when tanks lose a track. (Is this Hatai cutting?)
It is possible to move only one track, and cutting Hatai disappears. (???)

・Behavior change vehicle is damaged
It doesn't explode even if getting off as the engine damage and the Hatai
cutting, etc.

・Correction of universal voice commands. They are more locational now.

・A half track and a universal career are Hatai cutting. When the tire breaks as for BA64, the steering wheel is impaired.

・For skin in each MAP.

・Helmet variation. (Cool!)

・Grenade can be used together with the smoke screen. (Not sure what this means, sorry.)

・PTRD Classes can have their own primary weaponry (rifles, smgs, etc). (I love you guys!)

・System of weight of arms
The jump power and it speed changes by the combined weight of weapons.

・Armor adjustment of tank
The turret and the body are seperate hitboxes/entities that can be damaged.

・It the armor considers it excluding the tank. (???)

・The damage of satchel charges changes depending on their planted location. (Cool!!!)

・An inside crew can be killed bu penetration. (Wow!)

・An increase in a smoke screen's duration.

・Impact sounds when bullets hit people.

・Bots cannot board tanks. (Wonderful!)


The above-mentioned are the main features.
Please refer below for images of the skins that have been introduced now.:)

Soviet Red Army
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999395000_1.jpg
http://seikouudoku.info/xoops/modules/myalbum/photo.php?lid=32

Heer
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999449000_2.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999458000_3.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999641000_4.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1174999650000_5.jpg

Waffen SS
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980546000_1.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980556000_2.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980568000_3.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980574000_4.jpg
http://seikouudoku.info/xoops/uploads/Hans Sachs_1176980589000_5.jpg



Necessary MOD&MAP can be downloaded below URL in the Realwar server.
http://seikouudoku.info/xoops/modules/mydownloads/singlefile.php?cid=5&lid=11


More soldiers wanted. :D

At the end,,,

I'm sorry in Bad English.

Don't worry man, I hope I translated it well enough for you (the ??? ones I need help understanding)
 
Last edited:
Upvote 0
・It is a salvable system as for the comrade-in-arms.
It decreases the damage range when covering to Grenade and the satchel charge thrown out and leaving.

So same as Brothers-In-Arms, you can save your comrades by jumping on a nade. This is incredible!!

・Getting on and off positioning of tank.

Infantry can ride tanks (from looking at your screen shots)??

・Reactionary adjustment of small arms.

I'm lost here... Care to develop?

・Behavior change in Hatai cutting
It is possible to move only even in one, and cutting Hatai disappears.

You managed to make a track disapear when you throw it? This is awesome

・A half track and a universal career are Hatai cutting. When the tire breaks as for BA64, the steering wheel is dizzied.

Bye bye clown cars, welcome BA64.

・System of weight of arms
The jump power and it light-footed changes by the all up weight of arms.

This is something i was waiting for. Thank you!

・The impact sound when the human body bullet.

Nice addition too.


You are right i think this mod is a once-you-try-it-there-is-no-return-to-vanilla-ROOST.
:p
 
Upvote 0
>D.a.L-UnteroffizierG
It is agreement.
This feature makes RO the one of apart from others in FPS.


>\\<.Adnauseam
Thank you for interpreting my bad English better.

>Welt
It apologizes because of bad English.
Let's make an effort to be ameliorable better. :)

>Jhaxavier
Though many or more are told if I can master English better. :(
It makes an effort to transmit MOD information accurately later.

>REZ
>Ron
I think it is so. :p
I would like you to try if there is a chance.


At the end,,,

Those who produce it about this MOD are not us. I am a admin of RealWar Server.
Those who produce it about RMFMOD are [RMF]RIKUSYO. :)
 
Upvote 0