Rising Storm 2 Update 1.6 Is Preparing To Deploy In The Coming Days

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Grunts,

We know many of you have been patiently waiting, and we are happy to announce that we are expecting to release the final update, update 1.6, in the coming days with a deployment to the field next week if all goes well.

You can find the Work In Progress but expected to be final changelog below:

New Map:

cuaviet.png
  • VNTE-CuaViet has been added to the official roster

Gameplay Adjustments:
  • Da Nang Air Base: Various gameplay adjustments to support the attackers
    • Add 8 minutes to the round time
    • Reduce Aerial Recon timer from 5 minutes to 2 minutes
    • Lower the Enhanced Logistics cooldown timer to match those of other maps
    • Lower the VC artillery cooldown slightly
    • Lower capture times for the first 2 objectives
    • Enabled lockdown on all objectives missing it except final
    • Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
    • Increase Scout Attacker role from 4 to 5
    • Increase Attacker sniper role from 2 to 3
  • Khe Sanh: Rebalancing of reinforcements to improve gameplay
    • Attackers now have 680 reinforcement tickets and 15 second respawn time.
    • Defenders have 580 reinforcement tickets and 20 second respawn time.
    • Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
    • Adjusted defenders to have 3 MGs and 2 snipers.
    • Rebalanced the commander abilities, bringing them inline with other official maps
    • Roles can now be reversed in campaign

Bug Fixes

Maps:

  • VNTE-Asau:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE/VNSU-HueCity:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Hill937:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-NinhPu:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-Saigon:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-CuChi:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-DaNangAirBase:
    • Multiple collision volumes adjusted to improve map play and address exploit spots
  • VNTE-KheSanh:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

Audio:
  • Fixed an issue where voice chat would cease to function for players.
  • Fixed an issue where voice chat was not contained within the proper team channels.

As always, thank you for your continued support!
 
Great news! Any information as if any additional unused assets will be added in this update that Alan Wilson mentioned during live stream?
 
  • Like
Reactions: utek
Nothing planned, the members of our team that could help with that are focused elsewhere at this time (hint: Chiv 2)
 
  • Like
Reactions: utek
Can we please receive permanent 2X XP? Tripwire is officially ending support for this game. Anytime someone asks “When is the new 2X XP event?” they always tell them, “Oh well, we have no plans as it would require an entire game update to implement.”

Now is your chance! Please just give us 2X XP as a thank you for those of us still playing this game. Many of us have been playing since beta and just enjoy unlocking skins. It’s not like it unlocks weapons or anything. Is this something that could happen? I can’t think of anyone who would be against this — but Tripwire.