Reopening the Red Orchestra 2 Beta

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PaskaAPINA

FNG / Fresh Meat
Jan 25, 2012
9
2
0
When you're standing on a weapon that is about to disappear, you'll pick it up. - That glitch is still there, are you about to fix that?

Also reload cancellation when sprinting is still there even after everyone has been whining about it since the beginning.. i'm kinda used to that by now but it would be GREAT if you would be able to sprint and reload.

But the map is great! Floor inside the bunkers is kinda weird, shouldn't it rather be more like ground or the mud?
 
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The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
And i thought all the time till now that only the map was in the beta and that changes will be come later. I haven`t dreamed this or? :D

But okay, i will play the beta as much as i can and if there will be a server to play. :)
 

CharlieDay

FNG / Fresh Meat
Dec 7, 2011
55
4
0
Would be great to get rid of the COD inspired leveling system in this mode. Thats what's killing me and many others about the entire game of RO 2. Thanks.
 

Barber[FG]

FNG / Fresh Meat
Sep 11, 2011
196
12
0
Albany New York
www.facebook.com
I felt the need to say, THANK YOU TWI! Even though it took you a while, we are still waiting for our RO2 experience!

Classic mode... will it be the most played? I think it just might be! We'll have to see... I for one, can't wait for it!

I've informed all my friends who stopped playing RO2 HoS after two months after its launch to go ahead and get into BETA and to get here on the forums! We will give TWI another chance to bring us the game we've been wanting for a long time.

EDIT: Yes, please removed the weapon un-lock system in RO2 Classic mode. It is not welcome! Also, for the love of your long time fans, let us put on and take off our bayonets!
 
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CharlieDay

FNG / Fresh Meat
Dec 7, 2011
55
4
0
Yes, please removed the weapon un-lock system in RO2 Classic mode. It is not welcome! Also, for the love of your long time fans, let us put on and take off our bayonets!

Yes, the permanent fixed bayonets are also a pain. Not acceptable at all.

What really confuses me is why they made the game like this in the first place. Does anyone know? Why wouldn't they have just made RO "Classic" in the first place? I'm honestly perplexed. But I'm sure it had to do with money.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
Would be great to get rid of the COD inspired leveling system in this mode. Thats what's killing me and many others about the entire game of RO 2. Thanks.

EDIT: Yes, please removed the weapon un-lock system in RO2 Classic mode. It is not welcome! Also, for the love of your long time fans, let us put on and take off our bayonets!

The unlock system will not be in the RO Classic mode.
 

NeoGodHobo

FNG / Fresh Meat
Dec 9, 2011
78
13
0
Go in game property's and change the native language. But beware, as the Whole game will be in the language selected. not just the voices.
 

skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
0
Yes, the permanent fixed bayonets are also a pain. Not acceptable at all.

What really confuses me is why they made the game like this in the first place. Does anyone know? Why wouldn't they have just made RO "Classic" in the first place? I'm honestly perplexed. But I'm sure it had to do with money.

Because Ramm gets an idea stuck and his head and doe snot deviate. Most of the changes in the game were of his origin.
 

fruitbat

FNG / Fresh Meat
Oct 27, 2010
104
8
0
Devon, UK
Because Ramm gets an idea stuck and his head and doe snot deviate. snip.

Now I'm stuck with a bad image of Ramm drinking deer mucus EEEEWWWWWW - I need a pointy stick for my minds eye!

Either that or (for those of a certain age who lived in the UK) Gilbert from "Get Fresh":

images
 

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
0
36
Atlanta, Georgia
Here's a changelog for this beta update;

Mamayev

  • Updated all versions of the map (AD / NEU / CD / FF).
  • Terrain work.
  • Cover additions and fixes.
  • Moved several Countdown spawns around.
  • Fixed last objective AI spawning issue in Countdown.
  • Added Navmesh to all interior bunkers and dugouts.
  • Moved more Squad Leader spawns into trenches and safer locations.
  • Improved lighting in all underground areas.
  • Added two specialized fixed machine gun bunkers to the first objective area in the Attack / Defense version.
  • Fixed Firefight spawning issues.
  • Additional detail work.
  • Fixed recapturing spawn issue in the Neutral version.
  • All destructibles should properly show up as destroyed for all players now.
Gameplay

  • Spawn on Squad Leader has been improved significantly and should result in better locations for spawning picked
  • Spawn Protection-When inside a spawn protection area when it gets enabled you will have 10 second to get out instead of 5
  • Added native voice to radio confirmations when native voices are turned on
  • Fixed 10 second spawn protection killing after only 6 seconds
UI

  • (Work in progress) Voting menu improvements including easier to read lists and more intuitive voting.
  • Added player name to all chat boxes in escape menu
  • Tank icons on the overhead map and mini map are shown instead of the generic icon for teammates
  • Fixed 2 spawns being auto selected in the spawn menu after spawning on squad leader for the first time
  • In the team select menu player list tooltips no longer appear for empty teams
  • Fixed the spawn queue timer always being 0 for the Commander in the tactical view
  • Fix for the respawn timer being 0 under certain conditions in the spawn menu​

Have fun!