Count the hands used for refilling syringe. He does have to use both hands. Fine, make him able to heal, but he can't refill the syringe.No syringe? What does it take 2 hands now?
I'm giving you the benefit of the doubt and assuming "pistol and knife weapons" include the machete and handcannon...
Try reading my post again. I said "Can only use pistol and knife type weapons"
. That does include handcannon and the machete. What is there to doubt?
Personally I think the fire ax should be included simply because vikings (a BERSERKER with an AX and SHIELD... Vahalla awaits me!) are awesome![]()
Calm down now, you might already be getting a katana.
In real life though, most shields let you put two hands on the weapon and some come with a weapon brace. And I have actually ran around and jumped with two separate riot shields on multiple occasions (for one riot shield, the other was a one time thing). One was at a military surplus store and it was the heavy, metal kind (20 pounds). It wasn't really that hard to move around with or jump with.
Would you be more happy with a 5% or 10% run speed reduction then?
These could all be tweaked.
More importantly, if I had that beast on my arm, I would DEFINITELY expect more than a 20% damage reduction if a one armed freak hit me with a cleaver![]()
Yes, provided he hit the shield. They can always hit over and around the shield if they are close enough. 20% would reflect the difficulty of doing this effectively. Bear in mind that there are specimens trying to tear your arm off with the shield. Maybe add a 30% chance to block the blow then and remove the damage reduction completely? Would that be better?
The other was at an indoor airsoft place owned by a former swat officer
... So you play airsoft. That explains a lot.
These were the plastic shields and weighed about 12-13 ish pounds.
Even doors tend to break when hit by a Scrake or a Fleshpound. I very much doubt a large piece of plastic would last long. Hence the suggestion of a heavier metal shield.
I had absolutely no problem keeping up with the rest of my team and I'm an overweight computer nerd![]()
Must... resist... commenting... the... team...
Completely off topic, but the particular shield I had was modded with U shaped cutouts in the side and top right (left handed shield) for use as firing ports (kinda like the cutouts in Brad Pitt's shield in Troy for his spear).
A plastic shield like that would be likely to break because of the cutouts under the weight of that trashing and flailing mass of specimen that rolls over you. Hence it would not be practical. Also, the weapon could get stuck in the cutout when there are enough specimens leaning on both the gun and the shield.
If you're walking down a hall with the shield you stick your gun through the side port for firing support (and so you don't have to carry your gun one handed all the time, my AK is 10 pounds).
Imagine how badly it whould effect your accuracy with a real-life situation. You would be limited to a very short range to be even remotely accurate. Remember the recoil. The shield idea I was suggesting would promote teamplay more than "Troy" shield that lets you go John Rambo / King Leonidas on your own.
If you need to bunker down, you kneel down, set the shield on the ground (at a crouch it covers you head to toe), and stick your gun through the top firing port to lay down suppressive fire. It was really neat but unconventional as hell.
Using the shield and using the viewport to shoot trough it would offer some protection against enemies that use ranged projectile weapons, ie. guns. Bunkering down, yeah, right. Into one direction, maybe, but a single crawler can come and walk around you, and bite you in the a**e while you are pissing about with the shield and trying to pull your AK out of the viewport to shoot the little bugger.
Also, how much recoil does an airsoft gun produce compared to a real one?
20% sounds like a lot on paper. Then you hit level 5, take it for a spin, and realize it's absolutely useless... Against crawlers (it's about a 1 point damage reduction yay!), clots (it's also a 1 point damage reduction but in this case it's moot because they'll never even touch you), gorefasts (slightly more impressive damage reduction, still won't make a difference in the long run though, and they'll never touch you because you have a chainsaw and will insta-decapitate them before they land a hit), scrakes (the 20% reduction might actually help against this guy... if he could touch you; you have a chainsaw though so he never will), stalkers (1 point damage reduction... and of course they'll never touch you... sometimes they just run into the chainsaw and die before you even realize they're there...) and bloats (at level 5 you get something like 80% resistance to these guys which already reduces their effect to pretty much nil) you don't need it. Sirens it doesn't really help. It's not enough so that you can charge in and rip her head off without taking massive damage and if you stay back and shoot her it's not doing anything for you (more than one siren is suicide). Fleshpounds... it just doesn't help. If you can rip its head off you don't need it. If you can't and are forced into a direct toe to toe hack and slash it's effect is negligible at best. The enemies in this game generally fall into two categories: very low damage where your reduction reduces damage by 1 or 2 points and insanely high damage where your reduction won't do **** because the enemy will still rip you to pieces.
20% is a lot in game, too. Did you miss the later post where I said the berserker melee damage reduction bonus could stack with it? 20% + 20% is quite a lot...