We're all aware that ADS reload canceling used to be sweet as.
When you input to the console "showdebug weapon" [minus the quotation marks, of course] it'll tell you in green text about your weapon. When you fire and then hit your reload button:
As a sidenote, Leadership doesn't affect your own reload times, as far as the debug information is concerned.
Other Commando weapons:
So with Commando weapons, melee bash canceling is [as far as I can tell] in a literal sense, a waste of time.
Edit: in actuality, the SCAR-H, the SA80 and AR-15 have the same melee bash times, whilst the AK-12 has an even slower melee bash. This makes melee bash canceling with the AK-12 even less desirable.
The only other perk I'm really intent on focusing on is Gunslinger, as the other perks don't really have much issue with reload canceling far as I can tell. These are all from empty.
Dual 1858s without Speed Loader:
Dual 1858s with Speed Loader:
Single 1858, without Speed Loader:
Single 1858, with Speed Loader:
One quirk about the 1858 - the ammo counter update for the single 1858 is faster reloaded from empty than it is with rounds remaining, even though the total animation time is the same. With Speed Loader, the ammo counter updates slower for partial reload than a full reload also.
With dual 1858s, the ammo counter updates about 0.04s slower from a partial reload than for empties. In effect, dual 1858s are better off completely spent, and then melee bash canceled, whereas single 1858 is better off not canceling.
M1911s:
Desert Eagle single - better off time-wise expending the entire magazine. It's a saving of about .2 to .25 seconds.
Desert Eagle duals:
.500s:
When you input to the console "showdebug weapon" [minus the quotation marks, of course] it'll tell you in green text about your weapon. When you fire and then hit your reload button:
- Without Tac Reload, your ammo counter updates in 2.1169 seconds for the AR-15
- Without Tac Reload, your entire reload animation finishes in 3.0748 seconds
As a sidenote, Leadership doesn't affect your own reload times, as far as the debug information is concerned.
Other Commando weapons:
- SA80 - 2.244s and 3.118s respectively for ammo counter and entire animation
- SA80 - Tac Reload - 1.2307 and 1.9312s respectively
- AK-12 - 2.3167 and 3.3s respectively for their ammo counter and entire animation
- AK-12, Tac Reload - 1.5172 and 2.2931s respectively
- SCAR-H - 1.7442s and 2.7768s respectively
- SCAR-H - Tac Reload - 1.3063 and 2.0748s respectively
So with Commando weapons, melee bash canceling is [as far as I can tell] in a literal sense, a waste of time.
Edit: in actuality, the SCAR-H, the SA80 and AR-15 have the same melee bash times, whilst the AK-12 has an even slower melee bash. This makes melee bash canceling with the AK-12 even less desirable.
The only other perk I'm really intent on focusing on is Gunslinger, as the other perks don't really have much issue with reload canceling far as I can tell. These are all from empty.
Dual 1858s without Speed Loader:
- 2.4805s for the ammo counter to update
- 3.7077s for the entire animation
- 0.5895s for the melee bash animation
Dual 1858s with Speed Loader:
- 1.661s for the ammo counter to update
- 2.8623s for the entire animation to be complete
- 0.5895s for the melee bash animation
Single 1858, without Speed Loader:
- 1.8123s for ammo counter
- 2.3854s for entire animation
Single 1858, with Speed Loader:
- 1.05s for ammo counter
- 1.543s for entire animation
One quirk about the 1858 - the ammo counter update for the single 1858 is faster reloaded from empty than it is with rounds remaining, even though the total animation time is the same. With Speed Loader, the ammo counter updates slower for partial reload than a full reload also.
With dual 1858s, the ammo counter updates about 0.04s slower from a partial reload than for empties. In effect, dual 1858s are better off completely spent, and then melee bash canceled, whereas single 1858 is better off not canceling.
M1911s:
- Without Speed Loader, from empty, duals ammo counter in 1.3255s, animation complete in 2.9758s - melee cancel-approved
- Without Speed Loader, partial reload, 1.3681s ammo counter, 2.9709s complete animation - melee cancel-approved
- With Speed Loader, from empty - 0.7933s ammo counter, 1.8365s complete - melee cancel-approved
- With Speed Loader, partial reload - 1.0811s ammo counter, 2.2589s complete - melee cancel-approved
Desert Eagle single - better off time-wise expending the entire magazine. It's a saving of about .2 to .25 seconds.
Desert Eagle duals:
- Without Speed Loader - 1.3s ammo counter update, 3.003s complete animation - melee cancel-approved
- Without Speed Loader - partial reload - slightly slower [~.1 to .15 seconds slower overall]
- With Speed Loader - 0.8928s ammo counter update, 1.9576s complete - melee cancel-approved
- With Speed Loader - partial reload - 1.1073s ammo counter, 2.3325 complete animation - melee cancel-approved
.500s:
- No SL - from empty - 1.7178s, 3.65s complete - melee cancel-approved - partial reloads same values
- SL - from empty - 1.7806s ammo counter update, 2.1069s complete - not approved
- SL - partial reload - 1.7806s update, 2.0574s complete - not approved
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