Release - Isu-152

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Zaag

FNG / Fresh Meat
Jul 24, 2007
8
0
0
France
Awesome , I'm gonna test it right now :cool:

edit : OMG it's madness , especially the sounds, it reminds me some vids of T34 vs Tiger...
 
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mlespaul

FNG / Fresh Meat
I had it running by myself a couple times but got nailed at the Brandenberg gate each time. (probably panzerfausts - yeah...yeah...I was probably being careless....). Agree on the sounds..also the load time between rounds seems right.

Need that heavy AA cupola-mounted MG to help out support troops with the "street sweeping" ;)

I have the sight for it somewhere...
 
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Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
Hey mlespaul,

Thanks for the PM yesterday;)

If you do have the gun optics somewhere, you know where to find us :). For all those who may have questions about where we found the current optics, they actually represent the ISU's commander's periscope TPK-1. We are currently looking for the CT-10 or CT-5 (guess that would be ST-5 or ST-10) direct fire scopes), which according to knowledgeable sources (mlespaul, amizaur, et al) was only scaled to 900m.

Our plan is to collect as much feedback as possible over the next few weeks (bugs included), make whatever changes are needed, and then release the "final" version of the vehicle.
 
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mlespaul

FNG / Fresh Meat
Hey mlespaul,

Thanks for the PM yesterday;)

If you do have the gun optics somewhere, you know where to find us :).

Yup, sure do. I found it. the "ДШК," (DshK) 12,7 mm AA gun on top. I have the reflective visor/type reticle from the manuals...Was meant to guard against air attack, but with virtually no Luftwaffe threat by that time, I'm sure it was used to great effect against the Volkssturm/SS remnants.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
One thing I mentioned over in the Kriegstadt thread: The supression effects the HE shells give off are a little weird. A slight supression blur hangs around for an extended period (maybe 10 seconds or more even), over a very wide distance. I've been standing nowhere near the shell, in another building on Paiserplatz and when I look out the window with my rifle it's all blurry at distance. Kind of annoying.

I agree it would be interesting to have any surviors in the area where the shell hits to be disoriented for a good 10 seconds. But the wide area effect makes it kind of wonkey.
 

Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
One thing I mentioned over in the Kriegstadt thread: The supression effects the HE shells give off are a little weird. A slight supression blur hangs around for an extended period (maybe 10 seconds or more even), over a very wide distance. I've been standing nowhere near the shell, in another building on Paiserplatz and when I look out the window with my rifle it's all blurry at distance. Kind of annoying.

I agree it would be interesting to have any surviors in the area where the shell hits to be disoriented for a good 10 seconds. But the wide area effect makes it kind of wonkey.

Yep, duly noted. I saw it myself when I played a few nights ago.:eek: I quickly looked at the code and I know what's causing it. It will be fixed for the final release.
 

Amizaur

FNG / Fresh Meat
Aug 18, 2006
275
3
0
44
Gdansk, Poland
What are chances to see the ISU-122 in pair ? :)

Everything would be the same (including the hull, animations, textures, armor) only different gun barrel (and it's texture I guess). The gun/shell code same as in IS-2.

I suppose it's not much additional work? ISU-122 could have some importance in historical scenarios, and after all even having the same gun, it's different from IS-2 in many ways (in exactly the same way as Stug is different from PzIV). ISU-122S model could retain the top MG.

Just curious...
 
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sanitaeter

FNG / Fresh Meat
Apr 23, 2007
21
0
0
Do you plan to make "Vehicle pack No. 2", which will include ISU-152, StuG III Ausf. G or Ferdinand and some maps and maybe more stuff which will be added later? Anyway, great work guys!!!