Requirements for custom specification of Pattern based skin parent; *Init_MIC

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mancoast2

FNG / Fresh Meat
Nov 23, 2016
2
0
0
115
Greetings,

I am working on a pattern based skin set forall weapons.
I have noticed some weapons missing the 1st and/or 3rd person ***Init_MIC .
Problem statement and details shown below.
I can attach screenshots if necessary.

Problem Statement:
custom Wep_Skin__Init_MIC REQUIRED
custom Wep_3rd_Skin__Init_MIC REQUIRED

Problem Details:
#mark experimental skins
# IFS31_Sharpshooter_Knife
MaterialInstanceConstant'IFS31_Sharpshooter_Knife.Wep_1P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL
Wep_Skin_SharpshooterKnife_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_Sharpshooter_Knife.Wep_3P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL
Wep_3rd_Skin_SharpshooterKnife_Init_MIC REQUIRED
# IFS31_SWAT_Knife
MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_1P_Skin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL
Wep_Skin_SWATKnife_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_3P_Skin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL
Wep_3rd_Skin_SWATKnife_Init_MIC REQUIRED
# IFS31_KRISS
MaterialInstanceConstant'IFS31_KRISS.Wep_3P_Skin_IFS31_KRISS_MIC'-EXPERIMENTAL
Wep_3rdP_Init_KRISS_MIC REQUIRED
# IFS31_M16_M203
MaterialInstanceConstant'IFS31_M16_M203.Wep_1P_Skin_IFS31_M16_M203_MIC'-EXPERIMENTAL
Wep_Skin_M16M203_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_M16_M203.Wep_3P_Skin_IFS31_M16_M203_MIC'-EXPERIMENTAL
Wep_3rd_Skin_M16M203_Init_MIC REQUIRED
# IFS31_BerserkerKnife
MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_1P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL
Wep_Skin_BerserkerKnife_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_3P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL
Wep_3rd_Skin_BerserkerKnife_Init_MIC REQUIRED
# IFS31_MP5RAS
MaterialInstanceConstant'IFS31_MP5RAS.Wep_3P_Skin_IFS31_MP5RAS_MIC'
Wep_3rdP_MP5RAS_INIT_MIC REQUIRED
# IFS31_Medic_Shotgun
MaterialInstanceConstant'IFS31_Medic_Shotgun.Wep_1P_Skin_IFS31_Medic_Shotgun_MIC'-EXPERIMENTAL
Wep_Skin_Medic_Shotgun_Init_MIC REWORK REQUIRED
# IFS31_M14EBR
MaterialInstanceConstant'IFS31_M14EBR.Wep_1P_Skin_IFS31_M14EBR_MIC'-EXPERIMENTAL
Wep_Skin_M14EBR_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_M14EBR.Wep_3P_Skin_IFS31_M14EBR_MIC'-EXPERIMENTAL
Wep_3rd_Skin_M14EBR_Init_MIC REQUIRED
# IFS31_P90
MaterialInstanceConstant'IFS31_P90.Wep_3P_Skin_IFS31_P90_MIC'-EXPERIMENTAL
Wep_3rd_Skin_P90_Init_MIC REQUIRED
# IFS31_Medic_SMG
MaterialInstanceConstant'IFS31_Medic_SMG.Wep_1P_Skin_IFS31_Medic_SMG_MIC'-EXPERIMENTAL
Wep_Skin_Medic_SMG_Init_MIC REWORK REQUIRED
# IFS31_MP7
MaterialInstanceConstant'IFS31_MP7.Wep_3P_Skin_IFS31_MP7_MIC'-EXPERIMENTAL
Wep_3rd_Skin_MP7_Init_MIC REQUIRED
# IFS31_RailGun
MaterialInstanceConstant'IFS31_RailGun.Wep_1P_Skin_IFS31_RailGun_MIC'-EXPERIMENTAL
Wep_Skin_RailGun_Init_MIC REQUIRED
MaterialInstanceConstant'IFS31_RailGun.Wep_3P_Skin_IFS31_RailGun_MIC'-EXPERIMENTAL
Wep_3rd_Skin_RailGun_Init_MIC REQUIRED
# IFS31_Remington_1858
MaterialInstanceConstant'IFS31_Remington_1858.Wep_3P_Skin_IFS31_Remington_1858_MIC'-EXPERIMENTAL
Wep_3rd_Skin_Remington_1858_Init_MIC REQUIRED
# IFS31_Zweihander
MaterialInstanceConstant'IFS31_Zweihander.Wep_3P_Skin_IFS31_Zweihander_MIC'-EXPERIMENTAL
Wep_3rd_Skin_Zweihander_Init_MIC REQUIRED

Thanks,
coast
 

oldschool

Active member
May 1, 2015
377
37
28
NYC
osghc.com
I'm using the same MIC for 1st and 3rd person view. Although I have incorporated the MIC into the rig-skeletal mesh as well and referenced by edited Archetype.
I'm pretty sure you should be able to do the same in a weapon by weapon, texture by texture instances.

Barret 50 Cal

Spoiler!


b_350_20_000000_E90F1A_FFFFFF_5FE90F.png
 
Last edited:

mancoast2

FNG / Fresh Meat
Nov 23, 2016
2
0
0
115
Thanks for the advice oldschool, I will investigate requirements for custom specification of Pattern based skin parents using your approach.
Custom Wep_Skin__Init_MIC REQUIRED and/or custom Wep_3rd_Skin__Init_MIC REQUIRED foreach EXPERIMENTAL skin below.
Also, I would like to request access to my initial account, "mancoast"



This Skin Set marks an Initial Commit to the online Community
================================================== ============

Skin content rendered with Mandelbulber2 Iterative Function System #31
-----------------------------------------------------------------------

### I bring Greetings from me to you, reader!

### This description documents my initial attempt at KF2 Weapon Skin Modification

Q93P2df.png


Install and open KF2 SDK
------------------------

d3vsMMm.png


"New" Button in SDK Content Browser
-----------------------------------

K9GRgIx.png


Specify Factory type of "MaterialInstanceConstant" and assign the design "Package" and "Name"
---------------------------------------------------------------------------------------------

### ADJUSTABLE: The design "Package" and "Name" parameters support rework later in the design process

### Click "OK" button and examine the "Material instance" as your viewport for design

Wm5g7OB.png


RESEARCH and Specify CORRECT "Parent Material" of design FOREACH correlating first-person solid model
-----------------------------------------------------------------------------------------------------

RK4YYxR.png


Specify custom 2048x2048 "Texture 2D" for first-person solid model
------------------------------------------------------------------

f4VMpR6.png


Specify the custom 2048x2048 "Texture 2D" via "Pattern Mask" for first-person solid model
-----------------------------------------------------------------------------------------

H5wktHy.png


RESEARCH and Specify CORRECT "Parent Material" of design FOREACH correlating third-person solid model
-----------------------------------------------------------------------------------------------------

0eMiRiJ.png


Specify custom 1024x1024 "Texture 2D" for third-person solid model
------------------------------------------------------------------

FdGeYjq.png


Specify the custom 1024x1024 "Texture 2D" via "Pattern Mask" for third-person solid model
-----------------------------------------------------------------------------------------

lVYFW3h.png


Save the design file via selection from "New Packages" located at lower panel of the content browser.
------------------------------------------------------------------------------------------------------

F2UBGAd.png


Upload to Community for review
------------------------------

vj4bSAA.png


Screen Shots of IFS #31 Fractal Texture Designs
================================================

IFS31__frame_04873
---------------------

### Texture2D'IFS31__frame_04873.IFS31__frame_04873_TE X_1024'

Y3VrUPy.png


### Texture2D'IFS31__frame_04873.IFS31__frame_04873_TE X_2048'

VCpUBnM.png


IFS31__frame_04873 IFS31_9MM
--------------------------------

### MaterialInstanceConstant'IFS31_9MM.Wep_1P_Skin_IFS 31_9MM_MIC'

r68DEp4.png


### MaterialInstanceConstant'IFS31_9MM.Wep_3P_Skin_IFS 31_9MM_MIC'

B1CejMq.png


IFS31__frame_04873 IFS31_C4_Explosive
------------------------------------------

### MaterialInstanceConstant'IFS31_C4_Explosive.Wep_1P _Skin_IFS31_C4_Explosive_MIC'

5S0Dshh.png


### MaterialInstanceConstant'IFS31_C4_Explosive.Wep_3P _Skin_IFS31_C4_Explosive_MIC'

HfXJRIf.png


IFS31__frame_04873 IFS31_Medic_Knife
-----------------------------------------

### MaterialInstanceConstant'IFS31_Medic_Knife.Wep_1P_ Skin_IFS31_Medic_Knife_MIC'

Efe2N8u.png


### MaterialInstanceConstant'IFS31_Medic_Knife.Wep_3P_ Skin_IFS31_Medic_Knife_MIC'

950TYTI.png


IFS31__frame_04873 IFS31_SW_500
------------------------------------

### MaterialInstanceConstant'IFS31_SW_500.Wep_1P_Skin_ IFS31_SW_500_MIC'

qwnIlqe.png


### MaterialInstanceConstant'IFS31_SW_500.Wep_3P_Skin_ IFS31_SW_500_MIC'

w8fz2h7.png


IFS31__frame_06819
---------------------

### Texture2D'IFS31__frame_06819.IFS31__frame_06819_TE X_1024'

U0rMzpj.png


### Texture2D'IFS31__frame_06819.IFS31__frame_06819_TE X_2048'

MMEc4BY.png


IFS31__frame_06819 IFS31_Katana
-----------------------------------

### MaterialInstanceConstant'IFS31_Katana.Wep_1P_Skin_ IFS31_Katana_MIC'

RTryctB.png


### MaterialInstanceConstant'IFS31_Katana.Wep_3P_Skin_ IFS31_Katana_MIC'

W45BXxO.png


IFS31__frame_06819 IFS31_M4Shotgun
--------------------------------------

### MaterialInstanceConstant'IFS31_M4Shotgun.Wep_1P_Sk in_IFS31_M4Shotgun_MIC'

HbsEjhg.png


### MaterialInstanceConstant'IFS31_M4Shotgun.Wep_3P_Sk in_IFS31_M4Shotgun_MIC'

FSENmDD.png


IFS31__frame_06819 IFS31_RPG7
---------------------------------

### MaterialInstanceConstant'IFS31_RPG7.Wep_1P_Skin_IF S31_RPG7_MIC'

roeHrMn.png


### MaterialInstanceConstant'IFS31_RPG7.Wep_3P_Skin_IF S31_RPG7_MIC'

4KEglYi.png


IFS31__frame_06940
---------------------

### Texture2D'IFS31__frame_06940.IFS31__frame_06940_TE X_1024'

L3gN7C5.png


### Texture2D'IFS31__frame_06940.IFS31__frame_06940_TE X_2048'

oyA7l8A.png


IFS31__frame_06940 IFS31_CaulkBurn
--------------------------------------

### MaterialInstanceConstant'IFS31_CaulkBurn.Wep_1P_Sk in_IFS31_CaulkBurn_MIC'

Fzakf2Y.png


### MaterialInstanceConstant'IFS31_CaulkBurn.Wep_3P_Sk in_IFS31_CaulkBurn_MIC'

ORb5wwD.png


IFS31__frame_06940 IFS31_CommandoKnife
------------------------------------------

### MaterialInstanceConstant'IFS31_CommandoKnife.Wep_1 P_Skin_IFS31_CommandoKnife_MIC'

TVzlpCJ.png


### MaterialInstanceConstant'IFS31_CommandoKnife.Wep_3 P_Skin_IFS31_CommandoKnife_MIC'

zOZdcGJ.png


IFS31__frame_06940 IFS31_HX25_Pistol
-----------------------------------------

### MaterialInstanceConstant'IFS31_HX25_Pistol.Wep_1P_ Skin_IFS31_HX25_Pistol_MIC'

ymvXzIJ.png


### MaterialInstanceConstant'IFS31_HX25_Pistol.Wep_3P_ Skin_IFS31_HX25_Pistol_MIC'

1Vu8jRC.png


IFS31__frame_06940 IFS31_L85A2
----------------------------------

### MaterialInstanceConstant'IFS31_L85A2.Wep_1P_Skin_I FS31_L85A2_MIC'

dYbPeeT.png


### MaterialInstanceConstant'IFS31_L85A2.Wep_3P_Skin_I FS31_L85A2_MIC'

E0ULr3t.png


IFS31__frame_06940 IFS31_Nail_Shotgun
------------------------------------------

### MaterialInstanceConstant'IFS31_Nail_Shotgun.Wep_1P _Skin_IFS31_Nail_Shotgun_MIC'

alxw2Ky.png


### MaterialInstanceConstant'IFS31_Nail_Shotgun.Wep_3P _Skin_IFS31_Nail_Shotgun_MIC'

I3ZU3YS.png


IFS31__frame_07750
---------------------

### Texture2D'IFS31__frame_07750.IFS31__frame_07750_TE X_1024'

OhRmFjR.png


### Texture2D'IFS31__frame_07750.IFS31__frame_07750_TE X_2048'

snQ8Ub7.png


IFS31__frame_07750 IFS31_Gunslinger_Knife
----------------------------------------------

### MaterialInstanceConstant'IFS31_Gunslinger_Knife.We p_1P_Skin_IFS31_Gunslinger_Knife_MIC'

sDHCz09.png


### MaterialInstanceConstant'IFS31_Gunslinger_Knife.We p_3P_Skin_IFS31_Gunslinger_Knife_MIC'

vhH4y63.png


IFS31__frame_07750 IFS31_Healer
-----------------------------------

### MaterialInstanceConstant'IFS31_Healer.Wep_1P_Skin_ IFS31_Healer_MIC'

R2CYrS3.png


### MaterialInstanceConstant'IFS31_Healer.Wep_3P_Skin_ IFS31_Healer_MIC'

wYlCO0j.png


IFS31__frame_07750 IFS31_MB500
----------------------------------

### MaterialInstanceConstant'IFS31_MB500.Wep_1P_Skin_I FS31_MB500_MIC'

pWxiJMK.png


### MaterialInstanceConstant'IFS31_MB500.Wep_3P_Skin_I FS31_MB500_MIC'

RIzaYOP.png


IFS31__frame_08510
---------------------

### Texture2D'IFS31__frame_08510.IFS31__frame_08510_TE X_1024'

Fdo9qBR.png


### Texture2D'IFS31__frame_08510.IFS31__frame_08510_TE X_2048'

XnGTcy5.png


IFS31__frame_08510 IFS31_M79
--------------------------------

### MaterialInstanceConstant'IFS31_M79.Wep_1P_Skin_IFS 31_M79_MIC'

79x9G41.png


### MaterialInstanceConstant'IFS31_M79.Wep_3P_Skin_IFS 31_M79_MIC'

RzTiwwJ.png


IFS31__frame_08510 IFS31_Microwave_Gun
-------------------------------------------

### MaterialInstanceConstant'IFS31_Microwave_Gun.Wep_1 P_Skin_IFS31_Microwave_Gun_MIC'

JxU1EGT.png


### MaterialInstanceConstant'IFS31_Microwave_Gun.Wep_3 P_Skin_IFS31_Microwave_Gun_MIC'

jgMTqsu.png


IFS31__frame_08510 IFS31_Pulverizer
---------------------------------------

### MaterialInstanceConstant'IFS31_Pulverizer.Wep_1P_S kin_IFS31_Pulverizer_MIC'

qZqfKbY.png


### MaterialInstanceConstant'IFS31_Pulverizer.Wep_3P_S kin_IFS31_Pulverizer_MIC'

xwPtjHy.png


IFS31__frame_08557
---------------------

### Texture2D'IFS31__frame_08557.IFS31__frame_08557_TE X_1024'

AkvSbPq.png


### Texture2D'IFS31__frame_08557.IFS31__frame_08557_TE X_2048'

ulzDiJW.png


IFS31__frame_08557 IFS31_AA12
---------------------------------

### MaterialInstanceConstant'IFS31_AA12.Wep_1P_Skin_IF S31_AA12_MIC'

7jfP6wO.png


### MaterialInstanceConstant'IFS31_AA12.Wep_3P_Skin_IF S31_AA12_MIC'

sWJUp7T.png


IFS31__frame_08557 IFS31_Medic_Assault
-------------------------------------------

### MaterialInstanceConstant'IFS31_Medic_Assault.Wep_1 P_Skin_IFS31_Medic_Assault_MIC'

3R2VACh.png


### MaterialInstanceConstant'IFS31_Medic_Assault.Wep_3 P_Skin_IFS31_Medic_Assault_MIC'

YHKS8kn.png


IFS31__frame_08641
---------------------

### Texture2D'IFS31__frame_08641.IFS31__frame_08641_TE X_1024'

Octd1qI.png


### Texture2D'IFS31__frame_08641.IFS31__frame_08641_TE X_2048'

x6tWdrx.png


IFS31__frame_08641 IFS31_Crovel
-----------------------------------

### MaterialInstanceConstant'IFS31_Crovel.Wep_1P_Skin_ IFS31_Crovel_MIC'

ekPQ08x.png


### MaterialInstanceConstant'IFS31_Crovel.Wep_3P_Skin_ IFS31_Crovel_MIC'

mBzH0kA.png


IFS31__frame_08641 IFS31_Deagle
-----------------------------------

### MaterialInstanceConstant'IFS31_Deagle.Wep_1P_Skin_ IFS31_Deagle_MIC'

McozQHb.png


### MaterialInstanceConstant'IFS31_Deagle.Wep_3P_Skin_ IFS31_Deagle_MIC'

bFWir3D.png


IFS31__frame_08641 IFS31_Demo_Knife
----------------------------------------

### MaterialInstanceConstant'IFS31_Demo_Knife.Wep_1P_S kin_IFS31_Demo_Knife_MIC'

sw0wYxF.png


### MaterialInstanceConstant'IFS31_Demo_Knife.Wep_3P_S kin_IFS31_Demo_Knife_MIC'

XBRfwQ8.png


IFS31__frame_08641 IFS31_Double_Barrel
-------------------------------------------

### MaterialInstanceConstant'IFS31_Double_Barrel.Wep_1 P_Skin_IFS31_Double_Barrel_MIC'

qP7RuW7.png


### MaterialInstanceConstant'IFS31_Double_Barrel.Wep_3 P_Skin_IFS31_Double_Barrel_MIC'

NtybFnN.png


IFS31__frame_08641 IFS31_DragonsBreath
------------------------------------------

### MaterialInstanceConstant'IFS31_DragonsBreath.Wep_1 P_Skin_IFS31_DragonsBreath_MIC'

QjbMZtG.png


### MaterialInstanceConstant'IFS31_DragonsBreath.Wep_3 P_Skin_IFS31_DragonsBreath_MIC'

XEfE8HF.png


IFS31__frame_08641 IFS31_Medic_Pistol
------------------------------------------

### MaterialInstanceConstant'IFS31_Medic_Pistol.Wep_1P _Skin_IFS31_Medic_Pistol_MIC'

RUAPD1h.png


### MaterialInstanceConstant'IFS31_Medic_Pistol.Wep_3P _Skin_IFS31_Medic_Pistol_MIC'

341lUA0.png


IFS31__frame_10750
---------------------

### Texture2D'IFS31__frame_10750.IFS31__frame_10750_TE X_1024'

jWv2yA3.png


### Texture2D'IFS31__frame_10750.IFS31__frame_10750_TE X_2048'

Mveu5D9.png


IFS31__frame_10750 IFS31_AK12
---------------------------------

### MaterialInstanceConstant'IFS31_AK12.Wep_1P_Skin_IF S31_AK12_MIC'

SusAwxX.png


### MaterialInstanceConstant'IFS31_AK12.Wep_3P_Skin_IF S31_AK12_MIC'

cSBNlza.png


IFS31__frame_10750 IFS31_Firebug_Knife
-------------------------------------------

### MaterialInstanceConstant'IFS31_Firebug_Knife.Wep_1 P_Skin_IFS31_Firebug_Knife_MIC'

c53cKkc.png


### MaterialInstanceConstant'IFS31_Firebug_Knife.Wep_3 P_Skin_IFS31_Firebug_Knife_MIC'

T0CZaxW.png


IFS31__frame_10750 IFS31_Flamethrower
-----------------------------------------

### MaterialInstanceConstant'IFS31_Flamethrower.Wep_1P _Skin_IFS31_Flamethrower_MIC'

l2S74JE.png


### MaterialInstanceConstant'IFS31_Flamethrower.Wep_3P _Skin_IFS31_Flamethrower_MIC'

h5hgXtg.png


IFS31__frame_10750 IFS31_SawBlade_Shooter
----------------------------------------------

### MaterialInstanceConstant'IFS31_SawBlade_Shooter.We p_1P_Skin_IFS31_SawBlade_Shooter_MIC'

RQHyzxG.png


### MaterialInstanceConstant'IFS31_SawBlade_Shooter.We p_3P_Skin_IFS31_SawBlade_Shooter_MIC'

7IMXNhG.png


IFS31__frame_10750 IFS31_SCAR
---------------------------------

### MaterialInstanceConstant'IFS31_SCAR.Wep_1P_Skin_IF S31_SCAR_MIC'

VhK4URW.png


### MaterialInstanceConstant'IFS31_SCAR.Wep_3P_Skin_IF S31_SCAR_MIC'

pNoCiwb.png


IFS31__frame_10750 IFS31_SupportKnife
-----------------------------------------

### MaterialInstanceConstant'IFS31_SupportKnife.Wep_1P _Skin_IFS31_SupportKnife_MIC'

dx4TIL3.png


### MaterialInstanceConstant'IFS31_SupportKnife.Wep_3P _Skin_IFS31_SupportKnife_MIC'

Gvkx6Cf.png


IFS31__frame_10750 IFS31_Welder
-----------------------------------

### MaterialInstanceConstant'IFS31_Welder.Wep_1P_Skin_ IFS31_Welder_MIC'

S2tm6Mg.png


### MaterialInstanceConstant'IFS31_Welder.Wep_3P_Skin_ IFS31_Welder_MIC'

PZbo5dC.png


IFS31__frame_10750 IFS31_Winchester
---------------------------------------

### MaterialInstanceConstant'IFS31_Winchester.Wep_1P_S kin_IFS31_Winchester_MIC'

OxURfM4.png


### MaterialInstanceConstant'IFS31_Winchester.Wep_3P_S kin_IFS31_Winchester_MIC'

FAb2gWZ.png


IFS31__frame_10819
---------------------

### Texture2D'IFS31__frame_10819.IFS31__frame_10819_TE X_1024'

COM7wYB.png


### Texture2D'IFS31__frame_10819.IFS31__frame_10819_TE X_2048'

jDKXtul.png


IFS31__frame_10819 IFS31_AR15_9mm
--------------------------------------

### MaterialInstanceConstant'IFS31_AR15_9mm.Wep_1P_Ski n_IFS31_AR15_9mm_MIC'

5wfAoLF.png


### MaterialInstanceConstant'IFS31_AR15_9mm.Wep_3P_Ski n_IFS31_AR15_9mm_MIC'

5ZKWcAH.png


IFS31__frame_10819 IFS31_Crossbow
-------------------------------------

### MaterialInstanceConstant'IFS31_Crossbow.Wep_1P_Ski n_IFS31_Crossbow_MIC'

PG59hUm.png


### MaterialInstanceConstant'IFS31_Crossbow.Wep_3P_Ski n_IFS31_Crossbow_MIC'

PonoF2D.png


IFS31__frame_10819 IFS31_M1911
----------------------------------

### MaterialInstanceConstant'IFS31_M1911.Wep_1P_Skin_I FS31_M1911_MIC'

D9ouwbR.png


### MaterialInstanceConstant'IFS31_M1911.Wep_3P_Skin_I FS31_M1911_MIC'

B4ZtEn9.png


IFS31__frame_11597
---------------------

### Texture2D'IFS31__frame_11597.IFS31__frame_11597_TE X_1024'

8gHq6LN.png


### Texture2D'IFS31__frame_11597.IFS31__frame_11597_TE X_2048'

3lzGWMV.png


IFS31__frame_11597 IFS31_M14EBR
-----------------------------------

### MaterialInstanceConstant'IFS31_M14EBR.Wep_1P_Skin_ IFS31_M14EBR_MIC'-EXPERIMENTAL

#### Wep_Skin_M14EBR_Init_MIC REQUIRED

9tIuAiz.png


### MaterialInstanceConstant'IFS31_M14EBR.Wep_3P_Skin_ IFS31_M14EBR_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_M14EBR_Init_MIC REQUIRED

aKB0ort.png


IFS31__frame_11597 IFS31_Medic_SMG
---------------------------------------

### MaterialInstanceConstant'IFS31_Medic_SMG.Wep_1P_Sk in_IFS31_Medic_SMG_MIC'-EXPERIMENTAL

#### Wep_Skin_Medic_SMG_Init_MIC REWORK REQUIRED

lEbBzkX.png


### MaterialInstanceConstant'IFS31_Medic_SMG.Wep_3P_Sk in_IFS31_Medic_SMG_MIC'

p94ZTEV.png


IFS31__frame_11597 IFS31_MP7
--------------------------------

### MaterialInstanceConstant'IFS31_MP7.Wep_1P_Skin_IFS 31_MP7_MIC'

4ZuV1YU.png


### MaterialInstanceConstant'IFS31_MP7.Wep_3P_Skin_IFS 31_MP7_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_MP7_Init_MIC REQUIRED

LR4ToLk.png


IFS31__frame_11597 IFS31_P90
--------------------------------

### MaterialInstanceConstant'IFS31_P90.Wep_1P_Skin_IFS 31_P90_MIC'

fo2MSYy.png


### MaterialInstanceConstant'IFS31_P90.Wep_3P_Skin_IFS 31_P90_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_P90_Init_MIC REQUIRED

qxDurgN.png


IFS31__frame_11597 IFS31_RailGun
------------------------------------

### MaterialInstanceConstant'IFS31_RailGun.Wep_1P_Skin _IFS31_RailGun_MIC'-EXPERIMENTAL

#### Wep_Skin_RailGun_Init_MIC REQUIRED

f7iXJkZ.png


### MaterialInstanceConstant'IFS31_RailGun.Wep_3P_Skin _IFS31_RailGun_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_RailGun_Init_MIC REQUIRED

Yw9iS4U.png


IFS31__frame_11597 IFS31_Remington_1858
--------------------------------------------

### MaterialInstanceConstant'IFS31_Remington_1858.Wep_ 1P_Skin_IFS31_Remington_1858_MIC'

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### MaterialInstanceConstant'IFS31_Remington_1858.Wep_ 3P_Skin_IFS31_Remington_1858_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_Remington_1858_Init_MIC REQUIRED

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IFS31__frame_11597 IFS31_Zweihander
---------------------------------------

### MaterialInstanceConstant'IFS31_Zweihander.Wep_1P_S kin_IFS31_Zweihander_MIC'

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### MaterialInstanceConstant'IFS31_Zweihander.Wep_3P_S kin_IFS31_Zweihander_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_Zweihander_Init_MIC REQUIRED

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IFS31__frame_12463
---------------------

### Texture2D'IFS31__frame_12463.IFS31__frame_12463_TE X_1024'

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### Texture2D'IFS31__frame_12463.IFS31__frame_12463_TE X_2048'

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IFS31__frame_12463 IFS31_BerserkerKnife
-------------------------------------------

### MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_ 1P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL

#### Wep_Skin_BerserkerKnife_Init_MIC REQUIRED

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### MaterialInstanceConstant'IFS31_BerserkerKnife.Wep_ 3P_Skin_IFS31_BerserkerKnife_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_BerserkerKnife_Init_MIC REQUIRED

GgzSWWN.png


IFS31__frame_12463 IFS31_KRISS
----------------------------------

### MaterialInstanceConstant'IFS31_KRISS.Wep_1P_Skin_I FS31_KRISS_MIC'

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### MaterialInstanceConstant'IFS31_KRISS.Wep_3P_Skin_I FS31_KRISS_MIC'-EXPERIMENTAL

#### Wep_3rdP_Init_KRISS_MIC REQUIRED

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IFS31__frame_12463 IFS31_M16_M203
--------------------------------------

### MaterialInstanceConstant'IFS31_M16_M203.Wep_1P_Ski n_IFS31_M16_M203_MIC'-EXPERIMENTAL

#### Wep_Skin_M16M203_Init_MIC REQUIRED

Y5j3GKQ.png


### MaterialInstanceConstant'IFS31_M16_M203.Wep_3P_Ski n_IFS31_M16_M203_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_M16M203_Init_MIC REQUIRED

2IdytED.png


IFS31__frame_12463 IFS31_Medic_Shotgun
-------------------------------------------

### MaterialInstanceConstant'IFS31_Medic_Shotgun.Wep_1 P_Skin_IFS31_Medic_Shotgun_MIC'-EXPERIMENTAL

#### Wep_Skin_Medic_Shotgun_Init_MIC REWORK REQUIRED

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### MaterialInstanceConstant'IFS31_Medic_Shotgun.Wep_3 P_Skin_IFS31_Medic_Shotgun_MIC'

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IFS31__frame_12463 IFS31_MP5RAS
-----------------------------------

### MaterialInstanceConstant'IFS31_MP5RAS.Wep_1P_Skin_ IFS31_MP5RAS_MIC'

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### MaterialInstanceConstant'IFS31_MP5RAS.Wep_3P_Skin_ IFS31_MP5RAS_MIC'-EXPERIMENTAL

#### Wep_3rdP_MP5RAS_INIT_MIC REQUIRED

aClJd1y.png


IFS31__frame_12463 IFS31_Sharpshooter_Knife
------------------------------------------------

### MaterialInstanceConstant'IFS31_Sharpshooter_Knife. Wep_1P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL

#### Wep_Skin_SharpshooterKnife_Init_MIC REQUIRED

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### MaterialInstanceConstant'IFS31_Sharpshooter_Knife. Wep_3P_Skin_IFS31_Sharpshooter_Knife_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_SharpshooterKnife_Init_MIC REQUIRED

8IJxiBs.png


IFS31__frame_12463 IFS31_SWAT_Knife
----------------------------------------

### MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_1P_S kin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL

#### Wep_Skin_SWATKnife_Init_MIC REQUIRED

D43mhXI.png


### MaterialInstanceConstant'IFS31_SWAT_Knife.Wep_3P_S kin_IFS31_SWAT_Knife_MIC'-EXPERIMENTAL

#### Wep_3rd_Skin_SWATKnife_Init_MIC REQUIRED

Wj4DMie.png