I guess you mean that tiny hole in the targetdisc is modelled too big?
I think it's done that way so you won't have a triangle-shaped hole.
I guess you mean that tiny hole in the targetdisc is modelled too big?
I think it's done that way so you won't have a triangle-shaped hole.
no i mean u should see it like that
\(l)/
and not
(\l/)
Um... please be more specific as to what screenshot you are referring to. The view models have been altered COUNTLESS times and I want to make sure you aren't looking at an outdated model. Then we can discussironsights of the garand are wrong... again
Yeah the crawl speed is being worked on at the moment is not final or anything. Also, the player has the ability to "sprint" while crawling for those situations where you need to really move while prone. Of course, you tired quickly as well. I think that animation is a place holder as well but do not quote me on that. The clipping issue is being resolved -- the devs were tweaking player views and got it a tad close for the animation -- just a matter of tweaking it to get it right again.can't be arsed tp register at their forums, and hockeywarrior is frequenting this one anyway, so I fire away:
it looks quite nice, and weapon handling seems to be similar to Infiltration by the looks of it, which I like.
BUT the animations, while good, have some issues:the crawl animation isn't too good. While hardly any game manages to do it completely right, yours is more way off than any other recent game I can think of right now. It literally looks like the char is gliding on his tummy and quite speedy too) instead of crawling.
And the Kar bolt and reload animations have very severe clipping issues with the player pov.
How so?Though I am not a fan of free aim while aiming down the sights at all (just not realistic).
I've probably explained this about 5 or 6 times in different discussions here so I'll be briefHow so?
How so?
Yeah the crawl speed is being worked on at the moment is not final or anything. Also, the player has the ability to "sprint" while crawling for those situations where you need to really move while prone. Of course, you tired quickly as well. I think that animation is a place holder as well but do not quote me on that. The clipping issue is being resolved -- the devs were tweaking player views and got it a tad close for the animation -- just a matter of tweaking it to get it right again.
You really should register on the forums. Alot of your guys's questions can be answered in much more concrete ways that I can deliver. They are the ones doing all the hard work. Oh, and while you're there, you can stop by and thank Brian Fieser for the professional quality sound work. Brian is a pro at what he does and it's fantastic to have him on the team.
Thanks for your comments guys. Remember, all of what you see is totally WIP and has been changed many times over the last few months (and will probably continue to change). So, basically, don't assume anything is permanent. You're all familiar enough with mods to know that it's an ongoing process.