[continued from the discussion on workshop]
The map is meant to be won by a team of expertienced who communicate closely, probably on teamspeak, who understand the roles of their class, and even still they gonna lose a few times while they learn each 'what not to do' on the map. Its going to be frustrating, but when they finally win its going to be very satisfying.
I ought to explain the patty modification for the benefit of everyone. So I played Killing Floor when the only powerful weapons were Hunting Shotgun and LAW. Patty was challening. We would only win a small % of the time, and it was all because of the weapons. You used to have to think about having cover constantly for his machine gun fire. Putting 2% of weld on a door just to slow him down a moment so you can run. Return fire every chance you got, mostly when pat was picking on someone else. The fight would draw on and on, and he would always get all his heals in, because players could not defeat him fast enough to stop him. And you could rarely stun him where he drops to his knees, meaning he actually fought back the whole time. If you did win, it was never with more than a few players left.
Nowadays, you just drop pipes, everyone unloads 1 or two clips of the top gun of their class, and then easy win. I've seen this on every skill level. Instead of Patty been the hardest wave he is the easiest. Noone has respect for patty anymore. You don't, think about it. You aren't scared of him, he is just a big piece of meat to absorb your AA12 and then he dies.
And on my map, you have all the guns, all the biggest ones at Patty time, including pipes. I want you to abuse that, because I know people will anyway. Also, I expect HoE quality players to be bouncing back to Normal or at best, Hard. Which means regular patty would have been an anticlimatic push over, twice as easy as what these players are used to. So I've made it like the old times. You are actually going to have to run from where you first encounter patty, you can't hold your ground there. Main Hall is the best place to fight, I think. You can dodge a lot of his gunfire and his melee attacks using those pillars. I only vamped up his health, not his attack power. Its going to be a long fight where everyone has to pull their weight, and if you don't have skills to dodge his attacks you are going to die before the end. Well most people will probably die anyway. And the map offers no real reward for winning, other than the satisfcation that you killed that super boss.
As for pipes Tripwire capped the damage that they can do when in a big stack. They did this years ago because patty would insta-die from a pipe pile. Put down a few at each corner patty is going to turn and you will get better value for your ammo.