The biggest pet peeve I have as a Berserker is the lack of an aggro mechanic in the game, as if zed targeting is merely just a random number generator. While this RNG can lead to some hilarious situations such as a Fleshpound standing perfectly still as he eats a full pulverizer mag (Can't path to target), the much more likely scenario would be for large zeds to casually walk past the zerker before resuming their enraged sprint towards whatever target was randomly selected.
I also know that Resistance is often much worse than Parry unless you're lagging so horribly that parrying is outright impossible. Maybe this would be a welcome change?
Resistance: Gain 20% resistance to all damage. Gain an additional 20% resistance to Poison and Sonic Damage. You are also more likely to get targeted
RNG modifier
Depending on number of players in a server, the Berserker will count as 1 player for solo/2 players, 2 for 3 player games, 3 for 4-5 player games and 4 for 6-player games, altering the Berserker's chances of getting targeted. This is the current probability of a Berserker getting targeted
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As more people join the server, the Berserker's chances of being able to tank large zeds decreases drastically. My suggestion for RNG tampering would help the Zerker have a better chance of getting targeted by large zeds.
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Definitely not a guarantee that the Zerker will tank every Scrake and Fleshpound he sees, though my suggestion would make sure that he's much more likely to get targeted by those zeds than the Demolitionist or Sharpshooter hiding behind everyone else.
I also know that Resistance is often much worse than Parry unless you're lagging so horribly that parrying is outright impossible. Maybe this would be a welcome change?
Resistance: Gain 20% resistance to all damage. Gain an additional 20% resistance to Poison and Sonic Damage. You are also more likely to get targeted
RNG modifier
Depending on number of players in a server, the Berserker will count as 1 player for solo/2 players, 2 for 3 player games, 3 for 4-5 player games and 4 for 6-player games, altering the Berserker's chances of getting targeted. This is the current probability of a Berserker getting targeted
.
Number of players | Chance of getting targeted |
1 | 100% |
2 | 50% |
3 | 33.34% |
4 | 25% |
5 | 20% |
6 | 16.67% |
As more people join the server, the Berserker's chances of being able to tank large zeds decreases drastically. My suggestion for RNG tampering would help the Zerker have a better chance of getting targeted by large zeds.
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Number of Players | Redundant RNG entries | Chance of getting targeted | Everyone else's chances of being a target |
1 | 0 | 100% | N/A |
2 | 0 | 50% | 50% |
3 | 1 | 50% | 25% |
4 | 2 | 50% | 16.67% |
5 | 2 | 42.86% | 14.29% |
6 | 3 | 44.44% | 11.11% |
Definitely not a guarantee that the Zerker will tank every Scrake and Fleshpound he sees, though my suggestion would make sure that he's much more likely to get targeted by those zeds than the Demolitionist or Sharpshooter hiding behind everyone else.
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