That breathing button bs is always brought up by people who want their games arcadey and everything realistic that is slightly out of the norm set by Doom in 1993 comes close to having a button to breath..
Now, I don't want to accuse that quoted guy of anything, but he should have kept
that nonsense to himself..
The "WTF I have to bolt" moment happens once. Once! Because what you want to do is to fire and when pressing the fire button, guess what, it bolts. If you forget to bolt later on (happens to me even in RO although I'm used to it now) that's part of the feature, fcs!
You'll know as soon as you press fire and you don't fire but bolt. No further simplifications are necessary!
For a game without a hud and the goal to be realistic it might have been worth it to bind the bolting to a seperate button even (so you can empty your rifle with it without having to fire the shots). This autobolting, while it's not a big deal and I don't care much about it is a step in the wrong direction - albeit an admittedly small one.
Besides: If players are too stupid to press the fire button twice, how well do they cope without a hud? Not having a hud
"goes against every FPS design since, well, ever". You throw them into a word without a radar, without a health-bar, without an ammo counter and without death-messages and you people are worried about making them press the damn fire button twice?
Granted, I never read your forums so I know nothing about your clientel, but this seems borderline absurd to me...
Autoreloading: Why not? As long as you still have the option to reload whenever you want and as long as you can't accidentally reload by holding the fire button for too long on an automatic rifle that's absolutely fine. I don't see the problem. Whether I press the fire button again with the concious intention to reload or whether I have to press "reload" doesn't matter at all. The three newbie players who exist somewhere who would have the advantage of not having to remember the "reload" button shall take that advantage as long as the "reload" button stays in the game and all other players can enjoy mid-mag reloading..
This so-called hard decision is a flat-out no-brainer for me. Maybe I should start designing games?
Here's an idea to balance out the kar against the Garand a bit:
Make the bolting faster! The bolting itself isn't even the problem, but after you fired you can't just immediately bolt like i.e. in RO but you have to wait until the animation is done completely, then the gun has to be brought into position again and only then can you bolt with another bit of animation of bringing the gun into position for bolting... If this was streamlined so you can only bolt sooner and not even faster and if you could fire again sooner after you have bolted, I guess you could fire about 1.5 times as fast. Speeding up the bolting could be considered too as it isn't excessively slow but slow nonetheless. I guess you could double the fireing speed of the kar without taking away any precious realism.
A little more recoil for the Garand could work too. RO's semis seem a little excessive but a bit of recoil makes it so you have to re-align your shots all the time so the effective rate of fire is lowered too.