[Released] Hunting Rifle Beta

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braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
inf_weapons has a huge load of RO weapon sounds, you could always use that package.

Thanks YoYo, thats actually where I have gotten most of the reloading sounds but the fire sounds seemed a little crisper in the KF pkgs.
I am quite happy with how it sounds but it seems the majority want something else?
 

EonSeig

FNG / Fresh Meat
Oct 13, 2010
260
93
0
Florida
Thanks for the heads up Braindead. I'm just hoping that I'm actually able to use the thing without crashing once all's said and done.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Thanks YoYo, thats actually where I have gotten most of the reloading sounds but the fire sounds seemed a little crisper in the KF pkgs.
I am quite happy with how it sounds but it seems the majority want something else?

The sound needs a little more kick and punch n' bang!
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
Thanks YoYo, thats actually where I have gotten most of the reloading sounds but the fire sounds seemed a little crisper in the KF pkgs.
I am quite happy with how it sounds but it seems the majority want something else?
more damage than the cross i think..or just a better HS damage Multiplier to kill FPs and Scrakes
 
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Gooblaster

FNG / Fresh Meat
Oct 3, 2010
342
25
0
Hi, i made a skin for the hunting rifle, i textured the main skins and the staticmesh skin as well.

Im just curious why in 3rd person the skin shows the original Hunting Rifle skin and not the staticmesh skin i textured?

The pickup for the Rifle is the one for the staticmesh.

But i couldnt find the one for the 3rd person skin, so i assume the one i did for the staticmesh is the one shown in 3rd person.

Can anyone help?

By the way, im skinning this rifle because custom weapons can be used with the skins online whereas the official weapons cannot unless made into a new mutator..

With custom weapons, skins can be made, the weapon decoompiled, the skin changed then recompiled as a weapon :D

Btw here are some screens

Spoiler!
 

EonSeig

FNG / Fresh Meat
Oct 13, 2010
260
93
0
Florida
I'm surious. After you're finished finalizing the Hunting Rifle, do you have any plans for other weapons? I have a couple ideas (actually I have a whole thread with my random weapon ideas).

Also, your paint job looks fine Goob. I think the symbol on the scope lens is a nice touch. Reminds me of Borderlands scopes.
 
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Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
I'm surious. After you're finished finalizing the Hunting Rifle, do you have any plans for other weapons? I have a couple ideas (actually I have a whole thread with my random weapon ideas).

Also, your paint job looks fine Goob. I think the symbol on the scope lens is a nice touch. Reminds me of Borderlands scopes.

There is some sniper, pistol or smg idea but what about shotty.
It can be interesting to mod shotty too.
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
Edited the first post with a new updated version.

This should now fix the arm skins, crashing and includes new sounds and different power values based on Aze' suggestions:

I have also included a mut so you can add the weapon to the trader via the mutator screen or continue to use the Custom Trader Mutator but you will need to add the line BDHuntingRifleB2.Hunting_RiflePickup

Weight - 7
MinDam - 190
MaxDam - 220
HSMulti - 2.1
MaxAmmo - 40

New Version

Enjoy and please post any issues.
 
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EonSeig

FNG / Fresh Meat
Oct 13, 2010
260
93
0
Florida
No more crashes. Fantastic job. Also, this thing feels perfect.

My initial impressions: Very useful against scrakes, husks, and sirens. The reloading and firing speed both feel just right. Seems to take the same number of shots as a LAR to kill scrakes, but for some reason it takes fewer shots to kill fleshpounds. This is probably due to a combination of a bug involving FP damage resistance and the rifle not getting full 140% headshot sharpshooter bonus yet.
 
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braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
No more crashes. Fantastic job. Also, this thing feels perfect.

My initial impressions: Very useful against scrakes, husks, and sirens. The reloading and firing speed both feel just right. Seems to take the same number of shots as a LAR to kill scrakes, but for some reason it takes fewer shots to kill fleshpounds. This is probably due to a combination of a bug involving FP damage resistance and the rifle not getting full 140% headshot sharpshooter bonus yet.

Thanks Eon, that is good news. I never sent it by PM as I was quite assured that the bug was fixed with this.

Glad you like it, enjoy :)
 

xbatista

FNG / Fresh Meat
Jul 7, 2010
87
0
0
braindead you use ServerPerks mutator with this your weapon mutator?
If yes, is sharpshooter kills is counted to the level by killing with this weapon?
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
braindead you use ServerPerks mutator with this your weapon mutator?
If yes, is sharpshooter kills is counted to the level by killing with this weapon?

There are no server perks set up for this yet, will need to speak to Marco/Jack_Carver on how to set them up for it.
Will hopefully be in the final version.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
We will have to ask Marco if he can add the weapons to his server perks mutator. There's actually nothing er can do about it. If Marco adds the weapons to his mutator, then everyhing will work.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
has this been submitted for grey/whitelisting yet? someone should bring this up to one of the TWI guys for evaluation - it feels pretty done.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
If everyone is happy with it, I am more than happy to submit it. Not sure whether any of the anims could do with a little more work?

I've played around on several difficulty levels several times with this. Since its not even graylisted, most of the fun gets lost somewhere for me :(
BUT - no matter the difficulty, the gun always performs the way i expect. Penetration, damage, it all works. I managed to find a server running it for a bit, and it was very fun to use. The reload times and bolt-action times are good. Solo this thing is hard to use, but with a team its epic!

LONG STORY SHORT: don't change it any more until you get TWI's input. If they say it needs different anims or timing or stats, then change it, but I like it as is, and want to see it in-game as a real weapon asap.