Lets discuss this principle.
Is it really that imperative to people to own their software? Wouldnt it in many cases be better to buy a license to the software for a finite amount of time, than shelling out a lot of cash for a software that would maybe only be used a few times?
Renting software gives the developer a steady cash flow, which will allow them to support a game for years, adding bug fixes and new content. MMORPG players have been using this scheme for years, and it is working nicely.
Why the big urge against the same deal with FPS games? Granted, the fee should be lower than for MMORPGS, as the community is hosting its own servers, and not so much content is added, but i for one would gladly pay a few bucks each month to play RO!!
Opinions?
Is it really that imperative to people to own their software? Wouldnt it in many cases be better to buy a license to the software for a finite amount of time, than shelling out a lot of cash for a software that would maybe only be used a few times?
Renting software gives the developer a steady cash flow, which will allow them to support a game for years, adding bug fixes and new content. MMORPG players have been using this scheme for years, and it is working nicely.
Why the big urge against the same deal with FPS games? Granted, the fee should be lower than for MMORPGS, as the community is hosting its own servers, and not so much content is added, but i for one would gladly pay a few bucks each month to play RO!!
Opinions?