(apologize in advance if this has been mentioned before)
What if we disable the Trader Location indicator arrow for the duration of each match in Suicidal / HoE?
The Trader's location remains hidden until the wave ends, when it's reveal until the beggining of the next one.
This has a few effects on the game:
> It removes zed herding at the end of each wave, which not only made the match longer, but was essentially a way to "get more trader time".
> It makes the game harder. Now, players cannot anticipate the new trader location and move toward it mid-wave (or more precisiely, near the end of the wave), which in turn forces them to either pick camping spots that are relatively close to most trader posts, or being forced to hold their own wherever they can.
Less time to shop translates into less time to get back in position on ye olde fox hole, and in some maps, it makes it impossible to get back in time for the next wave.
This has the effect of keeping the players on the run, holing up in whatever place they find, instead of goin back again and again to the same place.
or am i overestimating the awesome power of the trader arrow?
What if we disable the Trader Location indicator arrow for the duration of each match in Suicidal / HoE?
The Trader's location remains hidden until the wave ends, when it's reveal until the beggining of the next one.
This has a few effects on the game:
> It removes zed herding at the end of each wave, which not only made the match longer, but was essentially a way to "get more trader time".
> It makes the game harder. Now, players cannot anticipate the new trader location and move toward it mid-wave (or more precisiely, near the end of the wave), which in turn forces them to either pick camping spots that are relatively close to most trader posts, or being forced to hold their own wherever they can.
Less time to shop translates into less time to get back in position on ye olde fox hole, and in some maps, it makes it impossible to get back in time for the next wave.
This has the effect of keeping the players on the run, holing up in whatever place they find, instead of goin back again and again to the same place.
or am i overestimating the awesome power of the trader arrow?
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