[Request] Manual Reload Mutator

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mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
I have been thinking about this for a while. manually reload your guns instead of letting the game reload for you. I think it will make the game a bit more challenge, something likes "oh crap ! i forget to reload the ^#@%@ gun !" and then wiped out :p

i have tried to make it myself, but .. you know starting from knowing nothing is pretty difficult =,=

anyway, is it possible to do this =,= ?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
I have been thinking about this for a while. manually reload your guns instead of letting the game reload for you. I think it will make the game a bit more challenge, something likes "oh crap ! i forget to reload the ^#@%@ gun !" and then wiped out :p

i have tried to make it myself, but .. you know starting from knowing nothing is pretty difficult =,=

anyway, is it possible to do this =,= ?

I'm being very honest with you, i've tried this without a mutator, it's extremely hard. Don't count on a mutator doing this =o
Edit: If you mean when you go to fire it will reload for you or do you mean the hunting shotgun or M79 grenade launcher reload when it fires?
 
Last edited:

Yin

FNG / Fresh Meat
Mar 17, 2010
616
152
0
28
I always manually reload every second there's nothing around, even if I only shot 3 bullets, don't see why this would make the game any more difficult, though I wouldn't mind seeing all those people who never reload even when they have 1 bullet left to die by it. ^.^

I think this could work if you re-produce the "bug" on some custom weapons that do not automatically reload and apply that "bug" to all weapons in the game. Maybe worth a try, don't know too much about the mutator coding.
 

Nekomancer

FNG / Fresh Meat
Oct 23, 2009
458
22
0
He means without the Semi-Auto Reload, when the clip is empty and you attempt to fire the game starts to reload. He doesn't want that, he wants a *click* sound instead.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
Code:
class NoAutoReloadMut extends Mutator;
 
simulated function PostBeginPlay()
{
local KFWeapon KF;
ForEach DynamicActors(Class'KFWeapon,KF)
{
KF.bModeZeroCanDryFire = False; 
}
}
 
defaultproperties
{
GroupName="KF-NoAutoReload"
FriendlyName="No Automatic Weapon Reloading"
Description="Makes it so all weapons won't automatically reload if your magazine is empty and you go to fire."
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
}
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
Code:
class NoAutoReloadMut extends Mutator;
 
simulated function PostBeginPlay()
{
local KFWeapon KF;
ForEach DynamicActors(Class'KFWeapon,KF)
{
KF.bModeZeroCanDryFire = False; 
}
}
 
defaultproperties
{
GroupName="KF-NoAutoReload"
FriendlyName="No Automatic Weapon Reloading"
Description="Makes it so all weapons won't automatically reload if your magazine is empty and you go to fire."
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
}

A little error in coding but fixed ( ' to close the class). i have tried to compile it and test it out. As a result, it still reload when the mag runs out. =,=

i already try adding it to serverpackges, but given the same result =,=

any further instruction =,= ?
 
Last edited:

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
... can anyone make this mutator or just a working code is fine =,=

the previous code doesn't seem to work ...
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
0
Canada
True that. Ahh...the old days of holding the button to reload the shotty and Winchester *sigh* :)

I'm afraid it is extremely hard to bring that feature back on account that I have to rewrite the shotgun reload code and make new shotgun and winchesters.
 

Mr.Sparkles

FNG / Fresh Meat
Sep 4, 2010
29
0
0
yea i would love to have manual reload on my server sometimes when my gun reloads it doesnt show the animation it just reloads and doesnt do it idk why ticks me off sometimes but yeah if anyone is good at this stuff and would like to be a admin on my server and could help add me on steam supercoke