+1As stated, it'd be an easy fix if the browser was modified. If not, admins could always post pertinant descriptions in the title. "No zoom, no SoSL" something like that. And, just like now, you'd develop a list of favorite servers.
I like the concept of mobile spawn points which is all Spawn on SL is, it's simply badly implemented as it is now. Because a SL can sprint up near a cap, sit in a hidey hole and spew out his squadmates with great effect, it FORCES this to become the primary duty of an effective SL.
I'd far prefer instead of Spawn on SL, the SL and TL can place a destroyable mobile spawn point, either using a drivable vehicle since they are coming soon, or a small structure like a tent. Maybe even like Arty, the SL gets to the desired location and the TL then has to activate it somehow.
Limit as to where this can happen on the map and the strategic role changes drastically as well as how players respond to it. Consider if a mobile spawn point was limited to a range from the cap similar or just slightly less than the static spawns. On a map like Winterwald or Bridges, a SL would place a point out on the flanks, or in a concealed spot and then would be free to leave after gathering his squad to move up. Now, a SL is most effective stationary, prone and hidden, boring for the player and very unrealistic. Since Spawn on SL isn't good for simply spawning three seconds from the fight anymore, players would be more apt to use it strategically.
Instead of the situations we have now, where each side has SL's sitting on either side of the cap endlessly respawning players who Rambo in with barely a chance to look around, the game would become more complex and more interesting. Notice a increase of enemy in one area? You'd have to respond to it, send hunters and an engineer out to find and destroy the spawn point, call in mortars on it. Do something. It'd increase the playable areas on the maps, as it is now, usually being able to spawn near the cap makes maps play out as a series of repeatable, confined, close quarters skirmishes. It would increase the potential for maps to play out differently, push the left side this time, center the next.
Now imagine a map like Bridges where after the initial spawn, the only static spawns available were the last ones, farthest back, yet you could place mobile spawn points farther up on the map. This would force teamplay, you'd have to protect your SL's and your spawn points and could severly damage your opponent by destryong theirs. You'd have to communicate where the enemy is since you know longer know EXACTLY where they are spawning. Fighting would happen all over the map, not just at the caps, engineers would have a significant role, fear of death would be increased since spawning is no longer instant gratification, so people quickly learn that playing as a squad is the best way to stay alive and not have to respawn.
It would increase communication and the incentive to play as a team. It'd be way more fun too.
LugNut you nailed it.
Anyone doubting your skills? Who dares?