inf_weapons has a huge load of RO weapon sounds, you could always use that package.
Thanks YoYo, thats actually where I have gotten most of the reloading sounds but the fire sounds seemed a little crisper in the KF pkgs.
I am quite happy with how it sounds but it seems the majority want something else?
more damage than the cross i think..or just a better HS damage Multiplier to kill FPs and ScrakesThanks YoYo, thats actually where I have gotten most of the reloading sounds but the fire sounds seemed a little crisper in the KF pkgs.
I am quite happy with how it sounds but it seems the majority want something else?
I'm surious. After you're finished finalizing the Hunting Rifle, do you have any plans for other weapons? I have a couple ideas (actually I have a whole thread with my random weapon ideas).
Also, your paint job looks fine Goob. I think the symbol on the scope lens is a nice touch. Reminds me of Borderlands scopes.
No more crashes. Fantastic job. Also, this thing feels perfect.
My initial impressions: Very useful against scrakes, husks, and sirens. The reloading and firing speed both feel just right. Seems to take the same number of shots as a LAR to kill scrakes, but for some reason it takes fewer shots to kill fleshpounds. This is probably due to a combination of a bug involving FP damage resistance and the rifle not getting full 140% headshot sharpshooter bonus yet.
braindead you use ServerPerks mutator with this your weapon mutator?
If yes, is sharpshooter kills is counted to the level by killing with this weapon?
has this been submitted for grey/whitelisting yet? someone should bring this up to one of the TWI guys for evaluation - it feels pretty done.
If everyone is happy with it, I am more than happy to submit it. Not sure whether any of the anims could do with a little more work?