Maybe its a FOV thing. My FOV is 75 and as I've said, I havent' seen them since the beta (or maybe a patch).
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I'm aware of why they added it, and I still think players should maintain situational awareness for themselves.
Of course, as I said, they can always allow us to set the FOV to 90 again, like they did for Beta, which would make it much easier to do the job yourself.
You can only go so big on a single screen before you start fisheyeing, that's the thing. I can go up to 100 degrees horizontal FOV before it becomes more disorienting than helpful.Wouldn't an FoV of 180 degrees be more realistic for FoV? Doesn't that sound like a blast (or a headache) to play?
Thanks for the screenshots, these white markers are new to me too. I'm playing in 1680x1050 but with a FOV of 82, I suppose the custom setting disables them.
TWI, if you plan on adding peripheral vision to be more "realist", please do it right.
Peripheral vision is done by rod cells, specialized in motion detection, and weak in details and colors.
bDisablePeripheralActionIndicators=False
bDisablePeripheralWhips=False
I agree that it could be improved... e.g. no indicator if the enemy is more than 50m away... but the poll has no "Improve it" option so I voted NO.
Maraz
According to the manual, the intent is to also show friendlies:
"These work to simulate your real life
peripheral vision: if something is moving to one side of you, you can detect the movement, but you can't tell what it is,
without turning your head to look. It could be a friendly - or it could be an enemy flanking you."
We need that, TWI.
Remove it all! No compromise!
We all have a Mouse to turn our head very fast! let