Resistance and Liberation Alpha - Patch OUT!

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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Uhh when I go with a normal speed I don't have to walk on 5meters until I stop I'm not a ship. Maybe that's different when you're fat but I can't know that. Sure it might be different about sprinting though but that wasnt really my point.

btw the game randomly crashes sometimes.

You're really exaggerating. It doesn't take seconds to stop in RO. Maybe 0.5 seconds. Like in real life. Your logic is so hard to find in your arguements that it's.... silly. CS has more realistic movement? Come on. RO has very fluent and realistic movement. Fact.

Sure, you can't climb over a simple set of sandbags in RO, but even then the player gets much more freedom of movement than in most games. Perhaps you're not very good at RO. That's okay, but don't blame your own suckiness on the game. Maybe we should duel in RO some time, I'll prove it to you.

Troll harder.

Anyway, back on topic.
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Come on. RO has very fluent and realistic movement. Fact.
More like opinion. I always felt a little clumsy in RO. Like there always was a milisecond of delay before my key commands were executed by the game. You get used to it but it's far from fluent. Since many commands take so long it's even worse that they are usually not interruptable.
Perhaps you're not very good at RO. That's okay, but don't blame your own suckiness on the game. Maybe we should duel in RO some time, I'll prove it to you.
Awesome reasoning you got there.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
You're really exaggerating. It doesn't take seconds to stop in RO. Maybe 0.5 seconds. Like in real life. Your logic is so hard to find in your arguements that it's.... silly. CS has more realistic movement? Come on. RO has very fluent and realistic movement. Fact.

Sure, you can't climb over a simple set of sandbags in RO, but even then the player gets much more freedom of movement than in most games. Perhaps you're not very good at RO. That's okay, but don't blame your own suckiness on the game. Maybe we should duel in RO some time, I'll prove it to you.

Troll harder.

Anyway, back on topic.
I'm afraid that I have to disappoint you but back in my hardcore RO time is under the top3 players 90% of the time. Not that it would matter though.

And how does ROs movement offer more than most other games? It has leaning, wow. The problem that you cant climb over a small set of sandbags is not a minor problem(sure you get used to it). In CS or DOD you could jump over it, in RnL or H&D mantle over it, that's what I mean by more freedom/realism. And again I'm not saying ROs movement is bad(I just never liked it too much), it's just not the uber-realism movement simulation some people see it as.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Guys, while this is the RO forums, and this thread is about RnL, so let's watch where the personal conflicts are starting to show. Take that to PM if you have to. Otherwise those trigger happy moderators we have might start throwing around some infractions OH MI!

Agree to disagree, discuss your points on it's merits, and move on.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Uhh when I go with a normal speed I don't have to walk on 5meters until I stop I'm not a ship. Maybe that's different when you're fat but I can't know that. Sure it might be different about sprinting though but that wasnt really my point.
Even when jogging you usually need an additional step to stop. Even if you just finishing the one you just started. It's not much more in RO/CS:S anyway. You don't just slow down and then stop as you would normally but you run with full jogging speed right until you decide to let go of the button. The little delay in RO or CS:S feels pretty natural to me.
RO also has a little delay when you start your jog and that's only realistic. Sure it feels clumsy, because one isn't used to that in games, but after a little while it feels natural.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Even when jogging you usually need an additional step to stop. Even if you just finishing the one you just started. It's not much more in RO/CS:S anyway. You don't just slow down and then stop as you would normally but you run with full jogging speed right until you decide to let go of the button. The little delay in RO or CS:S feels pretty natural to me.
RO also has a little delay when you start your jog and that's only realistic. Sure it feels clumsy, because one isn't used to that in games, but after a little while it feels natural.
Hmm could be true
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Does this use the orange box engine? I have HL2, HL2: DM and CS:S installed but it still wants to download the SDK. I just let it do what it has to do and it's now at 95%. Just wondering.
If yes, what does that mean for the users? What's better in the newer engine versions?
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
As far as I know it doesn't use the OB version of source yet, but that is the dev teams next move according to the post they made in this thread.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
Im not sure how I feel about this thread, or about R&L. Yes it's an alpha, but something has been released (after an extremely long time) so I should be able to point out things that are wrong without people going

"IT'S AND ALPHA OMGWTFBBQDIDYOUEXPECT!!!"

The movement has an extremely clumsy feel, currently there is no fluidity to it at all.
The iron sights system is the same.
The bloom on the character models is considerable and off-putting.
The weapon sound effects and animations are good, if a little laboured at the moment.
The maps are good, there's probably some nostalgia for old DoD maps like Heutau and that para map with the fuel or ammo dump whos name escapes me probably helps.
The mantling system is good, although you should be able to jump or leap if you are in a sprint or a run.

That is all for now. I think it has great potential.
 

L3adCannon

FNG / Fresh Meat
Mar 21, 2006
80
0
0
RO has very fluent and realistic movement. Fact.
As much as I love RO, that is complete bs. The movements are anything but fluent and realistic. Same goes to the weird up animation in RO.

Tried RnL- this is the ww2 normandy based mod I`ve been waiting for. I especially love how freeaim while ironsighted (reminds me of Ofp and Infiltration=win) and voip works. Animations are top notch and sounds are just as good. Only the explosion sfx suck complete nuts so they have to redo those.
When the bugs n quirks get ironed out, this mod will be epic.

PS. you can jump while sprinting
 
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MadMax

FNG / Fresh Meat
Nov 21, 2005
239
13
0
Ger
My first impressions are that this mod has great potential.

Pros:

-overall nice looking grafiks
-I like the weapon models, the reloading animations and sounds very much
-ejecting single shells from the Kar98, so that you can reload, is really cool
-a really nice feature is that you are thrown to the ground when wounded in certain body zones
-climbing over obstacles is nice. A long missing feature in RO
-I really like the implementation of the nades, where you need two steps before you can throw them. This slows the use of the nades realistically down. I really miss such a feature in RO
-The rolling while prone is a nice feature
-The movement system von RnL seems to be more realistic then that in RO. I have the feeling that I have some virtual weight on me, while in RO I can unrealistically fast turn my body in all directions. However on the other side it isn't so fluid like in RO and feels a bit clumsy. Also I really like the weapon sway when moving in non ironsight mode.


Cons:

-the sounds of exploding grenades are too week. Also you can't throw them far.
-movement animations from 3rd person view are looking sometimes like they are in slow motion
-only two weapon classes for Axis and Allies
-I'm not so impressed about the maps. They are too linear for me and I don't like them gameplaywise
-I don't like to switch to ironsight mode with mouse wheel
 
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KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Even when jogging you usually need an additional step to stop. Even if you just finishing the one you just started. It's not much more in RO/CS:S anyway. You don't just slow down and then stop as you would normally but you run with full jogging speed right until you decide to let go of the button. The little delay in RO or CS:S feels pretty natural to me.
RO also has a little delay when you start your jog and that's only realistic. Sure it feels clumsy, because one isn't used to that in games, but after a little while it feels natural.

True you need some time to accelerate in real life. The thing with how this it's implemented in RO is that your avatar feels like a vehicle. I don't know, i can't put my finger on it, but it doesn't feel very natural to me, more like rollerskating. Imo they should have left the whole inertia thing to running and instead reduce the jogging speed or something.
 
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L3adCannon

FNG / Fresh Meat
Mar 21, 2006
80
0
0
-the sounds of exploding grenades are too week. Also you can't throw them far.
Pull pin, use mousewheel (IS thingy), then throw. IS "button" changes between short and far. Default is short, one push on the wheel will make it far.

EDIT: Lol, got my posting rights suspended for a while on Insurgency forums for saying RnL will take the front seat for a while and ins will be on a vacation.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Uhh you can't just post your opinion and then say it's a fact.

Except when it IS a fact. See, that's the great thing about facts. You're a persistent troll though; I'll give you that.

If you want to discuss RO's movement mechanics, start a thread for it. This is the RnL thread. So let's talk about RnL.

Back on topic...

Door blocking is a pretty effective way of defending an objective. I was holed up in a room, and I closed the door every time an American tried to open it. :D One of them was like "wtf am I doing there's a German in there", and it was hilarious to hear the other team going all "there's someone in there, throw a grenade in there". :D Many lulz were had.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
The mantling system is good, although you should be able to jump or leap if you are in a sprint or a run.
Just FYI here, if you hit space while sprinting, your avator will leap forward.

Also a note on the maps -- these are only half of the maps that are actually completed for the mod. Still to be released are St Marie Du Mont and St Mer Eglise (night map), and both are outstanding. There were some last minute things keeping them out of this release, but you should see them soon.