Thanks for the advice oldschool, I will investigate requirements for custom specification of Pattern based skin parents using your approach.
Custom Wep_Skin__Init_MIC REQUIRED and/or custom Wep_3rd_Skin__Init_MIC REQUIRED foreach EXPERIMENTAL skin below.
Also, I would like to request access to my initial account, "mancoast"
This Skin Set marks an Initial Commit to the online Community
================================================== ============
Skin content rendered with Mandelbulber2 Iterative Function System #31
-----------------------------------------------------------------------
### I bring Greetings from me to you, reader!
### This description documents my initial attempt at KF2 Weapon Skin Modification
Install and open KF2 SDK
------------------------
"New" Button in SDK Content Browser
-----------------------------------
Specify Factory type of "MaterialInstanceConstant" and assign the design "Package" and "Name"
---------------------------------------------------------------------------------------------
### ADJUSTABLE: The design "Package" and "Name" parameters support rework later in the design process
### Click "OK" button and examine the "Material instance" as your viewport for design
RESEARCH and Specify CORRECT "Parent Material" of design FOREACH correlating first-person solid model
-----------------------------------------------------------------------------------------------------
Specify custom 2048x2048 "Texture 2D" for first-person solid model
------------------------------------------------------------------
Specify the custom 2048x2048 "Texture 2D" via "Pattern Mask" for first-person solid model
-----------------------------------------------------------------------------------------
RESEARCH and Specify CORRECT "Parent Material" of design FOREACH correlating third-person solid model
-----------------------------------------------------------------------------------------------------
Specify custom 1024x1024 "Texture 2D" for third-person solid model
------------------------------------------------------------------
Specify the custom 1024x1024 "Texture 2D" via "Pattern Mask" for third-person solid model
-----------------------------------------------------------------------------------------
Save the design file via selection from "New Packages" located at lower panel of the content browser.
------------------------------------------------------------------------------------------------------
Upload to Community for review
------------------------------
Screen Shots of IFS #31 Fractal Texture Designs
================================================
IFS31__frame_04873
---------------------
### Texture2D'IFS31__frame_04873.IFS31__frame_04873_TE X_1024'
### Texture2D'IFS31__frame_04873.IFS31__frame_04873_TE X_2048'
IFS31__frame_04873 IFS31_9MM
--------------------------------
### MaterialInstanceConstant'IFS31_9MM.Wep_1P_Skin_IFS 31_9MM_MIC'
### MaterialInstanceConstant'IFS31_9MM.Wep_3P_Skin_IFS 31_9MM_MIC'
IFS31__frame_04873 IFS31_C4_Explosive
------------------------------------------
### MaterialInstanceConstant'IFS31_C4_Explosive.Wep_1P _Skin_IFS31_C4_Explosive_MIC'
### MaterialInstanceConstant'IFS31_C4_Explosive.Wep_3P _Skin_IFS31_C4_Explosive_MIC'
IFS31__frame_04873 IFS31_Medic_Knife
-----------------------------------------
### MaterialInstanceConstant'IFS31_Medic_Knife.Wep_1P_ Skin_IFS31_Medic_Knife_MIC'
### MaterialInstanceConstant'IFS31_Medic_Knife.Wep_3P_ Skin_IFS31_Medic_Knife_MIC'
IFS31__frame_04873 IFS31_SW_500
------------------------------------
### MaterialInstanceConstant'IFS31_SW_500.Wep_1P_Skin_ IFS31_SW_500_MIC'
### MaterialInstanceConstant'IFS31_SW_500.Wep_3P_Skin_ IFS31_SW_500_MIC'
IFS31__frame_06819
---------------------
### Texture2D'IFS31__frame_06819.IFS31__frame_06819_TE X_1024'
### Texture2D'IFS31__frame_06819.IFS31__frame_06819_TE X_2048'
IFS31__frame_06819 IFS31_Katana
-----------------------------------
### MaterialInstanceConstant'IFS31_Katana.Wep_1P_Skin_ IFS31_Katana_MIC'
### MaterialInstanceConstant'IFS31_Katana.Wep_3P_Skin_ IFS31_Katana_MIC'
IFS31__frame_06819 IFS31_M4Shotgun
--------------------------------------
### MaterialInstanceConstant'IFS31_M4Shotgun.Wep_1P_Sk in_IFS31_M4Shotgun_MIC'
### MaterialInstanceConstant'IFS31_M4Shotgun.Wep_3P_Sk in_IFS31_M4Shotgun_MIC'
IFS31__frame_06819 IFS31_RPG7
---------------------------------
### MaterialInstanceConstant'IFS31_RPG7.Wep_1P_Skin_IF S31_RPG7_MIC'
### MaterialInstanceConstant'IFS31_RPG7.Wep_3P_Skin_IF S31_RPG7_MIC'
IFS31__frame_06940
---------------------
### Texture2D'IFS31__frame_06940.IFS31__frame_06940_TE X_1024'
### Texture2D'IFS31__frame_06940.IFS31__frame_06940_TE X_2048'
IFS31__frame_06940 IFS31_CaulkBurn
--------------------------------------
### MaterialInstanceConstant'IFS31_CaulkBurn.Wep_1P_Sk in_IFS31_CaulkBurn_MIC'
### MaterialInstanceConstant'IFS31_CaulkBurn.Wep_3P_Sk in_IFS31_CaulkBurn_MIC'
IFS31__frame_06940 IFS31_CommandoKnife
------------------------------------------
### MaterialInstanceConstant'IFS31_CommandoKnife.Wep_1 P_Skin_IFS31_CommandoKnife_MIC'
### MaterialInstanceConstant'IFS31_CommandoKnife.Wep_3 P_Skin_IFS31_CommandoKnife_MIC'
IFS31__frame_06940 IFS31_HX25_Pistol
-----------------------------------------
### MaterialInstanceConstant'IFS31_HX25_Pistol.Wep_1P_ Skin_IFS31_HX25_Pistol_MIC'
### MaterialInstanceConstant'IFS31_HX25_Pistol.Wep_3P_ Skin_IFS31_HX25_Pistol_MIC'
IFS31__frame_06940 IFS31_L85A2
----------------------------------
### MaterialInstanceConstant'IFS31_L85A2.Wep_1P_Skin_I FS31_L85A2_MIC'
### MaterialInstanceConstant'IFS31_L85A2.Wep_3P_Skin_I FS31_L85A2_MIC'
IFS31__frame_06940 IFS31_Nail_Shotgun
------------------------------------------
### MaterialInstanceConstant'IFS31_Nail_Shotgun.Wep_1P _Skin_IFS31_Nail_Shotgun_MIC'
### MaterialInstanceConstant'IFS31_Nail_Shotgun.Wep_3P _Skin_IFS31_Nail_Shotgun_MIC'
IFS31__frame_07750
---------------------
### Texture2D'IFS31__frame_07750.IFS31__frame_07750_TE X_1024'
### Texture2D'IFS31__frame_07750.IFS31__frame_07750_TE X_2048'
IFS31__frame_07750 IFS31_Gunslinger_Knife
----------------------------------------------
### MaterialInstanceConstant'IFS31_Gunslinger_Knife.We p_1P_Skin_IFS31_Gunslinger_Knife_MIC'
### MaterialInstanceConstant'IFS31_Gunslinger_Knife.We p_3P_Skin_IFS31_Gunslinger_Knife_MIC'
IFS31__frame_07750 IFS31_Healer
-----------------------------------
### MaterialInstanceConstant'IFS31_Healer.Wep_1P_Skin_ IFS31_Healer_MIC'
### MaterialInstanceConstant'IFS31_Healer.Wep_3P_Skin_ IFS31_Healer_MIC'
IFS31__frame_07750 IFS31_MB500
----------------------------------
### MaterialInstanceConstant'IFS31_MB500.Wep_1P_Skin_I FS31_MB500_MIC'
### MaterialInstanceConstant'IFS31_MB500.Wep_3P_Skin_I FS31_MB500_MIC'
IFS31__frame_08510
---------------------
### Texture2D'IFS31__frame_08510.IFS31__frame_08510_TE X_1024'
### Texture2D'IFS31__frame_08510.IFS31__frame_08510_TE X_2048'
IFS31__frame_08510 IFS31_M79
--------------------------------
### MaterialInstanceConstant'IFS31_M79.Wep_1P_Skin_IFS 31_M79_MIC'
### MaterialInstanceConstant'IFS31_M79.Wep_3P_Skin_IFS 31_M79_MIC'
IFS31__frame_08510 IFS31_Microwave_Gun
-------------------------------------------
### MaterialInstanceConstant'IFS31_Microwave_Gun.Wep_1 P_Skin_IFS31_Microwave_Gun_MIC'
### MaterialInstanceConstant'IFS31_Microwave_Gun.Wep_3 P_Skin_IFS31_Microwave_Gun_MIC'
IFS31__frame_08510 IFS31_Pulverizer
---------------------------------------
### MaterialInstanceConstant'IFS31_Pulverizer.Wep_1P_S kin_IFS31_Pulverizer_MIC'
### MaterialInstanceConstant'IFS31_Pulverizer.Wep_3P_S kin_IFS31_Pulverizer_MIC'
IFS31__frame_08557
---------------------
### Texture2D'IFS31__frame_08557.IFS31__frame_08557_TE X_1024'
### Texture2D'IFS31__frame_08557.IFS31__frame_08557_TE X_2048'
IFS31__frame_08557 IFS31_AA12
---------------------------------
### MaterialInstanceConstant'IFS31_AA12.Wep_1P_Skin_IF S31_AA12_MIC'
### MaterialInstanceConstant'IFS31_AA12.Wep_3P_Skin_IF S31_AA12_MIC'
IFS31__frame_08557 IFS31_Medic_Assault
-------------------------------------------
### MaterialInstanceConstant'IFS31_Medic_Assault.Wep_1 P_Skin_IFS31_Medic_Assault_MIC'
### MaterialInstanceConstant'IFS31_Medic_Assault.Wep_3 P_Skin_IFS31_Medic_Assault_MIC'
IFS31__frame_08641
---------------------
### Texture2D'IFS31__frame_08641.IFS31__frame_08641_TE X_1024'
### Texture2D'IFS31__frame_08641.IFS31__frame_08641_TE X_2048'
IFS31__frame_08641 IFS31_Crovel
-----------------------------------
### MaterialInstanceConstant'IFS31_Crovel.Wep_1P_Skin_ IFS31_Crovel_MIC'
### MaterialInstanceConstant'IFS31_Crovel.Wep_3P_Skin_ IFS31_Crovel_MIC'
IFS31__frame_08641 IFS31_Deagle
-----------------------------------
### MaterialInstanceConstant'IFS31_Deagle.Wep_1P_Skin_ IFS31_Deagle_MIC'
### MaterialInstanceConstant'IFS31_Deagle.Wep_3P_Skin_ IFS31_Deagle_MIC'
IFS31__frame_08641 IFS31_Demo_Knife
----------------------------------------
### MaterialInstanceConstant'IFS31_Demo_Knife.Wep_1P_S kin_IFS31_Demo_Knife_MIC'
### MaterialInstanceConstant'IFS31_Demo_Knife.Wep_3P_S kin_IFS31_Demo_Knife_MIC'
IFS31__frame_08641 IFS31_Double_Barrel
-------------------------------------------
### MaterialInstanceConstant'IFS31_Double_Barrel.Wep_1 P_Skin_IFS31_Double_Barrel_MIC'
### MaterialInstanceConstant'IFS31_Double_Barrel.Wep_3 P_Skin_IFS31_Double_Barrel_MIC'
IFS31__frame_08641 IFS31_DragonsBreath
------------------------------------------
### MaterialInstanceConstant'IFS31_DragonsBreath.Wep_1 P_Skin_IFS31_DragonsBreath_MIC'
### MaterialInstanceConstant'IFS31_DragonsBreath.Wep_3 P_Skin_IFS31_DragonsBreath_MIC'
IFS31__frame_08641 IFS31_Medic_Pistol
------------------------------------------
### MaterialInstanceConstant'IFS31_Medic_Pistol.Wep_1P _Skin_IFS31_Medic_Pistol_MIC'
### MaterialInstanceConstant'IFS31_Medic_Pistol.Wep_3P _Skin_IFS31_Medic_Pistol_MIC'
IFS31__frame_10750
---------------------
### Texture2D'IFS31__frame_10750.IFS31__frame_10750_TE X_1024'
### Texture2D'IFS31__frame_10750.IFS31__frame_10750_TE X_2048'
IFS31__frame_10750 IFS31_AK12
---------------------------------
### MaterialInstanceConstant'IFS31_AK12.Wep_1P_Skin_IF S31_AK12_MIC'
### MaterialInstanceConstant'IFS31_AK12.Wep_3P_Skin_IF S31_AK12_MIC'
IFS31__frame_10750 IFS31_Firebug_Knife
-------------------------------------------
### MaterialInstanceConstant'IFS31_Firebug_Knife.Wep_1 P_Skin_IFS31_Firebug_Knife_MIC'
### MaterialInstanceConstant'IFS31_Firebug_Knife.Wep_3 P_Skin_IFS31_Firebug_Knife_MIC'
IFS31__frame_10750 IFS31_Flamethrower
-----------------------------------------
### MaterialInstanceConstant'IFS31_Flamethrower.Wep_1P _Skin_IFS31_Flamethrower_MIC'
### MaterialInstanceConstant'IFS31_Flamethrower.Wep_3P _Skin_IFS31_Flamethrower_MIC'
IFS31__frame_10750 IFS31_SawBlade_Shooter
----------------------------------------------
### MaterialInstanceConstant'IFS31_SawBlade_Shooter.We p_1P_Skin_IFS31_SawBlade_Shooter_MIC'
### MaterialInstanceConstant'IFS31_SawBlade_Shooter.We p_3P_Skin_IFS31_SawBlade_Shooter_MIC'
IFS31__frame_10750 IFS31_SCAR
---------------------------------
### MaterialInstanceConstant'IFS31_SCAR.Wep_1P_Skin_IF S31_SCAR_MIC'
### MaterialInstanceConstant'IFS31_SCAR.Wep_3P_Skin_IF S31_SCAR_MIC'
IFS31__frame_10750 IFS31_SupportKnife
-----------------------------------------
### MaterialInstanceConstant'IFS31_SupportKnife.Wep_1P _Skin_IFS31_SupportKnife_MIC'
### MaterialInstanceConstant'IFS31_SupportKnife.Wep_3P _Skin_IFS31_SupportKnife_MIC'
IFS31__frame_10750 IFS31_Welder
-----------------------------------
### MaterialInstanceConstant'IFS31_Welder.Wep_1P_Skin_ IFS31_Welder_MIC'
### MaterialInstanceConstant'IFS31_Welder.Wep_3P_Skin_ IFS31_Welder_MIC'
IFS31__frame_10750 IFS31_Winchester
---------------------------------------
### MaterialInstanceConstant'IFS31_Winchester.Wep_1P_S kin_IFS31_Winchester_MIC'
### MaterialInstanceConstant'IFS31_Winchester.Wep_3P_S kin_IFS31_Winchester_MIC'
IFS31__frame_10819
---------------------
### Texture2D'IFS31__frame_10819.IFS31__frame_10819_TE X_1024'
### Texture2D'IFS31__frame_10819.IFS31__frame_10819_TE X_2048'
IFS31__frame_10819 IFS31_AR15_9mm
--------------------------------------
### MaterialInstanceConstant'IFS31_AR15_9mm.Wep_1P_Ski n_IFS31_AR15_9mm_MIC'
### MaterialInstanceConstant'IFS31_AR15_9mm.Wep_3P_Ski n_IFS31_AR15_9mm_MIC'
IFS31__frame_10819 IFS31_Crossbow
-------------------------------------
### MaterialInstanceConstant'IFS31_Crossbow.Wep_1P_Ski n_IFS31_Crossbow_MIC'
### MaterialInstanceConstant'IFS31_Crossbow.Wep_3P_Ski n_IFS31_Crossbow_MIC'
IFS31__frame_10819 IFS31_M1911
----------------------------------
### MaterialInstanceConstant'IFS31_M1911.Wep_1P_Skin_I FS31_M1911_MIC'
### MaterialInstanceConstant'IFS31_M1911.Wep_3P_Skin_I FS31_M1911_MIC'
IFS31__frame_11597
---------------------
### Texture2D'IFS31__frame_11597.IFS31__frame_11597_TE X_1024'
### Texture2D'IFS31__frame_11597.IFS31__frame_11597_TE X_2048'
IFS31__frame_11597 IFS31_M14EBR
-----------------------------------
### MaterialInstanceConstant'IFS31_M14EBR.Wep_1P_Skin_ IFS31_M14EBR_MIC'-EXPERIMENTAL
#### Wep_Skin_M14EBR_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_M14EBR.Wep_3P_Skin_ IFS31_M14EBR_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_M14EBR_Init_MIC REQUIRED
IFS31__frame_11597 IFS31_Medic_SMG
---------------------------------------
### MaterialInstanceConstant'IFS31_Medic_SMG.Wep_1P_Sk in_IFS31_Medic_SMG_MIC'-EXPERIMENTAL
#### Wep_Skin_Medic_SMG_Init_MIC REWORK REQUIRED
### MaterialInstanceConstant'IFS31_Medic_SMG.Wep_3P_Sk in_IFS31_Medic_SMG_MIC'
IFS31__frame_11597 IFS31_MP7
--------------------------------
### MaterialInstanceConstant'IFS31_MP7.Wep_1P_Skin_IFS 31_MP7_MIC'
### MaterialInstanceConstant'IFS31_MP7.Wep_3P_Skin_IFS 31_MP7_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_MP7_Init_MIC REQUIRED
IFS31__frame_11597 IFS31_P90
--------------------------------
### MaterialInstanceConstant'IFS31_P90.Wep_1P_Skin_IFS 31_P90_MIC'
### MaterialInstanceConstant'IFS31_P90.Wep_3P_Skin_IFS 31_P90_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_P90_Init_MIC REQUIRED
IFS31__frame_11597 IFS31_RailGun
------------------------------------
### MaterialInstanceConstant'IFS31_RailGun.Wep_1P_Skin _IFS31_RailGun_MIC'-EXPERIMENTAL
#### Wep_Skin_RailGun_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_RailGun.Wep_3P_Skin _IFS31_RailGun_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_RailGun_Init_MIC REQUIRED
IFS31__frame_11597 IFS31_Remington_1858
--------------------------------------------
### MaterialInstanceConstant'IFS31_Remington_1858.Wep_ 1P_Skin_IFS31_Remington_1858_MIC'
### MaterialInstanceConstant'IFS31_Remington_1858.Wep_ 3P_Skin_IFS31_Remington_1858_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_Remington_1858_Init_MIC REQUIRED
IFS31__frame_11597 IFS31_Zweihander
---------------------------------------
### MaterialInstanceConstant'IFS31_Zweihander.Wep_1P_S kin_IFS31_Zweihander_MIC'
### MaterialInstanceConstant'IFS31_Zweihander.Wep_3P_S kin_IFS31_Zweihander_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_Zweihander_Init_MIC REQUIRED
IFS31__frame_12463
---------------------
### Texture2D'IFS31__frame_12463.IFS31__frame_12463_TE X_1024'
### Texture2D'IFS31__frame_12463.IFS31__frame_12463_TE X_2048'
IFS31__frame_12463 IFS31_BerserkerKnife
-------------------------------------------
### MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_ 1P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL
#### Wep_Skin_BerserkerKnife_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_ 3P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_BerserkerKnife_Init_MIC REQUIRED
IFS31__frame_12463 IFS31_KRISS
----------------------------------
### MaterialInstanceConstant'IFS31_KRISS.Wep_1P_Skin_I FS31_KRISS_MIC'
### MaterialInstanceConstant'IFS31_KRISS.Wep_3P_Skin_I FS31_KRISS_MIC'-EXPERIMENTAL
#### Wep_3rdP_Init_KRISS_MIC REQUIRED
IFS31__frame_12463 IFS31_M16_M203
--------------------------------------
### MaterialInstanceConstant'IFS31_M16_M203.Wep_1P_Ski n_IFS31_M16_M203_MIC'-EXPERIMENTAL
#### Wep_Skin_M16M203_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_M16_M203.Wep_3P_Ski n_IFS31_M16_M203_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_M16M203_Init_MIC REQUIRED
IFS31__frame_12463 IFS31_Medic_Shotgun
-------------------------------------------
### MaterialInstanceConstant'IFS31_Medic_Shotgun.Wep_1 P_Skin_IFS31_Medic_Shotgun_MIC'-EXPERIMENTAL
#### Wep_Skin_Medic_Shotgun_Init_MIC REWORK REQUIRED
### MaterialInstanceConstant'IFS31_Medic_Shotgun.Wep_3 P_Skin_IFS31_Medic_Shotgun_MIC'
IFS31__frame_12463 IFS31_MP5RAS
-----------------------------------
### MaterialInstanceConstant'IFS31_MP5RAS.Wep_1P_Skin_ IFS31_MP5RAS_MIC'
### MaterialInstanceConstant'IFS31_MP5RAS.Wep_3P_Skin_ IFS31_MP5RAS_MIC'-EXPERIMENTAL
#### Wep_3rdP_MP5RAS_INIT_MIC REQUIRED
IFS31__frame_12463 IFS31_Sharpshooter_Knife
------------------------------------------------
### MaterialInstanceConstant'IFS31_Sharpshooter_Knife. Wep_1P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL
#### Wep_Skin_SharpshooterKnife_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_Sharpshooter_Knife. Wep_3P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_SharpshooterKnife_Init_MIC REQUIRED
IFS31__frame_12463 IFS31_SWAT_Knife
----------------------------------------
### MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_1P_S kin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL
#### Wep_Skin_SWATKnife_Init_MIC REQUIRED
### MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_3P_S kin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL
#### Wep_3rd_Skin_SWATKnife_Init_MIC REQUIRED