I want to clear some things up because it seems a few misguided idiots think I stole code from DH:
I began work on trying to crack the code surrounding the 3D Audio last year around a time when it was a big topic of discussion. The usual response from the developers was that things are the way we want them and if you want to change this then do it yourself. So, I took it upon myself to track down what in the code made the game use 3D Audio for enemy players but full volume for friendlies. As stated on the first page, .
Xent work HoBo,,thx a lot for ur hard work/time on the 3D Mut,,,,,,,cheers,,,,
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