Bloody tyrant AAZ exported animations incorrectly to punish beskar for... Oh, we russian scums dont need any reason to punish people! this is only beginning, next time i will sentence him to 10 years of being shot in Siberia.
Okay now seriously. Do you know these famous words - when you criticize, you must also suggest? Did you suggest me how to export "correctly" to fix the problem? I ve been exporting animations for several years and both tremozl and dibbler never ever had any problem like animation playing backwards or weapons/hands misalign. I ve exported LOADS of animations, whole RG42 and mp41 animsets for example. This is now literally the first time when somebody imported my animations and had such problem as playing backward or misalign. I think its pretty damn obvious that problem is not in my exporting but in your SDK importing, and i suggested you many times to ask tremozl how to fix this problem because tremozl never had any problem with importing my animations and he did it for quite short time.
I can agree about this and i will fix the crawling animations, but you have to understand that simply throwing "all animations are placeholders" is just disrespective, because Animating is quite hard and long process, all animations that i have done for bazooka do not have any problem except crawling. You just said that all my work is "placeholder" because one animation is not good enough (and thats mainly because i cant understand 1st camera position in 3ds max scene) and because you did not set correct animation speed for some of my animations.Reload speed is set in SDK/code, not in 3ds max.