What a long sentence. "My" shield? Okay, let's call it a "My" shield then. Feel free to design a better one.
Well it was your idea so I attributed it to you. Give credit where credit is due
You do realise its designed purpose? To be able to hold a doorway with medic support...
Yes, a standing wall that has the power of blocking a doorway with some backup.
You do realise the specimens queue up nicely behind the doors where
they are easy pickings for everyone else?
If they can't get to you trough it so the player in question would be taking less damage.
The guys behind the shield wielding zerker should be busy unloading their guns to the faces of the specimens in front of the said shield.
Here's the problem. The one case where the shield is useful... can probably be better served by a chainsaw zerker anyway. Don't want anything getting through a doorway? Stick a guy with a chainsaw and body armor in it and watch all the zombies run into his chainsaw like suicidal romans.
Also, sirens are something the sharpshooter should be taking out, not the berserker. Clots/gorefasts/bloats get instantly decapitated, scrakes die after 3 alt fire slashes without even touching him, and flesh pounds get their heads ripped off. Failing that, the zerker can sit there (with body armor) and tank the hits while the guys behind him unload. With a competent team he shouldnt be taking hits for more than a few seconds. Crawlers and sirens are other people's business. This comes with the benefit of not putting a gigantic shield hitbox in the doorway for your team to shoot around...
Also, sirens are something the sharpshooter should be taking out, not the berserker.
Indeed, but while I'm utterly powerless to do anything about them I would at least hope I get some
defense against them.
Well, it would be unfair to give the berserker a "god mode" without any downsides?
I think it would only be fair to cut down the damage output.
Read the sentence again. I put in the "In order for something with this many downsides to ever be used" qualifier. This means EITHER leave the downsides in and make me invincible OR take some of the downsides out and make me just tougher than normal. This does NOT mean take the downsides out AND make me god. You are already limiting damage output by not letting the guy take a chainsaw/bullpup/shotgun/crossbow/etc... The reload speed and melee attack speed modifiers just seem excessive. And the attack from behind modifiers? Why is this? A guy with a shield facing the opposite way is the same as a guy with no shield facing the opposite way... If you're getting attacked from behind, you have already lost the protection of the shield <-- THIS is your modifier. You don't need to add an additional modifier on top of that... No syringe? What does it take 2 hands now
? He already does no damage, why can't he heal himself? I'm giving you the benefit of the doubt and assuming "pistol and knife weapons" include the machete and handcannon... Personally I think the fire ax should be included simply because vikings (a BERSERKER with an AX and SHIELD... Vahalla awaits me!) are awesome
Well, let's think that "weight" limitation as "space" limitation for a moment instead.
I was mainly suggesting the heavy "weight" because it takes a lot of space.
Where would you put the shield when you want to use the shotgun?
You would have to discard it or let someone else do the shooting.
"I think I shall just put this thing on my back and shoot with my shotgun"-strategy
would not work in such a situation either because it does take some time to put it away and use it again.
Do special forces have a secret elite force of 3-armed supersoldiers?
You are more than welcome to try jumping with the amount of equipment you just described there. It will be quite difficult.
I only said carry... I never said you would be USING the shield and the shotgun/rifle at the same time. I also said "This [the shield, handcannon, and machete from the previous sentence] is probably the max that should happen for game balance." So no I don't really think you need to be able to carry a shotgun and a shield at the same time, much less use both of them... In real life though, most shields let you put two hands on the weapon and some come with a weapon brace. And I have actually ran around and jumped with two separate riot shields on multiple occasions (for one riot shield, the other was a one time thing). One was at a military surplus store and it was the heavy, metal kind (20 pounds). It wasn't really that hard to move around with or jump with. More importantly, if I had that beast on my arm, I would DEFINITELY expect more than a 20% damage reduction if a one armed freak hit me with a cleaver
The other was at an indoor airsoft place owned by a former swat officer (so yes they were real swat issue riot shields... a bit old though so they weigh more than the current 5-10 pound ones). These were the plastic shields and weighed about 12-13 ish pounds. I had absolutely no problem keeping up with the rest of my team and I'm an overweight computer nerd
Completely off topic, but the particular shield I had was modded with U shaped cutouts in the side and top right (left handed shield) for use as firing ports (kinda like the cutouts in Brad Pitt's shield in Troy for his spear). If you're walking down a hall with the shield you stick your gun through the side port for firing support (and so you don't have to carry your gun one handed all the time, my AK is 10 pounds
). If you need to bunker down, you kneel down, set the shield on the ground (at a crouch it covers you head to toe), and stick your gun through the top firing port to lay down suppressive fire. It was really neat but unconventional as hell.
Alright enough digression.
20% is quite a bit IMO. And I didn't say anything about negating berserker perk-related damage absorbtion. Of course it would be still there. But I guess it could have increased benefit on higher perk levels to reflect the increased difficulty level.
20% sounds like a lot on paper. Then you hit level 5, take it for a spin, and realize it's absolutely useless... Against crawlers (it's about a 1 point damage reduction yay!), clots (it's also a 1 point damage reduction but in this case it's moot because they'll never even touch you), gorefasts (slightly more impressive damage reduction, still won't make a difference in the long run though, and they'll never touch you because you have a chainsaw and will insta-decapitate them before they land a hit), scrakes (the 20% reduction might actually help against this guy... if he could touch you; you have a chainsaw though so he never will), stalkers (1 point damage reduction... and of course they'll never touch you... sometimes they just run into the chainsaw and die before you even realize they're there...) and bloats (at level 5 you get something like 80% resistance to these guys which already reduces their effect to pretty much nil) you don't need it. Sirens it doesn't really help. It's not enough so that you can charge in and rip her head off without taking massive damage and if you stay back and shoot her it's not doing anything for you (more than one siren is suicide). Fleshpounds... it just doesn't help. If you can rip its head off you don't need it. If you can't and are forced into a direct toe to toe hack and slash it's effect is negligible at best. The enemies in this game generally fall into two categories: very low damage where your reduction reduces damage by 1 or 2 points and insanely high damage where your reduction won't do **** because the enemy will still rip you to pieces.