[Released] Hunting Rifle Beta

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braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
Why not just use the firing sounds in KF_RifleSnd (LAR?) Would sound better than using AK-47's, that's for sure.

Isn't it the bullpups? :S

LOL you are both right, the version I had in the video used the LAR sound but I didn't want to use that as the m14 uses it as well, so I opted for the bullpup in the first release, which I then changed to the AK in the second release, because I though it had a little more oomph.
 

Gooblaster

FNG / Fresh Meat
Oct 3, 2010
342
25
0
We will have to ask Marco if he can add the weapons to his server perks mutator. There's actually nothing er can do about it. If Marco adds the weapons to his mutator, then everyhing will work.

If he actually does that, the perk mutator wouldn't work with people who don't download the Hunting Rifle as well
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
LOL you are both right, the version I had in the video used the LAR sound but I didn't want to use that as the m14 uses it as well, so I opted for the bullpup in the first release, which I then changed to the AK in the second release, because I though it had a little more oomph.

OK, well at least we know we're not crazy then. I'd highly recommend you stay with the LAR sound until there is custom one available. Maybe we could just try a sound edit on the LAR sounds to boost the bass or otherwise tweak it in a small way.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
29
East Sussex, England
Really nice work, really looks like official content. One or two balancing points:

I'd say either up the weight by 1 to make it an alternative to the M14, or reduce the ammo, since the weapon can seem like a jack of all trades at times, taking care of big and small enemies.

Also, you might want to reduce the unscoped accuracy, I find myself getting no-scope headshots at 10, 20 metres at times, although I'm just pro :p

Last point, the bolt animation is good, but the hand seems to get in your view too much, I don't know if it's the hand's positioning or the rifle's but I think I might have flinched one time when reloading.

Like I said, really excellent job, this has to be the outright best KF weapon mod in terms of production quality, and makes a really good addition to the arsenal in a role that has yet to be filled.
 

Demon_333

FNG / Fresh Meat
Sorry to bring up the thread like this...

I had a go of the rifle and my first time using it i got a crash, using the latest version,

Spoiler!


Love the rifle :)
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
Sorry to bring up the thread like this...

I had a go of the rifle and my first time using it i got a crash, using the latest version,

Spoiler!


Love the rifle :)

That's really strange Demon, as this crash happened with the first version but should have been fixed with the second.

Could you do me a favour and delete any reference to the 1st/2nd mod and reinstall the newer version and let me know how you get on?

I can't seem to replicate the error myself and the others who experience the same problem also said it works now?


Really nice work, really looks like official content. One or two balancing points:

I'd say either up the weight by 1 to make it an alternative to the M14, or reduce the ammo, since the weapon can seem like a jack of all trades at times, taking care of big and small enemies.

Also, you might want to reduce the unscoped accuracy, I find myself getting no-scope headshots at 10, 20 metres at times, although I'm just pro :p

Last point, the bolt animation is good, but the hand seems to get in your view too much, I don't know if it's the hand's positioning or the rifle's but I think I might have flinched one time when reloading.

Like I said, really excellent job, this has to be the outright best KF weapon mod in terms of production quality, and makes a really good addition to the arsenal in a role that has yet to be filled.

Thanks Mamoo for your comments, really means a lot.

I will have a look at fixing the issues for the final release. On the reloading part, I have noticed that you can re-zoom while reloading and this does push the hand in front of your face but this also happens with the TWI weapons.

All links are dead; need new ones.

Links are working fine :confused:
 

Demon_333

FNG / Fresh Meat
That's really strange Demon, as this crash happened with the first version but should have been fixed with the second.

Could you do me a favour and delete any reference to the 1st/2nd mod and reinstall the newer version and let me know how you get on?

I can't seem to replicate the error myself and the others who experience the same problem also said it works now?
Could be i was unlucky perhaps? i used the link on the first page and installed it for the first time.

http://www.gamefront.com/files/17870375/BDHuntingRifle_Beta2New.rar

I tried it several times after that but didn't crash yet, i hope that helps :confused:
 

Винни

Member
Sep 8, 2010
106
14
18
Russia
A good model weapons, better than a crossbow:), here are just a couple of problems:
1. Recharges for a long time!
2. The sound of the shot, blunt, something needs to be on the better!
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
0
Australia
just thought i would give a little feedback,

it takes way too long to cycle the gun, while i understand that this is an attempt to counter the higher damage and penetration, it just ends up making it feel clinky and awkward, it needs a fire rate more akin to the xbow/LAR because i think the fact that you have to reload after only 5 shots offsets it nicely enough, that and hte fact that you don't acctually get all that mush ammo, i would even go so far as to say it needs maybe one more mag of ammo, it may seem like this may unbalance the weapon but i think the way it is it just isn't good enough to compete with other guns, it would do good to make it fast enoguh that you don't feel like you are waiting a rediculous amount of time between each shot but it does need to offset the damage a little.
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
just thought i would give a little feedback,

it takes way too long to cycle the gun, while i understand that this is an attempt to counter the higher damage and penetration, it just ends up making it feel clinky and awkward, it needs a fire rate more akin to the xbow/LAR because i think the fact that you have to reload after only 5 shots offsets it nicely enough, that and hte fact that you don't acctually get all that mush ammo, i would even go so far as to say it needs maybe one more mag of ammo, it may seem like this may unbalance the weapon but i think the way it is it just isn't good enough to compete with other guns, it would do good to make it fast enoguh that you don't feel like you are waiting a rediculous amount of time between each shot but it does need to offset the damage a little.

Thanks for the feedback.

Was going more for realism but if you think it affects perfomance too much, I will consider a few changes.


@Demon
Sorry to see that you are still having issues with it, lol looks like a few of my mods are having problems.

Is there any chance you could post me your server log after the crash, there may be more info there as I can't seem to replicate the issue

p.s tried to send you pm but says you are not allowed to receive any?
 

Demon_333

FNG / Fresh Meat
Thanks for the feedback.

Was going more for realism but if you think it affects perfomance too much, I will consider a few changes.


@Demon
Sorry to see that you are still having issues with it, lol looks like a few of my mods are having problems.

Is there any chance you could post me your server log after the crash, there may be more info there as I can't seem to replicate the issue

p.s tried to send you pm but says you are not allowed to receive any?
I believe you have to tick a box below that says, *Send message to users even if they are not on your contact list.* give that a go if you haven't.

I'll try my best to provide you a log, i'll keep in touch.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
They need to add this weapon to the game. Or atleast to whitelist it. Its great. I am not a sharpie player but I love bolt action rifles :rolleyes:
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
I've played with this alot recently, still enjoy it. Firing speed could be a tad faster, It doesn't feel like much of an improvement over the LAR as is, even with the scope. still easily whitelistable though, IMO. Does it work with perks now? I never really notice a difference unless i'm on higher level difficulties.