Resistance and Liberation Alpha - Patch OUT!

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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
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liandri.darkbb.com
I can live with the movement (in fact I like it) Its just the 2 stage IS which sux *** right now :(
In case you didn't know it: You can switch directly to the second stage! Default should be mousewheel down.

So if you don't like the two stages, simply don't use both of them. And certainly don't scroll over the first stage if what you need is the second!
 

Switchblade

FNG / Fresh Meat
Nov 21, 2005
2,033
377
0
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Holland
Just tried it for the first time, looks promising, only thing annoying was everybody choosing americans, so fighting 7-20 and no respons when asking for teams. :mad:
 

L3adCannon

FNG / Fresh Meat
Mar 21, 2006
80
0
0
Weee, they sped up the bolting. Holding down the mouse button doesn`t seem bad either, prolly gonna love it.

This mod is a keeper for me if they don`t touch the movement and other stuff that makes it immersive/ stand out from others.
 

BadKarma

FNG / Fresh Meat
Mar 29, 2006
160
0
0
Frankfurt/ Germany
Justin Poole said:
Guys, I'll take the flames on this. I'm the one that suggested Auto-bolting and Auto-reload (wait don't flame me yet).

We're not going to "balance" weapons by adjusting accuracy or damage to make it even. That's not accurate at all. The k98 and Garand are essentially equal except for the k98 being a bolt action. To help balance this, I suggested the auto-bolting method. It's just not intuitive to new players to manually bolt the K98 (and goes against every FPS design since, well, ever). It actually works the exact same way as it does now except that you hold the left mouse button down until you want to bolt. This way, there is no "WTF I have to bolt" moment for new players and others can still have total control. It's unfortunately the old conflict between realistic and playable. If it doesn't work, we'll reevaluate the design and try something else. We were trying something to help alleviate the "K98 needs help!!!! Axis is handicapped!" complaints (which are valid).

Also, when I say that I was wanting auto reload, it wasn't your typical reload when you run out that every FPS has, but the same reload we have now. To me, it takes me out of the game to remember to look down and press R. So my idea is that reload would just be mapped to fire and would require a new press of fire to reload. For example, NCO using the Thompson runs out of ammo. To reload, he would have to release and press fire again. I know that it's wrong to say the words "auto reload," but this is a convention of every FPS ever made. All new players expect this. Just to calm fears, THIS HAS NOT BEEN IMPLEMENTED, but was an idea that we (design team) bounced around. Again "realism vs playability" comes into play. We can, for instance, implement a button for breathing to make it "realistic" but that would be no fun to continually press that key to breathe. An extreme example I know, but my point is that sometimes we're going to have to sacrifice realism to make the game playable. Unfortunately, it's my job on the team to make those hard decisions.

The decision wasn't made lightly on auto-bolting (Josh agrees that it's much better than what we had). In fact, no decision regarding the design of this mod is taken lightly. Just to give some insight into the design process, the design team (currently Josh, Joshua, Tony and I) discuss any change to the design of the game at length. We spend hours in discussion on certain things trying to make it as authentic (I hate the word realistic) and intuitive as possible. We discuss the benefits, the negatives, the affects not just on current gameplay but on future implementations as well. After we released the Alpha and we started getting feedback, I think I spent a total of 10 hours in 3 days talking with Josh strictly about design stuff (many issues you guys brought up and others we noticed when playing the game ourselves). This doesn't include fixing any bugs, but actual flaws in the game that we didn't even think of. I say all of that just so you know it wasn't an arbitrary decision on my part.

Now that I've pissed everyone off, the good news. We expect to have the patch out in about 2-3 weeks (so that we can test the fixes and include a few surprises).

Thanks for all of the support. This Alpha release has gone much smoother than expected and much better than we hoped!

--
Justin Poole
Project Manager

That was posted on the RnL forums from one of the devs.
For me that is bad news! They are going to make this mod more "accessible" which sounds like more aradish!
 
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Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
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Developers always struggle with words like authentic, realistic, playable.

The 3 words I mentioned above are namely purely subjective.
What feels authentic for player 1 doesn't feel authentic for player 2 etc.

The whole "automatic bolting" idea is a perfect example of this.
They felt like fixing the k98 and what did they "fix": they made it autobolt unless you hold a key. In other words, they translated the current k98 accuracy problems into autobolting. For me autobolting makes the k98 even more vulnrable, but that must be because my playing style is different then theirs.

Either way, each design decision is subjective.
Their supposively "less realistic" course has been obvious for me for some time now. Let's see where the mod is heading for the next 6 months.

Monk.
 

Gunfan9x19

FNG / Fresh Meat
Dec 28, 2006
289
0
0
USA
I WAS thinking about downloading this mod. Adding auto bolting and auto-reloading is going to reduce any kind of realism this mod has to almost nothing; it might as well be DOD:S with iron sights. Way to screw your own game, RnL devs.

As to his argument that it "isn't accessible", it's a load of bull. The game advertises itself as realistic, but people download it play because there's no auto-reload? If people new to the mod are complaining about it, it would have been better for the dev team to tell them to either uninstall RnL or stop sucking and learn to click the damn mouse button after firing.

I was skeptical of RnL before. Now I have absolutely no intention of downloading it EVER. If the devs are going to pull this crap, what else are they going to try and do?
 

BadKarma

FNG / Fresh Meat
Mar 29, 2006
160
0
0
Frankfurt/ Germany
As to his argument that it "isn't accessible", it's a load of bull. The game advertises itself as realistic, but people download it play because there's no auto-reload? If people new to the mod are complaining about it, it would have been better for the dev team to tell them to either uninstall RnL or stop sucking and learn to click the damn mouse button after firing.

I was skeptical of RnL before. Now I have absolutely no intention of downloading it EVER. If the devs are going to pull this crap, what else are they going to try and do?

Fascinating thing is that NOONE was complaining about the manual bolting because most ppl who tried the aplpha are also playing RO so they where uesed to it.
No this decision was made by members of the dev team no one in the community asked for that!
I personally hate it that i have to hold the lmb preventing an autobold in other games and i dont gonna like it in RnL.
Right now RnL is on it
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
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liandri.darkbb.com
That breathing button bs is always brought up by people who want their games arcadey and everything realistic that is slightly out of the norm set by Doom in 1993 comes close to having a button to breath..
Now, I don't want to accuse that quoted guy of anything, but he should have kept that nonsense to himself..

The "WTF I have to bolt" moment happens once. Once! Because what you want to do is to fire and when pressing the fire button, guess what, it bolts. If you forget to bolt later on (happens to me even in RO although I'm used to it now) that's part of the feature, fcs!
You'll know as soon as you press fire and you don't fire but bolt. No further simplifications are necessary!

For a game without a hud and the goal to be realistic it might have been worth it to bind the bolting to a seperate button even (so you can empty your rifle with it without having to fire the shots). This autobolting, while it's not a big deal and I don't care much about it is a step in the wrong direction - albeit an admittedly small one.

Besides: If players are too stupid to press the fire button twice, how well do they cope without a hud? Not having a hud "goes against every FPS design since, well, ever". You throw them into a word without a radar, without a health-bar, without an ammo counter and without death-messages and you people are worried about making them press the damn fire button twice?
Granted, I never read your forums so I know nothing about your clientel, but this seems borderline absurd to me...:rolleyes:

Autoreloading: Why not? As long as you still have the option to reload whenever you want and as long as you can't accidentally reload by holding the fire button for too long on an automatic rifle that's absolutely fine. I don't see the problem. Whether I press the fire button again with the concious intention to reload or whether I have to press "reload" doesn't matter at all. The three newbie players who exist somewhere who would have the advantage of not having to remember the "reload" button shall take that advantage as long as the "reload" button stays in the game and all other players can enjoy mid-mag reloading..
This so-called hard decision is a flat-out no-brainer for me. Maybe I should start designing games?:rolleyes:

Here's an idea to balance out the kar against the Garand a bit:
Make the bolting faster! The bolting itself isn't even the problem, but after you fired you can't just immediately bolt like i.e. in RO but you have to wait until the animation is done completely, then the gun has to be brought into position again and only then can you bolt with another bit of animation of bringing the gun into position for bolting... If this was streamlined so you can only bolt sooner and not even faster and if you could fire again sooner after you have bolted, I guess you could fire about 1.5 times as fast. Speeding up the bolting could be considered too as it isn't excessively slow but slow nonetheless. I guess you could double the fireing speed of the kar without taking away any precious realism.
A little more recoil for the Garand could work too. RO's semis seem a little excessive but a bit of recoil makes it so you have to re-align your shots all the time so the effective rate of fire is lowered too.
 

Monkwarrior

FNG / Fresh Meat
Nov 21, 2005
1,144
2
0
Well, let's not dramatize things now shall we.
They have pointed out they are testing several ideas which can be reverted back if necessary.
I agree their reasoning seems a bit flawed, but I'll wait with judging until after the next patch (2 weeks from now they say).

Monk.
 

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
i fear the worst and to be honest they need some critics they have enough a**kissers on their boeard!

Have you been reading the same RnL boards I have?? :p It actually seems like people are just sighing up to moan and ***** and not say thank you or at least be polite about there miss givings of the mod.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Some of you are really sad people. You write books about how bad and arcade the game will become(YOU NEVER ACTUALLY PLAYED THE NEW PATCH) because manual bolting was removed :rolleyes::rolleyes: Seriously, just give it a try once it's released. They said if it wouldn't work they'd find another way.

:rolleyes::rolleyes:
 

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
Some of you are really sad people. You write books about how bad and arcade the game will become(YOU NEVER ACTUALLY PLAYED THE NEW PATCH) because manual bolting was removed :rolleyes::rolleyes: Seriously, just give it a try once it's released. They said if it wouldn't work they'd find another way.

At last someone with a bit of common sense!
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
god!! what a bunch of whiney, pissy little *****es....play it or dont play it...the main problem with it is so many little asshats tking that it is hard to enjoy what the devs are working on......