Resistance and Liberation Alpha - Patch OUT!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
------++++++UPDATE ALPHA PATCH OUT!++++++-------

http://www.resistanceandliberation.com/

What's New:
- New Map - St. Marie
- New Visionblur effect
- Morale System tweaked
- NCO Map fixes
- Crash bugs fixed
- Ragdoll handling altered
- Bullet near miss effects created
- Capture zone logic fixed
- Weapon adjustments
- K98 bolting altered
- Viewmodel angles and fields of view tweaked
- Respawn Entities fixed
- Removed slow movements in prone causing weapon posture changes
- Respawn teleporting fixed
- Added Autokick and Ban system for team killing
- Added Crouch sprinting
- Fixed bugs in toggle crouching
- Tweaked grenade damage
- Tweaked concussion effects
- Improved weapon resting
- Improved damage reports
- Added round limits
- Fixed allied rifleman animation speeds
- Various Map fixes for Dumont and La Fiere
- Inital Spawn area protection in Dumont and La Fier

I knows there's a thread about this already but I figured we should start a new fresh thread just about the game and its release. Go and download it now and give us your thoughts, just remember it's still in an Alpha stage so be nice :).

http://www.forum.resistanceandliberation.com/showthread.php?t=7423
 
Last edited:

Rak

FNG / Fresh Meat
Nov 23, 2005
3,538
677
0
34
D
Damn it, just at the day that I'm going out of town. The videos were awesome, I hope it'll live up to them :)
 

Pvt.pile

FNG / Fresh Meat
Nov 22, 2005
1,500
206
0
Sconnie Botland
Aye they need a European mirror it took me 2 hours to d/l but that aint to bad ive been waiting for 4 years for this to come out!
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
1st person anims are pretty nice the third person animations look odd.

Although considering its an alpha its probably better not to talk too much about it people often hang on their first impression.
They probably only want the dedicated forum guys to be like testers so they can see impressions and ways to improve. People away from the RnL forums probably wont have their input reach the devs.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
1st person anims are pretty nice the third person animations look odd.

Although considering its an alpha its probably better not to talk too much about it people often hang on their first impression.
They probably only want the dedicated forum guys to be like testers so they can see impressions and ways to improve. People away from the RnL forums probably wont have their input reach the devs.
Ahem THAT is absolutely not true at all. I would say that 60% or more of the current features of RnL are in there because people from the community gave their input. Even if it sounds like a dev doesn't like a piece of advice, I or another tester might like it and bring it up later.

The multiple levels of ironsights that the game has (free aim and non free aim) are because of a suggestion I made that was forwarded to me from a community member.

So don't say that stuff when it's not true. This is just an open alpha... they'll take all the support they can get from the community!
 

KrazyKraut

FNG / Fresh Meat
Nov 22, 2005
1,848
69
0
Beer capital of the world
Hmm I can't find any servers (as in I can't connect to the master server), do I need gamespy or sthg?

What I've seen and played (alone) so far this reminds me a lot of the early days of RO.:)