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[Replacement] Grittier, Classic Style Zeds

Half-Dead

FNG / Fresh Meat
May 15, 2009
127
17
0
Seattle, WA
Hey there. After many hours of work and help from Revenant100 i was able to find a way to replace the zeds with grittier, more old school style versions that also work online. Yes. They are completely clientside. Just extract to your Killingfloor/textures folder (Remember to back up the original UTX files!)

Download: http://www.mediafire.com/?0tf3igd0i5s18ss




Please report any bugs! :)
 
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Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
Wow! Love these... Going to try it with Hunter's The Rotting mutator. Now if someone can just remake the latest default maps, with the newest layout and fixes, with the old 1.0 textures, that would be perfect!
 
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Gartley

FNG / Fresh Meat
Dec 27, 2010
2,347
349
0
UK
www.wildcardproductionstudios.co.uk
Not bad, look better in game than that picture gives them credit for.

The only thing I'd say is either learn to write mutators or find someone who is willing to help as straight up file replacement is just sloppy.
 

Slappy Cromwell

FNG / Fresh Meat
Jun 16, 2009
441
180
0
straight up file replacement is just sloppy.
These are custom skins. They're a choice meant to be for the players, not the servers. Create a mutator and you begin running into the many issues inherent with mutators: forcing the skins on all players, lack of compatibility with other code-altering changes (including further updates to the game), and most significantly, the lack of whitelist or greylist support which absolutely murders interest since you'd be sacrificing perks just for aesthetic alterations in this case. None of that is even necessary since no actual coding behavior is made. This package method is simple to make, quick to install, easy to use, and fairly adaptable for future game updates if the need arises. It's ideal for everyone.
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
These are custom skins. They're a choice meant to be for the players, not the servers. Create a mutator and you begin running into the many issues inherent with mutators: forcing the skins on all players, lack of compatibility with other code-altering changes (including further updates to the game), and most significantly, the lack of whitelist or greylist support which absolutely murders interest since you'd be sacrificing perks just for aesthetic alterations in this case. None of that is even necessary since no actual coding behavior is made. This package method is simple to make, quick to install, easy to use, and fairly adaptable for future game updates if the need arises. It's ideal for everyone.
Not everyone is keen on replacing core files. The mutators "add" to the existing package, replacing them is an easy method...but not very efficient.

But thats from a modders point of view. Besides that this community is more then able to make a mutator for these skins. :)
 
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BenioX

FNG / Fresh Meat
Jan 20, 2010
2,014
703
0
27
Poland
www.youtube.com
Not everyone is keen on replacing core files. The mutators "add" to the existing package, replacing them is an easy method...but not very efficient.

But thats from a modders point of view. Besides that this community is more then able to make a mutator for these skins. :)
I disagree. If mutator, then not whitelisted. And I want to keep it white :D
 

Slappy Cromwell

FNG / Fresh Meat
Jun 16, 2009
441
180
0
Replacing core files cause a mismatch between a client and the server wouldn't it?
Nope, not using this particular style of packaging. You're free to use these custom skins and play in any on-line server as you please, which is the sheer advantage of the method over a severely limited mutator. Download, install, and play. No restrictions whatsoever.
 

JEmmaB

FNG / Fresh Meat
Jun 6, 2009
224
23
0
Filipinas
www.freewebs.com
Excellent job Half-Dead; love the grittier zeds over the stock ones. :)

Your marathon editing the other night really paid of; now take your most deserved rest. :D
 
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Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
Just tested these with Hunter's Rotting mod, WTF, Infected Soldiers, Brute, Shiver, Mauler, and hellfire mod! Bravo!!!!!!!!!!!!!!!

Everything was crazy looking and much scarier!

If there was a way to merge this, rotting and superzombies (for the improved AI), to work along the above mods, it would be perfect!
 

Benjamin

FNG / Fresh Meat
May 17, 2009
3,650
635
0
France
Looks pretty damn awesome, did you alter the textures yourself?

Just tested these with Hunter's Rotting mod, WTF, Infected Soldiers, Brute, Shiver, Mauler, and hellfire mod! Bravo!!!!!!!!!!!!!!!

Everything was crazy looking and much scarier!

If there was a way to merge this, rotting and superzombies (for the improved AI), to work along the above mods, it would be perfect!
Mauler?