Respawn on SL is the real way to a squad to be a squad. Respawn on SL will make squad work more effective. I think : It's the reason respawn on SL have been created.
Yes in WWII a SL just beams reinforcements from space.
The real way would be for the SL to lead the attack and to provide smoke not stay back and give birth. I played quite a few rounds lately and I can see never ever any other tactics being used than SL's get close to cap and stay alive. That is all there is to it. The enemy team tries to do the same maybe coordinate where which SL will go but that is it. Then spam-spawn the SL. I agree it makes the game more fast paced and unpredictable, less planning is needed and some people might like this but RO2Player you seem to see a lot more in this feature than there is to it. I agree with Sarcinelli on this.
All I can see is that it ruins game play, breaks immersion and caters for impatient players so they do not have to face the penalty when they die, no instead they might even be rewarded by spawning in the capzone.
At best it is a failed attempt to improve squad cohesion. So thanks TWI again for making it optional. I hope most servers will turn it off.
Yes the role of the SL will be downgraded but if you ever played with a SL that does not sit back close to cap he gives the team a disadvantage. Whenever I use spawn on SL and respawn in the cap or behind enemies I always think "I should not be here!" or "that enemy should not be there, broodmother near it seems!". Then again some people probably enjoy the scenes when they do respawn behind enemies being spawn protected and getting easy kills. Undeserved to me but others seem to have a different view on achievement-reward relation.