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Rising Storm 2: Vietnam - 1.1.1 Hotfix Patchnotes

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
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    Hello from the Rising Storm 2: Vietnam team! We hope you've been enjoying the release of 1.1 Multiplayer Campaign. Thanks to your feedback, we've been able to address a few issues discovered in the vanilla release of Campaign in 1.1, and are using this opportunity to roll out some other general bugfixes and quality-of-life improvements. We will continue to monitor your feedback and react accordingly.

    As always, please be sure to leave your feedback at the following link, for our developers to review: https://forums.tripwireinteractive....nam/rs2-vietnam-general/general-discussion-ag

    Vote Kick Changes

    The community has made us aware of some issues with our Vote Kick system, which we have changed to prevent abuse and exploits. In addition to some back end changes to prevent these issues, we have made the following Quality of Life changes to the Vote Kick System:
    • Added a cooldown to kick voting to prevent people from abusing the vote kick system.
    • Kick votes are no longer anonymous by default, and show the name of the person who initiated the vote. This can be toggled by server operators in WebAdmin
    • If a vote has been started against you, you are now informed with the name of the instigator, and the reason for the vote to kick (unless kick votes are set to anonymous)

    Campaign UI Fixes

    We have addressed a number of User Interface and HUD issues the community has found in the new Multiplayer Campaign mode. These fixes are as follows:
    • The Campaign UI Chatbox no longer overflows below the text input box, and the font size has been reduced
    • Fixed an issue where your team losing the Campaign through running out of CP would cause the current year on the timeline to disappear
    • Fixed an issue where the Campaign Map UI could display incorrect or outdated information on the screen if a client connected to a server in the middle of a Campaign Voting sequence
    • Fixed an issue where players who hadn't selected a team would be wrongly presented with the opportunity to vote on which army to attack using during Campaign Voting sequences
    • Fixed an issue where resetting territories to Default in WebAdmin caused incorrect, or non-existent maps to appear in various regions across the campaign map

    Campaign Role Changes: Adjusted number of Smoke Grenade Classes

    With the addition of the ability for the North to attack certain maps, such as Hue and Cu Chi, some community members have pointed out that there are not enough classes with smoke grenades to cross problematic stretches of open ground in those maps.

    As such, we have increased the number of Scout (and Pointman) roles available to Attackers on those maps during Campaign play.

    Silent Music Fix

    We have fixed an issue introduced in 1.1 which would cause the ingame music to stop playing.

    Added Information On Texture Streaming

    Some players have been asking about what the new "Texture Streaming" options in the Graphics Settings menu do. We've added a tooltip to explain this new setting. The text for the respective video options reads:
    • Texture Streaming

    ONLY recommended for users with 6GB of VRAM or more. Turning off Texture Streaming will fully load textures into video memory at their highest resolution. This will increase map load times.
    • Texture Steam-In Only

    ONLY recommended for users with 6GB of VRAM or more. Textures are only Streamed in, never out - video memory usage will increase over the course of a match. This gives similar benefits to fully loading textures without the increased map load times.

    As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

    Antimatter Games & Tripwire Interactive
     
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