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Final Map Remakes, fixed maps and maps made by The Janitor

Hobbyalkoholiker

Grizzled Veteran
Aug 18, 2012
106
8
I thought i gonna post my random brainfarts here as well since they are available for some time on the Workshop now so here is a list of my own maps, remakes and old fixed maps.

KF-Abandoned-Moonbase
(Custom Map Achievement available for Scrn Balance)

Spoiler!



http://www.youtube.com/watch?v=HXGBcVqqFQM

KF-CountyJail
(Custom Map Achievement available for Scrn Balance)

Spoiler!


TWIForumCountyjail_zpsd39c8b09.jpg


KF-DepartedNight

Spoiler!


http://www.youtube.com/watch?v=SYNWs-mcLOw

KF-FoundryLightsOut

Spoiler!


TWIForumPreview_zps1b0af73f.jpg


KF-HarbourV3-fix
(Custom Map Achievement available for Scrn Balance)

Spoiler!


HarbourTWI_zps93f86e54.jpg


KF-HospitalhorrorsLightsOut

Spoiler!


HospitalTwi_zps06a41f5e.jpg


KF-Icebreaker-SE

Spoiler!


IcebreakerSE_zpskq8xn2lf.jpg


KF-PandorasBoxV2-fix Original Thread

Spoiler!


PandorasBox_zps863c5694.jpg


KF-Train-fix Original Thread

Spoiler!


TrainTWI_zps6d9a3b2f.jpg
 
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KF-ZedDiscoThe1stFloor

Author: [ScrN]The Janitor
Description:
Spoiler!

Downloads:
Workshop (16.44mb)
.zip (5.34mb)

http://www.youtube.com/watch?v=VvXEZupHMc4

KF-ZedDiscoThe2ndFloor

Author: [ScrN]The Janitor
Description:
Spoiler!

Downloads:
Workshop (90.37mb) - includes random Music
.zip (6.48mb) - No Music
.zipx (5.54mb) - No Music
.zip (58mb) - includes Music
.zipx (57.2mb) - includes Music
If you Download without Music you can add your own. Filenames are zdt2f1-zdt2f10. Last number indicates the number of the wave (zdt2f1 = wave 1).

http://www.youtube.com/watch?v=6Z3Etj3r73o

KF-ZedDisco
(Custom Map Achievement available for Scrn Balance)

Author: [ScrN]The Janitor
Description: Combined Version of 1st and 2nd Floor
Downloads:
Workshop (29.74mb)
.zip (8.96mb)
.zipx (7.76mb)

ZedDiscoNewTWI_zpsfbcc9bc6.jpg


This is a test at the bottom by yoshi
 
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Upvote 0
Think you can fix up Crystal Lake v1.9? There appears to be a blocking volume on the small dock that prevents Zeds from crossing to land from the swamp, and prevents you from shooting them down.

Spoiler!


The Workshop version appears to be V1.9c which doesn't seem to have that problem, though it has some geometric bugs...like this :

Spoiler!
 
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Upvote 0
Think you can fix up Crystal Lake v1.9? There appears to be a blocking volume on the small dock that prevents Zeds from crossing to land from the swamp, and prevents you from shooting them down.

Spoiler!


The Workshop version appears to be V1.9c which doesn't seem to have that problem, though it has some geometric bugs...like this :

Spoiler!

Depends. Usually i try to fix maps only if the orignal author is inactive or gave up. Also ive seen this map isnt final on the Workshop. maybe poke this guy and ask him first to fix it? :D
 
Upvote 0
You should build your light maps in RGB8 compression - especially for your lights out maps. Won't get as much of that awful discolouration that occurs with DXT3 compression.
Here's an example of an area that uses RGB8 compression and 8.0 light map size (most lights are either white or something like 160 hue and 220 saturation).

Spoiler!
 
Upvote 0
You should build your light maps in RGB8 compression...
And expect huge FPS drop + artifacts in areas with bright, multi-colored lighting. Trying to get modern picture from outdated engine is pointless imo. I bet nobody will see the difference with high quality lighting, but everyone who is using low-end hardware will suffer from FPS drops.

However, "lights out" maps could really benefit from that.
 
Upvote 0
However, "lights out" maps could really benefit from that.
Yep, that's why I said especially for the lights out maps. Darker maps are the ones most obviously affected by discolouration (like the weird colours are much easier to see since light is scarce already).
Also not really getting those FPS drops you're talking about... Will test to see if it's actually a thing.
 
Upvote 0