Riot Shield?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Soanos

Member
Jul 2, 2009
569
8
18
Finland
No syringe? What does it take 2 hands now :p?
Count the hands used for refilling syringe. He does have to use both hands. Fine, make him able to heal, but he can't refill the syringe.

I'm giving you the benefit of the doubt and assuming "pistol and knife weapons" include the machete and handcannon...

Try reading my post again. I said "Can only use pistol and knife type weapons"
. That does include handcannon and the machete. What is there to doubt?

Personally I think the fire ax should be included simply because vikings (a BERSERKER with an AX and SHIELD... Vahalla awaits me!) are awesome :D

Calm down now, you might already be getting a katana. :p

In real life though, most shields let you put two hands on the weapon and some come with a weapon brace. And I have actually ran around and jumped with two separate riot shields on multiple occasions (for one riot shield, the other was a one time thing). One was at a military surplus store and it was the heavy, metal kind (20 pounds). It wasn't really that hard to move around with or jump with.

Would you be more happy with a 5% or 10% run speed reduction then?
These could all be tweaked.

More importantly, if I had that beast on my arm, I would DEFINITELY expect more than a 20% damage reduction if a one armed freak hit me with a cleaver :D

Yes, provided he hit the shield. They can always hit over and around the shield if they are close enough. 20% would reflect the difficulty of doing this effectively. Bear in mind that there are specimens trying to tear your arm off with the shield. Maybe add a 30% chance to block the blow then and remove the damage reduction completely? Would that be better?

The other was at an indoor airsoft place owned by a former swat officer

... So you play airsoft. That explains a lot. :rolleyes:

These were the plastic shields and weighed about 12-13 ish pounds.

Even doors tend to break when hit by a Scrake or a Fleshpound. I very much doubt a large piece of plastic would last long. Hence the suggestion of a heavier metal shield.

I had absolutely no problem keeping up with the rest of my team and I'm an overweight computer nerd ;)

Must... resist... commenting... the... team... :D

Completely off topic, but the particular shield I had was modded with U shaped cutouts in the side and top right (left handed shield) for use as firing ports (kinda like the cutouts in Brad Pitt's shield in Troy for his spear).

A plastic shield like that would be likely to break because of the cutouts under the weight of that trashing and flailing mass of specimen that rolls over you. Hence it would not be practical. Also, the weapon could get stuck in the cutout when there are enough specimens leaning on both the gun and the shield.

If you're walking down a hall with the shield you stick your gun through the side port for firing support (and so you don't have to carry your gun one handed all the time, my AK is 10 pounds :eek:).

Imagine how badly it whould effect your accuracy with a real-life situation. You would be limited to a very short range to be even remotely accurate. Remember the recoil. The shield idea I was suggesting would promote teamplay more than "Troy" shield that lets you go John Rambo / King Leonidas on your own. :)

If you need to bunker down, you kneel down, set the shield on the ground (at a crouch it covers you head to toe), and stick your gun through the top firing port to lay down suppressive fire. It was really neat but unconventional as hell.

Using the shield and using the viewport to shoot trough it would offer some protection against enemies that use ranged projectile weapons, ie. guns. Bunkering down, yeah, right. Into one direction, maybe, but a single crawler can come and walk around you, and bite you in the a**e while you are pissing about with the shield and trying to pull your AK out of the viewport to shoot the little bugger. :p
Also, how much recoil does an airsoft gun produce compared to a real one?

20% sounds like a lot on paper. Then you hit level 5, take it for a spin, and realize it's absolutely useless... Against crawlers (it's about a 1 point damage reduction yay!), clots (it's also a 1 point damage reduction but in this case it's moot because they'll never even touch you), gorefasts (slightly more impressive damage reduction, still won't make a difference in the long run though, and they'll never touch you because you have a chainsaw and will insta-decapitate them before they land a hit), scrakes (the 20% reduction might actually help against this guy... if he could touch you; you have a chainsaw though so he never will), stalkers (1 point damage reduction... and of course they'll never touch you... sometimes they just run into the chainsaw and die before you even realize they're there...) and bloats (at level 5 you get something like 80% resistance to these guys which already reduces their effect to pretty much nil) you don't need it. Sirens it doesn't really help. It's not enough so that you can charge in and rip her head off without taking massive damage and if you stay back and shoot her it's not doing anything for you (more than one siren is suicide). Fleshpounds... it just doesn't help. If you can rip its head off you don't need it. If you can't and are forced into a direct toe to toe hack and slash it's effect is negligible at best. The enemies in this game generally fall into two categories: very low damage where your reduction reduces damage by 1 or 2 points and insanely high damage where your reduction won't do **** because the enemy will still rip you to pieces.

20% is a lot in game, too. Did you miss the later post where I said the berserker melee damage reduction bonus could stack with it? 20% + 20% is quite a lot...
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
"Your opponent is the biggest man I've ever seen... I wouldn't want to fight him" -messenger boy
"That's why no one will remember your name."- Achilles 2 minutes before effortlessly killing his oponent with one well placed blow (guess who Achilles is in this analogy? extra points if you can figure out the fleshpound too :p)

I'd be careful if I were you. Crawlers like to gnaw on heels. ;)
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
I'd be careful if I were you. Crawlers like to gnaw on heels. ;)

That's why you don't go rambo with a shield ;) Sure you can take the melee guys up to a scrake without breaking a sweat, but I'd like to see the look on the guy's face when he realizes his most effective way of dealing with crawlers and sirens is a 9mm pistol :p

Now if you were a real Rambo (with the loadout I described above), you'd simply whip out the bullpup/deagle and blow them away :cool:
 

HodlPu

FNG / Fresh Meat
May 17, 2009
148
2
0
The shield could function like a door (sorry if said already, didn't page 2).

- Right click brings up your shield, but if you let go, you're shield is inactive but you are able to attack. So in order for shield to work, you must bring it up, and in order to attack, you must put it to the side. This is how shields work anyway. I'm sure this is a given, but you never know, just making sure.
-Shield has HIT POINTS and can be destroyed if enough damage is done to it. This way the shield won't be abused.
- Can be welded, as in repaired but the shield would have to be INACTIVE for ANYONE to repair it. This would prevent people from relying too much on the shield as an invincible wall. (random idea, you don't have to like it)


- 28 Days later - The part where Frank uses his riot shield (can't find the video clip anywhere, but it was an awesome scene)
- Age of Chivalry shows the epicness of shields perfectly. Just imagine it with a riot shield and an axe, or maybe a 9mm.
YouTube - Age Of Chivalry 1.2.1 (AOC) Vanquish vs [Kila] clanwar

As for the zombies running around it, you shouldn't be keeping your shield up all the time in open areas anyway... It's like how you are not supposed to use a LAW in small room unless you are at the right distance. So in another words, it's not a required weapon similar to the LAW.

I can see potential in the riot shield for this game since it requires not constant blocking, but a combination of block and attack for it to be useful.
 
Last edited:

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
i don't think people get the right idea of how a riot shield would work in KF. there would be no rambo'ing because it would make you slow as hell when you had it out. you are not a spartan warrior. there will be no rambo'ing and running at the enemies with axes blazing.
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
i don't think people get the right idea of how a riot shield would work in KF. there would be no rambo'ing because it would make you slow as hell when you had it out. you are not a spartan warrior. there will be no rambo'ing and running at the enemies with axes blazing.

Hear, hear. This is what I meant as well. :)
 

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
i don't think people get the right idea of how a riot shield would work in KF. there would be no rambo'ing because it would make you slow as hell when you had it out. you are not a spartan warrior. there will be no rambo'ing and running at the enemies with axes blazing.

There'd be no ramboing even if you could run at full speed... simply because the chainsaw is far superior in that aspect. The ability to take a secondary (PRIMARY in the case of the bullpup) weapon is a very powerful consideration, especially when that weapon perfectly counters every enemy (but patriarch) your chainsaw doesn't.
 

HodlPu

FNG / Fresh Meat
May 17, 2009
148
2
0
Agreed, I think a chainsaw would do MUCH better than a riot shield for a berserker. If the Riot shield were implemented in the game, I'd most likely use it for the Medic perk. Rather than frantically trying to heal everyone who is damaged and fail due to the mob coming, why not shield shield the doorway, duck, then the team should over you. Or if in a hallway, block half of the hallway, then have a berzerker stand beside you can covers the opening with his saw.

An all new perk based on the shield might be interesting, BUT I highly doubt that will happen anytime soon, if at all.
 
Last edited:

w00tm0ng3r

FNG / Fresh Meat
May 18, 2009
139
1
0
Agreed, I think a chainsaw would do MUCH better than a riot shield for a berserker. If the Riot shield were implemented in the game, I'd most likely use it for the Medic perk. Rather than frantically trying to heal everyone who is damaged and fail due to the mob coming, why not shield shield the doorway, duck, then the team should over you. Or if in a hallway, block half of the hallway, then have a berzerker stand beside you can covers the opening with his saw.

An all new perk based on the shield might be interesting, BUT I highly doubt that will happen anytime soon, if at all.

Well the idea is all the rambo types among zerkers flip out with the chainsaw and all the teamplay guys run around giving their team cover with the shield. Pretty much it breaks down to if you're in a clan or with friends you take the shield and if you're with a bunch of random pub noobs you take the chainsaw.
 

Dr. Pibb

FNG / Fresh Meat
May 16, 2009
75
0
0
That's why you don't go rambo with a shield ;) Sure you can take the melee guys up to a scrake without breaking a sweat, but I'd like to see the look on the guy's face when he realizes his most effective way of dealing with crawlers and sirens is a 9mm pistol :p

Now if you were a real Rambo (with the loadout I described above), you'd simply whip out the bullpup/deagle and blow them away :cool:

I don't think you got the joke, but still a point you have.
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
They should remove the chainsaw and put the riot shield in instead :)

RageFace.png
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
^^Berserker is berserking? :D
I think berserkers would be more like the image below
if they had their chainsaw taken away:



Oh, yes. They definitely need that shield. :p
 

Darek Scalsyn

FNG / Fresh Meat
Jun 12, 2009
19
0
0
Well I think its a suitable idea. I say the shield could be used with only melee weapons (not with the chainsaw ofc) and the shiled give about 40% extra damage reduction from the frontal attacks. Now if you think about it its not too high reduction so you cant hold a whole zombi army by yourself. 40 + 15 what the zerkers have is: 55%. With this addon zerkes would have some options not only chainsaw (dps).. with shield they could be tank. (not to mention that nobody uses the fireaxe and the machet) However I would take away the power attack from the dual-wield. This would be fair enough for everybody.
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
ZOMBIE POOOOSSSTTTT RAWWRRRR

Ok, so, here I am wondering "how do people see it difficult to use a riot shield in the game?".

First of all, does it have to be a riot shield? I'm sure there are plenty of well made heaters and the like from the ages of old sitting around in jolly old london. Secondly, shields were designed to fight against something in close combat, with minimal risk to yourself. How is this a bad thing for the game?

I think everyone (opposed) is turned off by their experiences with shields in other games (of which, I can understand) to the idea. But come now, shields have been in use cracking the skulls of barbarians, picts, french, and hippies for thousands of years. The idea is perfect, imo. All that needs to be looked after is the presentation.

A: Shield must not be easily exploitable.

1: It has a HP meter like a door, that constantly depletes as it is used, and slowly recharges if held. Cannot be wielded. Is fairly fragile in comparison (roughly 50% HP as compared to a door) but in the hands of a medic (read, defensive class) it is about as strong as a door. As such, you cannot have defense, and offense. The price (2000 starting) will inhibit spamming of it's special ability....[ below]

B: The shield must have a use that justifies it's existence.

2: The shield (while held) will give the wearer damage resistance (of a growing level based on perk level. 0,5,10,15,20,25. The shield's weight, will only allow for a fairly decent sized side arm (Enough for the DE and below.13 blocks?), and is constantly "out" (hanging on their arm) if purchased. Secondary fire will be replaced (so no power strokes) with blocking with the shield, which will take from it's HP pool. Recharge of HP pool raises with level, though as a rule, a few clots aught to be able to overcome it's regen.

C:The shield must have a special ability (FOR I DEMAND IT)

3: If you select and drop the shield, it becomes a small barrier. The shield has, built into it's upper right and left corner, "legs" that can fold down. It's HP is 50% of a door no matter perk level, considering the player is no longer manipulating it. Once it's HP is drained, it falls down. But while it is up, it functions as a normal door, and for all intensive purposes, can be continuously Welded. (And if you think welding a shield makes no sense, how about a wooden door? Or better, a glass one?).

These are suggestions, to be taken and picked apart, and are by no means, of course, an ultimatum or apex of thoughts on the subject.
 
Last edited: