Ok, so I just got the game, I boot it up and the screen doesn't appear (which I've seen happen occasionally on other games) close the game with task manager and boot it up again. Everything works fine and I love the game. The next day (this will now be my third boot up) after turning my computer back on (I shut it down when I go to bed) I boot up the game and the second I get into a game it either gives me a crash error report or the graphics are all messed up. I restart get the game to work once but am kicked out for starting in the middle of a game. I try to enter a different server and my game crashes and wont work. Any suggestions?
Crash Report:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2395 MHz with 3957MB RAM
Video: NVIDIA GeForce GT 330M (9494)
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Damnation - Mission <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Crash Report:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2395 MHz with 3957MB RAM
Video: NVIDIA GeForce GT 330M (9494)
IDirect3DVertexBuffer9::Lock failed(8007000E).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Damnation-Mission-ReVamp.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: